Add a durable upstream-derived work policy and record the seven focused draft PRs with exact implementation/source commits, validation, exclusions, and review gates.
Fold the best of a generic CONTRIBUTING draft into the architecture-aware
one: AI-assisted-and-human contribution rules, a concrete cross-game
regression checklist (boot/attract/save/load/gameplay), an expanded
no-copyrighted-assets list, and bug-report/PR templates tuned to this
project's execution paths (LLE / HLE / dirty-RAM interp; SW/GL/VK).
Add a "Framework changes and the pin" section describing how a framework
fix reaches a game through its submodule pointer (source of truth; some
older repos still carry psxrecomp-v4.pin as a human-readable record), and
whether consuming it needs a pin bump / regen.
Add a dedicated Contributing section to the README linking CONTRIBUTING.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make the repo approachable for outside contributors and an IDE integrator:
- New contributor docs:
- docs/EXECUTION_MODEL.md — semi-technical tour of the static / native-overlay
/ interpreter execution model and how coverage gaps get plugged.
- docs/ARCHITECTURE.md — component-level view (recompiler, runtime, LLE+HLE
BIOS, overlay backend static->gcc->tcc, renderers, oracle model).
- docs/BUILDING.md — accurate dependency table, per-platform prereqs, build
steps, and the submodule + local-junction framework-linking setup.
- CONTRIBUTING.md — distilled core rules, verification expectations, PR flow.
- Declutter root: move ~14 internal dev-logs into docs/internal/ (history
preserved via rename) with an index README; repoint CLAUDE.md references.
- README: correct build recipe, LLE+HLE + overlay-backend summary, links to the
new docs.
- code_provider.c: update the stale backend comment to the real static->gcc->tcc
resolution (dead SLJIT.md reference removed).
- config_schema.md: drop the obsolete "once Phase A2/A3 ships --config" note.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>