8 Commits

Author SHA1 Message Date
Matthew Stanley 619bb418cf Add guarded single-sector resident CD FIFO delivery 2026-10-25 11:33:40 -07:00
Alex Vanderveen 3da61df355 Revert "ok"
This reverts commit b836f2198c.
2026-07-29 03:18:10 -04:00
Alex Vanderveen b836f2198c ok 2026-07-29 03:15:42 -04:00
Matthew Stanley 5ec343ab4f fix(bios): make the boot-skip flag mean the same thing on every BIOS
`bios_hle` (default on) is the player-facing "skip the BIOS and go
straight to the game" flag, and it did nothing under the bundled
OpenBIOS: choosing OpenBIOS sat the player in the boot animation while
the identical build on retail SCPH-1001 went straight to the game.

Root cause was ordering, not policy. The tier has two axes with
different per-image requirements:

  * boot-skip     needs only `shell_entry_phys`, works under pure LLE
                  (nothing is synthesized — the shell call just returns
                  immediately), so any image exporting it can skip
  * kernel-call    needs `deliver_event_ret`, the kernel's own
                  DeliverEvent `$ra`, or a delivered callback returns to
                  the wrong PC

main.cpp correctly refused the call axis on an image without
`deliver_event_ret` by assigning `bios_hle = false` — and then derived
`boot_skip` from that already-mutated flag. OpenBIOS omits
`deliver_event_ret` (B0 semantics unvalidated) but DOES export
`shell_entry_phys`, so an available skip was cancelled by an unrelated
refusal, and one flag meant two things depending on a BIOS detail no
player can see.

Both axes are now decided by one pure, dependency-free function,
`psx_bios_hle_plan()` (runtime/src/bios_hle_plan.c): the boot decision
reads the REQUESTED `bios_hle`, each axis is gated on only the anchor it
needs, and refusals are reported at startup instead of downgrading
silently. `psx_bios_hle_configure()` clamps `boot_skip` to
`shell_entry_phys != 0` as a backstop so the banner and `hle_dump`
cannot overstate what can fire. The main.cpp local is renamed
`bios_hle_requested` and is no longer written back from the plan — the
`session_reboot` path re-enters that block, so folding a refusal into
the request would have made a netplay rematch differ from first launch.

Also in this pass:

* A BIOS profile's `[runtime]` block was parsed into
  `BiosConfig::runtime` and read by NOTHING, and bios/OpenBIOS.toml
  carried an inert `bios_hle = false` there that read as the reason HLE
  was off on OpenBIOS. It was not. `load_bios_config` now REJECTS
  `[runtime]` in a BIOS profile: a profile states facts about an image,
  never preferences.
* `psx_icache_fastpath_test` had been unbuildable ("redefinition of
  `psx_advance_cycles`" — the test's counting stub vs the header's
  `static inline`), which blocked every runtime test registered after
  it. It now builds with `PSX_OVERLAY_DLL_BUILD=1`, the seam
  psx_cycles.h already provides for a TU supplying its own advance.

Tests: new `bios_hle_plan_test` pins the matrix, including a 64-case
sweep asserting the boot decision is independent of
`deliver_event_ret` and the call decision independent of
`shell_entry_phys`. Runtime ctest 15/15, recompiler ctest 30/30.

Validated on Ape Escape (SCUS-94423) built against this framework with
both backends linked, headless, all four cases:

  OpenBIOS default   bios_boot=skip to game; route=2 fire at vec 0x30000
                     ra=0xBFC06EA8 (the continuation OpenBIOS.toml
                     documents); in-game on screen
  retail default     bios_boot=skip to game; route=2 at vec 0x30000
                     ra=0xBFC0702C; in-game on screen; differs only in
                     bios_backend=HLE (LLE fallback)
  PSX_BIOS_HLE=0     bios_boot=real intro; ring empty (no hook)
  KEEP_INTRO=1       bios_boot=real intro; ring empty

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 16:36:48 -07:00
Matthew Stanley 3ebddf408b docs: record MMX5 and MMX6 load smoke passes 2026-07-14 23:59:50 -07:00
Matthew Stanley 64b084e2a7 load: add opt-in event horizon, warm routes, and audio sink 2026-07-14 22:44:31 -07:00
Matthew Stanley 49c2619542 docs: merge ChatGPT consult into LOAD_TIME_ZERO burn-down
Key merges: event-horizon acceleration + device-batch advancement as
the new Lever-A axis (E2); data-shards temporal-write-visibility flaw
+ verify-only shadow mode gate (E4); never-early+catch-up reclassified
as drive-model correctness, not acceleration (E5); no universally safe
guest-visible CD speedup (risk ladder, per-game traits); state-
transition cache as the only true near-zero, Phase-2 (E10); 12-session
burn-down order with gates and kill criteria.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 00:06:10 -07:00
Matthew Stanley cca63dbaf9 docs: LOAD_TIME_ZERO proposal checklist (exploration, no code)
Frame: wall = guest_time x host-cost/guest-sec; turbo makes the window
emulation-bound, so Lever A (host cost: data shards, coverage) is safe
and multiplies with turbo; Lever B (guest CD latency) is the wedge zone;
Lever C (skip guest work) is the proven hardlock class. Burn-down E0-E7
with gates and kill criteria. ChatGPT-consult merge section pending.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 23:55:51 -07:00