5 Commits

Author SHA1 Message Date
Matt Stanley 416c9d14e8 Refresh beta README with X4 co-op and a human porting guide (#726)
* docs: refresh psxrecomp beta showcase and getting started

* docs: simplify project title and remove CI guidance
2026-10-21 12:21:21 -07:00
Alex Vanderveen 3da61df355 Revert "ok"
This reverts commit b836f2198c.
2026-07-29 03:18:10 -04:00
Alex Vanderveen b836f2198c ok 2026-07-29 03:15:42 -04:00
Matthew Stanley d16beb16b2 docs(readme): lead with maturity, games, and shipped features
The README opened by explaining what a static recompiler is and how to run the
CLI, and buried the fact that eight titles actually run on it. Restructure so
the catalogue and the shipped features come first, and the build instructions
follow the pitch rather than preceding it.

- Hero: reposition as a general-purpose PS1 static recompiler, plus a 3x2
  screenshot grid of the six playable titles.
- Games: add Xenogears (github.com/OpokXeno/xenogears-recomp), marked
  community, per issue #83; note the author also contributed widescreen
  cull-site work upstream. Per-title notes now name widescreen support.
- New sections: Widescreen (16:9 / 21:9 / adaptive, showing both a 2D sprite
  engine and 3D), Mods (versioned .psxmod packages over a verified stock image,
  with the launcher panel), on-the-fly localization (the Tsumu translation
  layer), and Renderers (OpenGL default, Vulkan experimental, software
  reference).
- Promote 'Do I need a PlayStation BIOS?' near the top: bundled MIT OpenBIOS
  means most players need no dump, which is the first question a newcomer has.
- Reorder: Games / What It Is / BIOS / features / how-to-build / the rest.
  No section was dropped; all 18 are still present.

Screenshots are sized to how they render (800px grid cells, 1280px hero shots)
rather than colour-quantised, so there is no visible loss: 11.6MB of captures
land as 4.6MB of assets. Netplay is deliberately not mentioned.

All image paths, internal anchors and relative file links verified to resolve.
2026-07-27 13:58:13 -07:00
Matthew Stanley 4706680c1c README: add PSXRecomp logo at top
Tight-crop (1031x315) so the header isn't dominated by empty grey
above/below the logo.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 12:31:11 -07:00