Enhancement arenas (GPU DMA aperture, Expansion-1 mod memory) were untracked, so Crash widescreen drew every vertex native with no depth. Adds depth stats/clear causes to pgxp, depth to pgxp_tri_ring, input_route_start at_frame, integer number keys in game.toml.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The UI prepass re-read aperture node payloads through the RAM-folded key, so
THPS2's relocated prim arena discarded the HUD squash every frame.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
(cherry picked from commit fd6267e952)
The UI prepass re-read aperture node payloads through the RAM-folded key, so
THPS2's relocated prim arena discarded the HUD squash every frame.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Adapt the 8 MB RAM work from the rbengine branch into a master-targeted change. The builtin package is disabled by default, activation requests expanded RAM before memory init, and runtime/state/digest/dispatch paths respect the live RAM map.