1 Commits

Author SHA1 Message Date
Shokunin a2bbf961ec netplay: expose published seat pads and seat count; unconfirmed load barrier in both modes
- psx_netplay_seat_count() and psx_netplay_sim_pad(seat, out): the pad row
  last published to SIO for each seat at the current simulation tick,
  following delay-sync publication and rollback's sealed overrides, for a
  game hook whose title reads more players than its SIO protocol exposes
  (R4 Link Battle). Host-only cache, never serialized; republished on
  every admitted or replayed tick.
- Load barrier: while a slower peer is still applying a save, neither
  mode waits for confirmation from an already-frozen peer (rollback did
  this already); after mutual ready, both modes resume on a confirmed
  first tick instead of rollback inventing it, so peers cannot run
  different inputs from the identical restored state.

From the R4 Link Battle branch; its headless input probe is dropped
because master already honours debug input on headless peers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:17:22 -07:00