Commit Graph

273 Commits

Author SHA1 Message Date
Shokunin 09bcfdc6ae Frame generation on the render thread from recorded draw lists
[video] frame_generation (opt-in, with render_thread): the render thread keeps
each game frame's replayed draw list, matches the triangles of the last two
(frame_gen.c), and presents in-between frames at the display refresh by
redrawing the newer list into separate surfaces with matched vertices
interpolated. It never runs guest code. Real frames are composed at their
flip and presented after the generated ones, with the same pixels and
order. Generation uses only measured surplus: a plan from render-thread CPU,
generated-frame cost and swap time, a breaker after backpressure or late
guest frames, and a pause while dynamic resolution is over budget. The
render-thread core gains a timed tick hook. Frame-cost queries pause around
generation, so dynamic resolution measures real frames only.

Tests: frame_gen_test, render_thread_test (tick), gl_frame_gen_test (real
frames identical off/on; phase 0/1 equal the endpoints). Docs:
docs/FRAME_GENERATION.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:24:51 -07:00
Shokunin eb301961f6 Render thread core: SPSC command ring, frame bound, sync-point hand-off
Backend-neutral core for the opt-in [video] render_thread: the emulation
thread appends records to a single-producer/single-consumer ring and the
render thread replays them in order with the graphics context current.
rt_frame_end bounds closed frames in flight (backpressure), the render
thread can tell a frame is stale, and rt_acquire is the sync point:
drain, then move the context to the emulation thread until rt_release.
No lock is held while a record executes.

render_thread_test drives it with a fake executor and context token:
ordering and payload integrity across ring wraps, oversize refusal, the
in-flight bound under a slow consumer, stale detection, randomized
acquire/release interleaving and stop while held (TSan clean).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:24:50 -07:00
Shokunin ecbbb5eceb Add the opt-in dynamic resolution controller, config and telemetry
A step controller (dynamic_resolution.c) lowers or raises the GL internal scale from frame-time telemetry between a floor and the configured ceiling; off unless a title or the player enables it. Tested by dynamic_resolution_test (synthetic load) and the real-GL gl_scale_invariance_test step modes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 12:44:59 -07:00
Matthew Stanley 3a11aea16d Refresh netplay validation against master retaining audited startup cache and local views 2026-10-07 11:59:16 -07:00
Matthew Stanley 14001565cf Merge reviewed launcher worker capability opt-in (PR553) 2026-10-07 10:49:04 -07:00
Matthew Stanley c6b089b896 Combine controller stack with validated PGXP fixes and current master; regenerate both BIOS backends 2026-10-07 10:01:37 -07:00
Matthew Stanley 72622466f8 Allow audited titles to opt into worker-safe launcher preparation 2026-10-06 23:32:26 -07:00
Matthew Stanley bceadc6124 Add DuckStation-compatible texture pack mod and gameplay dumping
Load modern texpage/texupload PNG replacements independently of DuckStation source. Integrate pack folders and options with mods, preserve native VRAM, and validate GL rendering, format matching, dump safety, and upload invalidation.
2026-10-06 23:24:47 -07:00
Matthew Stanley d66401751e Integrate controller input stack for review with current command index and both BIOS backends 2026-10-06 19:21:51 -07:00
Matthew Stanley 8aa3c63779 Refresh BIOS emitter stamps and fix SDL alias and external net root builds
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-05 20:20:07 -07:00
Shokunin a4d1f31487 Add a title pad transform stage to external offline input
psx_mod_set_pad_transform(player, &PSXModPadTransform) registers stage 2b
of pad_external_input: after the physical pad and any controller source,
before the mouse policy. The transform sees the resolved pad plus the
port's host extras (gamepad present, LT/RT 0..255 from SDL, unthresholded)
and may rewrite buttons, sticks and the presented controller type, e.g. a
NeGcon whose I/II come from the triggers. Output is pre-filled as a
pass-through, validated (struct size, ranges, type within allowed_types)
and replaced by neutral when invalid; detaching or a mod/session reset
owes one neutral release frame. initial_type sets the boot/hotplug type.

The resolver stays pure: host extras arrive through a new capture hook and
the transform through another, both covered in pad_external_input_test.
Under the input guard the transform runs on zero triggers and its output
is neutralized. A NeGcon result resets the mouse policy rather than letting
it overwrite the I/II bytes. Offline only: netplay, resim, selfcheck replay
and plain debug overrides never reach it.

With no transform registered every pad is bit-identical to before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:36:34 -07:00
Shokunin 514cf5deda Carry the NeGcon type through PsxNetPad and one shared SIO apply
PsxNetPad type 3 is NeGcon, packed lx = twist, rx = I, ry = II, ly = L
(the rollback row's stick view carries twist and L). Every decoder accepts
up to PSX_NETPAD_TYPE_MAX instead of clamping at JogCon, and normalization
keeps NeGcon pressures exact (only twist gets the centre deadzone).

psx_pad_apply_to_sio() is now the one PsxNetPad -> SIO path for offline
sampling, netplay delay/rollback apply and selfcheck replay, so a type
added once reaches the guest the same way everywhere. Selfcheck replay now
matches offline sampling on multitap seats with the analog-on-tap hack.
psx_netplay_normalize_pad moves to a pure TU so tests link the real one
instead of a mirror. Pins recomp-net to the branch that keeps type 3.

Other titles: pads never carry type 3, so SIO bytes are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:28:13 -07:00
Matthew Stanley 6f9bdd94f2 Resolve controller source and mouse policy in one ordered external-input layer
Mouse policy now folds onto the resolved pad (source included) instead of a discarded capture; no-policy path does no mouse polling.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-05 13:49:35 -07:00
Beman b5566c7b25 Support optional held mouse input policies for local P1
(cherry picked from commit 00ee1f40b6)
2026-10-05 13:49:35 -07:00
Matthew Stanley 78da432f1e Merge origin/master into pr497
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-05 13:39:19 -07:00
Matthew Stanley 9c88657abc Merge remote-tracking branch 'origin/master' into landtmp/496
# Conflicts:
#	docs/TCP_COMMANDS.md
#	runtime/runtime.cmake
2026-10-05 13:24:20 -07:00
Matthew Stanley a6674e6629 Merge remote-tracking branch 'origin/master' into landtmp/495
# Conflicts:
#	runtime/CMakeLists.txt
#	runtime/src/main.cpp
2026-10-05 13:24:03 -07:00
Matthew Stanley 82468f30d4 Merge remote-tracking branch 'origin/master' into landtmp/494 2026-10-05 13:23:40 -07:00
Matthew Stanley c20a32fa2d Merge land/pr493 into land/pr496 2026-10-05 10:12:14 -07:00
Matthew Stanley 3733764362 Merge origin/master into land/pr495 2026-10-05 10:11:51 -07:00
Matthew Stanley 029629ff89 Merge origin/master into land/pr494 2026-10-05 10:11:43 -07:00
Matthew Stanley 8bb46116ec Merge origin/master into land/pr490
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-05 10:11:10 -07:00
Matthew Stanley 3358f81e25 Let titles audit withheld plugin packages; SPU upload wraps like hardware
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 21:53:37 -07:00
Matthew Stanley 911426552a Add shared seamless-loading kit: resident disc packs and guest services
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 20:55:30 -07:00
Matthew Stanley fe42da2744 Merge release/native-rendering-20261003 into master
Keeps both lines: master's PGXP session, draw-distance clamps, masked rejects
and saturated-winding NCLIP; the release's render-pass kit additions, verified
media/disc extents, timeline/present rings, cull-scale sites. Overlay ABI v30.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 19:27:02 -07:00
Matthew Stanley b1899a2f51 Merge branch 'review/pr496-fix' into review/pr497-fix
# Conflicts:
#	runtime/src/debug_server.c
2026-10-04 11:03:22 -07:00
Matthew Stanley 8403bdf9a5 Merge branch 'review/pr493-fix' into review/pr496-fix
# Conflicts:
#	runtime/include/mod_plugins.h
#	runtime/src/main.cpp
#	runtime/src/render_pass.c
#	runtime/tests/test_gl_readback_region.c
#	runtime/tests/test_gte_register_access.cpp
#	runtime/tests/test_render_pass_sandbox.c
2026-10-04 10:57:48 -07:00
Matthew Stanley 88bf93f380 disasm TCP: side-effect-free reads, reject bad addr, compile only with debug tools
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 10:50:02 -07:00
Matthew Stanley b6a659ca4a Merge origin/master into review/pr494-fix
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 10:43:41 -07:00
Matthew Stanley 405ecded85 Merge origin/master into review/pr495-fix 2026-10-04 10:40:53 -07:00
Matthew Stanley d1f7f15dbc Merge origin/master into pr490 2026-10-04 10:40:14 -07:00
Matthew Stanley d2c8f03e76 Add guarded native draw replay, motion interpolation and stable world filtering 2026-10-03 23:46:25 -07:00
Yves ec82c05216 openxr: add an experimental Win32/OpenGL backend
Adapted from the original feature commits, retaining their author credit:
[22bdc9e9](https://github.com/FractalEngineer/psxrecomp/commit/22bdc9e90d14f7a04b79c83b77611c4eb980fef4)
[5a1264b7](https://github.com/FractalEngineer/psxrecomp/commit/5a1264b79b69b5d75f7b8507e305b1e13a911a50)
[ac6f84ba](https://github.com/FractalEngineer/psxrecomp/commit/ac6f84ba039b1d27bb1e93d3b6d05390dfa42ff9)
[734977c9](https://github.com/FractalEngineer/psxrecomp/commit/734977c93e80789e9210a262daa35a88f41c40d4)
[04714837](https://github.com/FractalEngineer/psxrecomp/commit/04714837245ebe68abbc462ac6822a3818eedf67)
[5bafeebf](https://github.com/FractalEngineer/psxrecomp/commit/5bafeebf3f0c2eaaa38212f960b9f6f88351cb74)

Source scope and current-master validation: docs/internal/upstream/experimental-openxr-win32-gl.md

Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-04 05:56:08 +08:00
Yves 305b5485b9 render passes: add atomic stereo pairs and scoped camera views
Adapted from the original feature commits, retaining their author credit:
[0a955971](https://github.com/FractalEngineer/psxrecomp/commit/0a95597129cc2ee6d70397a8da9511831575eae4)
[0a4cf21f](https://github.com/FractalEngineer/psxrecomp/commit/0a4cf21fac88ef425ba0edd25871d7dd20ee0903)
[22bdc9e9](https://github.com/FractalEngineer/psxrecomp/commit/22bdc9e90d14f7a04b79c83b77611c4eb980fef4)
[734977c9](https://github.com/FractalEngineer/psxrecomp/commit/734977c93e80789e9210a262daa35a88f41c40d4)

Source scope and current-master validation: docs/internal/upstream/atomic-stereo-render-views.md

Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-04 05:54:05 +08:00
Yves cbe828fcf5 input: add trusted offline controller sources for game plugins
Adapted from the original feature commits, retaining their author credit:
[5a1264b7](https://github.com/FractalEngineer/psxrecomp/commit/5a1264b79b69b5d75f7b8507e305b1e13a911a50)

Source scope and current-master validation: docs/internal/upstream/offline-plugin-controller-sources.md

Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-04 05:54:05 +08:00
Yves c17dc1a4ff gte: add opt-in projection-distance scaling
Adapted from the original feature commits, retaining their author credit:
[82695b75](https://github.com/FractalEngineer/psxrecomp/commit/82695b75d79610ca7a99783adf9dd5195edfcdd0)
[5633e868](https://github.com/FractalEngineer/psxrecomp/commit/5633e86878611a14d3a78e8f9708452a07bc7238)
[bbd01ccf](https://github.com/FractalEngineer/psxrecomp/commit/bbd01ccfc91c1d9ebe199dad071df64e5b13d06d)
[39d478db](https://github.com/FractalEngineer/psxrecomp/commit/39d478db83132815c2c8c593fc719c4bf67301b0)

Source scope and current-master validation: docs/internal/upstream/gte-projection-distance-scale.md

Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-04 05:54:05 +08:00
Yves 2ad2725548 gte: add opt-in projection-distance scaling
Adapted from the original feature commits, retaining their author credit:
[82695b75](https://github.com/FractalEngineer/psxrecomp/commit/82695b75d79610ca7a99783adf9dd5195edfcdd0)
[5633e868](https://github.com/FractalEngineer/psxrecomp/commit/5633e86878611a14d3a78e8f9708452a07bc7238)
[bbd01ccf](https://github.com/FractalEngineer/psxrecomp/commit/bbd01ccfc91c1d9ebe199dad071df64e5b13d06d)
[39d478db](https://github.com/FractalEngineer/psxrecomp/commit/39d478db83132815c2c8c593fc719c4bf67301b0)

Source scope and current-master validation: docs/internal/upstream/gte-projection-distance-scale.md

Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-04 05:54:03 +08:00
Yves b99a1f9130 input: add trusted offline controller sources for game plugins
Adapted from the original feature commits, retaining their author credit:
[5a1264b7](https://github.com/FractalEngineer/psxrecomp/commit/5a1264b79b69b5d75f7b8507e305b1e13a911a50)

Source scope and current-master validation: docs/internal/upstream/offline-plugin-controller-sources.md

Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-04 05:54:03 +08:00
Yves 727f8db50d debug: add guest MIPS disassembly to the TCP server
Adapted from the original feature commits, retaining their author credit:
[85c47e10](https://github.com/FractalEngineer/psxrecomp/commit/85c47e10a2fa6e112205e0e953a89ba120c4b139)
[d58db909](https://github.com/FractalEngineer/psxrecomp/commit/d58db9092a57cc692d0c9d936f5003fb4b3e0977)
[c2ed6e55](https://github.com/FractalEngineer/psxrecomp/commit/c2ed6e558f37212c36aedfdfa2c90863883f0aff)

Source scope and current-master validation: docs/internal/upstream/tcp-guest-disassembly.md

Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-04 05:54:03 +08:00
Matthew Stanley 5f780a8e5e Add native draw replay and projection interpolation; fix foreground wall classification 2026-10-03 11:12:09 -07:00
Matthew Stanley 40af8a428c Merge master into feat/pgxp
Master moved the textured-dot test stubs into gpu_exec_stubs.inc; the PGXP stubs move there too. pgxp_note_rect_bypass stub takes (int). Stamps recomputed.
2026-10-02 19:30:59 -07:00
Matthew Stanley 30a4072c25 Merge master into feat/max-detail
Stamps recomputed with tools/bios_emitter_fingerprint.cmake after #480's restamp.
2026-10-02 19:22:24 -07:00
Matt Stanley eff6000d18 Merge pull request #454 from Alexbeav/up/cmake-ccache-windows-only
cmake: only look for ccache.exe on windows hosts
2026-10-02 15:35:38 -07:00
Matthew Stanley 9594b3d79b Mod catalog: stage sibling runtimes one after another
Siblings sharing an output directory (PGXP clones, Tomba 2's regions) raced each other's mods/bundled wipe under -j2.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 11:33:29 -07:00
Matthew Stanley af4dc2309e PGXP variant: stage the clone's mod catalog after the base target's
Both wrote one mods/bundled concurrently under -j2 and the wipe failed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 11:32:36 -07:00
Matthew Stanley 8e655d97ab Merge feat/render-pass-kit (motion kit, frame driver)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 10:17:29 -07:00
Matthew Stanley 642cd48f7d Render passes: motion kit and per-frame driver for frame-rate plugins; porting guide
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 10:16:55 -07:00
Matthew Stanley 81b449d7c9 Merge V8:2 framework branch (b9f9ba23) into master for render passes
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 08:36:58 -07:00
Shokunin dd5fdec6bb Add opt-in draw-distance clamps ([[draw_distance.clamp]])
Many PS1 renderers drop a primitive whose depth index falls past the end
of their ordering table. Raising that limit can write past the table, so
a title can now list such guards in game.toml with the register that
carries the index and the last safe value. While a trusted mod has called
psx_mod_set_draw_distance_clamp(1), generated main-EXE code clamps that
register before the guard runs, so far geometry is kept in the farthest
slot instead of popping in later.

- Off by default and reset at every session start, so netplay and every
  title that lists no sites run unchanged; with no sites the generated
  code and declarations are byte-identical.
- Main executable only: the full instruction word is the guard,
  generation fails on a mismatch or a load-delay hazard, captured
  overlay code keeps its own code (the sites are not part of the overlay
  config identity), and the dirty-RAM interpreter applies the clamp
  where the game's text image holds the listed word.
- Compatibility: code_generator.cpp is a codegen-hash input, so the
  codegen hash and the overlay-cache tag change for every title, sites
  or not. Savestates from earlier builds are refused, and overlay shards
  rebuild once on first visit. Generated code and behaviour are
  unchanged for a title without sites or with the switch off.
- Tests: draw_distance_codegen_test (config rules, emission, guards,
  declarations, overlay identity) and draw_distance_interp_test (store,
  switch, interpreted guards); the session-reset guard covers the switch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:36:48 -07:00
Shokunin 8630d3a6f8 PGXP: precise culling as a mod option; the mod as a title's one switch
With every drawn vertex precise, a title can still show cracks where the game
culled a face on its integer winding. R4's road emitter runs NCLIP on each
far row and skips rows whose native height rounds to 0. Natively their
neighbours meet at the same integer y. With PGXP they sit at their exact y,
and the skipped row becomes a strip of sky across the road beyond the start
gantry, at 4K and in 2P. tri_mixed cannot see this: the missing face draws
no triangle.

Precise culling (DuckStation's "PGXP culling", minimal footprint):
- While geometry correction is armed, gte_nclip computes the exact
  determinant of the three SXY register shadows (pgxp_gte_nclip_precise:
  live, current words, the GPU's own truncation agreement and tolerance).
  When its sign is nonzero and differs from the integer MAC0's, MAC0 takes
  that sign, with the rounded exact doubled area (at least 1) as magnitude.
  FLAG keeps the integer overflow bits.
- It changes guest-visible MAC0, so it is a `culling` option of
  psx.enhancement.pgxp, false in the builtin, with no [video] key, so netplay
  (which clears every mod) never runs it. It needs geometry correction.
  It is held off in every pass compared against another execution: the
  speculative and replay passes, and the whole overlay shadow diff
  (psx_overlay_shadow_diff_active), interpreter pass included.
- Counters whenever geometry correction is armed: nclip_precise,
  nclip_disagree (exact sign differs: the culled-face crack exposure),
  nclip_corrected. TCP pgxp {"culling":0|1}; env PSX_PGXP_CULLING.

Session arming in one place (src/pgxp_session.cpp, psx_pgxp_session_arm):
main.cpp's renderer setup now calls the same code the test drives. The arming
takes the mod request (reads and clears it), so a session with an empty plan
cannot inherit an earlier session's request even if the reset were skipped.
pgxp_session_test now links the real mod runtime, the builtin plugin and the
builtin manifest, and covers:
- a default-on override;
- a netplay clear, with and without the reset;
- the off switch;
- the options;
- env overrides;
- pgxp_mod_only.

[video] pgxp_mod_only (game.toml, default false): for a title that ships
PGXP through the mod, the mod is the one switch. The [video]
geometry_correction / perspective_texturing / pgxp_cpu_mode values are not
applied, from game.toml or the player's settings.toml. The launcher also
hides its Perspective textures row (has_geometry_precision = 0). That row
showed "off" while a default-on mod corrected textures, and it could keep
texture correction on after the player switched the mod off.

geom_correction also reports texture_correction and the culling switch.

R4, Helter Skelter: 28.7% of NCLIPs disagree in sign. With culling, the
ladder is gone in same-frame 4K captures (1P straight and crest, 2P VS), and
the game emits about 24% more triangles. Its packet buffers peak at 60%.
fp_identity over 12000 frames: stock, PGXP off, and PGXP on with culling off
are IDENTICAL; with culling on, the RAM writes differ from the attract race
on, while cyc/mmio/mc agree throughout.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:02:52 -07:00