The sljit Tier-2 in-process JIT was replaced by the tcc tier in c2a3f6ad
(2026-06-25) and removed outright in 5b7e69b4 (2026-07-15). That removal
reworded the C-level comments but touched no markdown, so the prose still
described sljit as a live, default-on backend.
Backends today are static -> gcc -> tcc: gcc is the development default when
it is on PATH, tcc is the toolchain-free path for players. Both are external
compilers invoked as a subprocess that produce a DLL; neither is an in-process
JIT. docs/ARCHITECTURE.md, docs/BUILDING.md, docs/EXECUTION_MODEL.md,
docs/COMPILING_OVERLAYS.md and README.md already said this correctly and are
unchanged here.
- THIRD_PARTY_ATTRIBUTION.md: the sljit entry claimed code vendored at
lib/sljit/ and compiled into the runtime. That directory does not exist.
Replaced with a TinyCC entry, which was missing entirely despite tcc being
the compiler intended to reach end users.
- docs/internal/SLJIT_PERSIST_CACHE.md: deleted. It documented the persisted
shard cache of a subsystem that no longer exists, as "implemented" and
"default-on". docs/internal/README.md updated to point at the current model
instead of a dead link.
- docs/ASYNC_OVERLAY_COMPILE.md: superseded-in-part header. Deliberately NOT
rewritten sljit->tcc: the passages about serializing .sljit blobs,
overlay_sljit_deserialize and an in-memory JIT registry describe a mechanism
tcc never used, so renaming it would trade one false claim for another. The
async worker/file-handoff design and the CPS work remain accurate.
- docs/OVERLAY_CACHE_V2.md: sljit dropped from the dispatch priority chain.
- ISSUES.md: Issue #7 closed as superseded — the backend it reported against
was deleted rather than fixed.
- docs/internal/COSIM_ORACLE.md: sljit_helpers left CPUState with the tier.
- Dated session logs (RECURSION_BUG.md 25.5, BACKDROP_PRELOAD.md,
ecosystem-watch.md) keep their narrative and get a pointer to the removal.
One thing this does not fix: docs assert the tcc toolchain is "downloaded at
release-packaging time and bundled beside the game exe". runtime/src/main.cpp
does look for <exe_dir>/overlay_toolchain/, but no script in this repository
creates it. The attribution entry now states only what the code does and notes
that if packaging supplies the bundle, it happens outside this repo and must
carry the TinyCC notice. Flagged rather than papered over.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Make the repo approachable for outside contributors and an IDE integrator:
- New contributor docs:
- docs/EXECUTION_MODEL.md — semi-technical tour of the static / native-overlay
/ interpreter execution model and how coverage gaps get plugged.
- docs/ARCHITECTURE.md — component-level view (recompiler, runtime, LLE+HLE
BIOS, overlay backend static->gcc->tcc, renderers, oracle model).
- docs/BUILDING.md — accurate dependency table, per-platform prereqs, build
steps, and the submodule + local-junction framework-linking setup.
- CONTRIBUTING.md — distilled core rules, verification expectations, PR flow.
- Declutter root: move ~14 internal dev-logs into docs/internal/ (history
preserved via rename) with an index README; repoint CLAUDE.md references.
- README: correct build recipe, LLE+HLE + overlay-backend summary, links to the
new docs.
- code_provider.c: update the stale backend comment to the real static->gcc->tcc
resolution (dead SLJIT.md reference removed).
- config_schema.md: drop the obsolete "once Phase A2/A3 ships --config" note.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>