Commit Graph

907 Commits

Author SHA1 Message Date
Matt Stanley ddf1dfdbd4 Merge pull request #716: post effects depth, history and live uniforms
Coherent projection publication and bounded diagnostics; repaired final-pass history advancement and reload clock. Real GL182 checks and combined title regression/visual gate passed. Owner explicitly authorized this merge.
2026-10-24 12:29:29 -07:00
Matt Stanley 38f11cd804 Merge pull request #715: race-free host API present cadence
Atomic/versioned telemetry and presenter-owned reset; explicitly measures host API completion. Focused and combined runtime/title checks passed; owner explicitly authorized this merge.
2026-10-24 12:29:22 -07:00
Aliet Exposito Garcia 1c4731bb14 feat: add configurable widescreen sxy culling support
Some PlayStation 1 titles implement trivial rejection by folding the sign bits of projected vertex screen coordinates across triangle or quad primitives with a chain of AND instructions. Without adjusting these checks during widescreen presentation, geometry in the newly revealed horizontal area is still rejected by the original 4:3 bounds. Rather than embedding title specific instruction patterns directly into the recompiler, this introduces a generalized `[[widescreen.cull.sxy]]` configuration schema within `game.toml`.

Game configurations can now declare multi vertex trivial rejection sequences by their exact AND instruction words, vertex registers and the branch that consumes the result. The loader derives the expected chain from those words and rejects any other shape. Each AND keeps its original value except for the horizontal sign bit, which survives only while that vertex lies beyond the revealed left edge, so vertical and right side rejection are preserved and 4:3 output is bit identical. Shifted coordinate lower edge comparisons reuse the existing `screen_x_sites` handling through a new `slti rt, x, 0` form instead of adding a separate site family.

Full parity is maintained between recompiled code and the dirty RAM interpreter by sharing the same runtime helper and validating every fold and consumer instruction word on both paths, leaving mismatching overlay variants untouched. This eliminates hardcoded game logic from the recompiler while giving titles clean geometry retention in expanded aspect ratios.
2026-10-24 12:28:38 -07:00
Matthew Stanley 81dc805e8d Preserve final-pass history and reset each shader chain clock on reload 2026-10-24 10:25:45 -07:00
Matthew Stanley 56b6839602 Reject partial function override activation before session callbacks 2026-10-24 09:31:11 -07:00
Henrique Guedes 4cbedf5579 Add function overrides with guarded registration and cycle credit on current runtime 2026-10-24 09:18:57 -07:00
yacineolivier-maker 3ad83c910b Post effects: depth and history inputs, u_time / u_proj, live uniforms
For title-specific lighting presets ([video] post_shader):
- `input <sampler> depth`: view depth sz (GTE screen z) of the presented frame,
  R32F at window size, rebuilt from the surfaces' PGXP depth; 0 where nothing
  3D drew. Only built while a loaded chain reads it.
- `input <sampler> history`: the pass's own target from the last real frame
  (trails, temporal filters); generated frames do not update it.
- `u_time` (seconds since the chain loaded) and `u_proj` (latest GTE
  projection: 240/H, screen centre in uv, aspect) in every pass.
- Live uniforms: psx_host_set_post_uniform(name, x, y, z, w) sets a preset
  `uniform` from game state (e.g. a light source projected to the screen);
  the preset value applies until the first call.
- Debug: TCP {"cmd":"post_shader"} reports the loaded preset, its parse status
  and the live values; {"cmd":"post_shader","path":"..."} reloads a preset
  (or loads another) without restarting, for shader work.
docs/POST_EFFECTS.md documents the inputs and the uniforms.

Used by a lighting preset for R4 (sun and tunnel light shafts, lamp halos,
speed streaks, paint reflections on the player's car from live car pose),
about 0.7 ms of GPU at 1080p on an RTX 3060.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rkyma8rbyPiccs9n2bkyG6
2026-10-24 09:04:33 -07:00
Matthew Stanley 84ba185176 Publish cadence through shared video telemetry without reader races
Use a bounded atomic snapshot and presenter-owned reset across all backends. Readers sort their own snapshots; report host API completion cadence. Add deterministic and concurrent reader/reset coverage.
2026-10-24 08:32:29 -07:00
Matthew Stanley 910c47602c Merge branch 'master' of https://github.com/RetroPortingToolKit/psxrecomp into fix/held-746-20261022
# Conflicts:
#	runtime/src/main.cpp
2026-10-22 18:01:49 -07:00
Matthew Stanley a2359ca095 Merge remote-tracking branch 'origin/master' into fix/held-737-20261022
# Conflicts:
#	docs/TCP_COMMANDS.md
#	generated/OpenBIOS.emitter.sha
2026-10-22 17:21:40 -07:00
Yves ebca6c5aaf Report XR readiness without the debug server 2026-10-23 06:53:57 +08:00
Matthew Stanley 182073bca9 Integrate current master and complete GPU fixture APIs 2026-10-22 15:35:38 -07:00
Matt Stanley e4301fb8fa VR: diagnose ambiguous XR origin poses without recentering 2026-10-22 15:34:35 -07:00
Matt Stanley ca60f089b3 VR: add debug synthetic head translation and pitch 2026-10-22 15:27:22 -07:00
Matt Stanley eb659c1be7 VR: capture both HUD mattes with one checkpoint and readback 2026-10-22 15:27:16 -07:00
Matt Stanley 4be0669dfa VR: reuse one guest checkpoint per stereo pair 2026-10-22 15:27:11 -07:00
Matt Stanley ba5a609168 VR: bound stereo shedding and recover at the display deadline 2026-10-22 15:27:05 -07:00
Matt Stanley fcf5dbe96c VR: add opt-in stereo and XR frame attribution 2026-10-22 15:26:59 -07:00
Shokunin 74c7cbf94a [video] supersample_disable_at_lines: drop SSAA on 4K/8K displays (opt-in) 2026-10-22 15:26:47 -07:00
Yves 510560e599 Preserve precise eye poses and clip near-camera geometry
Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-23 05:45:20 +08:00
Yves 689f3b348e Report ambiguous XR origin diagnostics without recentering
Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-23 05:37:28 +08:00
Alexandros Mandravillis e3705227b5 Document runtime provenance and hardware references (#731) 2026-10-22 14:23:14 -07:00
Shokunin b1ce3be00a Live resolution: truthful restart contract per backend
Keep the requested internal resolution / supersample (shown and saved)
apart from what the backend last applied. When the live change is
unavailable (no GL, windowed high-resolution mode, CPU-authoritative dual
rendering, no context) or refused, the session scale is left as applied and
PSX_VIDEO_RESTART_RESOLUTION stays set, in both psx_video_apply_live and
the menu's restart bits (psx_host_video_restart_bits_backend, unit-tested
for the capable and refused cases). video_set rejects invalid presets and
factors without applying or saving, and reports applied values, capability
and pending restart. TCP command index regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:20:55 -07:00
Yves 18d52c8bfb Add debug synthetic head translation and pitch
Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-23 03:26:53 +08:00
Yves e4f1f98542 Capture both HUD mattes with one checkpoint and readback
Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-23 03:25:18 +08:00
Yves 4419d234ab Reuse one guest checkpoint per stereo pair
Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-23 03:24:41 +08:00
Yves 0cdf95957c Bound stereo shedding and recover at the display deadline
Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-23 03:24:01 +08:00
Yves 8400b55dc0 Add opt-in stereo and XR frame attribution
Co-authored-by: Yves <calibratedbeats@gmail.com>
2026-10-23 03:22:42 +08:00
PeriBluGaming b285f08f16 Widescreen: honor screen_x_sites in the dirty-RAM interpreter (#728) 2026-10-21 14:45:40 -07:00
Shokunin 44a51191d9 [video] match_display_max_lines: opt-in cap on Match display height (#722) 2026-10-21 14:45:27 -07:00
yacineolivier-maker 030a50415e Mods: named debug commands (psx_mod_register_command, TCP mod_cmd) (#711) 2026-10-21 14:45:08 -07:00
Matt Stanley 416c9d14e8 Refresh beta README with X4 co-op and a human porting guide (#726)
* docs: refresh psxrecomp beta showcase and getting started

* docs: simplify project title and remove CI guidance
2026-10-21 12:21:21 -07:00
Matthew Stanley 958ae0e396 Document manual PSX mod authoring against the current package format 2026-10-20 15:43:47 -07:00
Matthew Stanley 56a6cfe782 Add one shared title release command with a required channel
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 20:46:47 -07:00
Matt Stanley 54a2d5e01c Merge pull request #700 from RetroPortingToolKit/feat/diagnostics-public-release-mode
Default Playtest Diagnostics on except in public releases
2026-10-19 18:18:50 -07:00
Matthew Stanley 9e0548137a Default Playtest Diagnostics on except in public releases (PSX_PUBLIC_RELEASE)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 18:18:34 -07:00
Matt Stanley 916da6f80d Integrate shared disc tray with the maintained menu provider (#652) 2026-10-19 18:13:38 -07:00
Matt Stanley 13b7f81d29 Add guarded instruction variants fixed during offline mod activation
Keep selector zero stock and seal all choices until the next session restart. Refuse nonzero online activation, scope non-stock save states by frozen choices, and preserve original instruction guards when combined with effective-address adapters. Use overlay ABI34 on current master without the old menu dependency stack.
2026-10-19 16:37:32 -07:00
Matt Stanley c0ffd6d4c5 Support guarded mod address adapters and atomic extended memory cards
Extract the audited adapters and card transport onto master without the held selector/menu stack. Keep adapters and codecs tied to mod activation, use overlay ABI 33, retain rejected-load protection on codec registration, and refuse extended-card codecs in netplay before frame zero. Preserve default atomic save publication and guest-visible write failures.
2026-10-19 16:00:11 -07:00
Matt Stanley bc574c5700 Isolate runtime publication and wall-time diagnostics from held mod selector stack 2026-10-19 14:07:22 -07:00
Matt Stanley 0b1f1a70e6 Merge current master and qualified review fixes into PR #651 2026-10-19 13:09:36 -07:00
Matt Stanley cda860fe74 Merge current master and qualified review fixes into PR #670 2026-10-19 13:09:14 -07:00
Matt Stanley e4ec3926f0 Merge current master and qualified review fixes into PR #645 2026-10-19 13:08:28 -07:00
Matt Stanley 93c2c7c098 Merge current master and qualified review fixes into PR #403 2026-10-19 13:08:14 -07:00
Matt Stanley aa36c8bfe4 Merge current master and qualified review fixes into PR #402 2026-10-19 13:08:01 -07:00
Matt Stanley b4be0aa0f7 Merge current master and qualified review fixes into PR #392 2026-10-19 13:07:47 -07:00
Matt Stanley 01564fa71e Merge pull request #680 from Alexbeav/fix/ps1b526-same-thread-rfe-k0-20261017
interrupts: retain handler k0 on qualified same-thread RFE
2026-10-19 11:43:54 -07:00
Matt Stanley c159a94cc6 Merge pull request #679 from Alexbeav/fix/ps1b526-digital-pad-command-id-20261017
sio: preserve digital pad ID when rejecting a command
2026-10-19 11:43:48 -07:00
Matt Stanley a5db252c3f Merge pull request #676 from zap0xfce2/feat/ws-screen-x-sltu-band
feat(widescreen): screen_x_sites band form for sltu with the width in a register
2026-10-19 11:43:40 -07:00
Zap0xfce2 63dd12b602 docs(segment): record the Kula World KUSEG validation 2026-10-19 19:44:13 +02:00