Wire lib/retcomm-rbengine beside recomp-net and replace MotK in-tree sched,
hash_confirm, input hist, snap ring, and rb_post with thin PSX shims so the
ecosystem can share invent/pacing policy outside each title facade.
Co-authored-by: Cursor <cursoragent@cursor.com>
A misconfigured overlay_autocompile_cmd silently degrades an entire session to
the interpreter. The diagnosis machinery for this already existed and was good
— autocompile_report_broken_once() fires after 3 consecutive failures and
explains exactly what to check — but it writes to fprintf(stdout), and the
shipped runtime links -mwindows: a GUI-subsystem binary with no console. The
warning is emitted into nothing on precisely the builds people run.
Observed cost: a fresh worktree ran 100% interpreted for a whole session
(runs=8 fails=8 shard_ok=0, dispatch_native=0) because game.toml named a
recompiler path the documented build recipe does not produce. The only symptom
was "it feels slow", and it invalidated a performance A/B before anyone thought
to query the counters by hand.
Three changes:
- Validate the command's path arguments at CONFIGURE time. The existing check
resolves only the first token (the interpreter); it never looked at
--recompiler, which is the argument that actually breaks — it is hardcoded
per-title and disagrees with where the recipe builds. Paths now resolve
against the child's working directory and are checked before any compile is
attempted, rather than the truth emerging after three failed spawns.
Advisory, not fatal: the runtime still runs exactly as before, just not
silently.
- Record WHY in one string, exposed as degraded/degraded_reason in
autocompile_status over the TCP debug server. Rule 3's answer rather than
more printing. Keeps the FIRST cause, which is the useful one.
- Stamp it into psx_last_run_report.json. This is the part that prevents a
repeat: a field you have to query is a field nobody queries. A degraded run
now says so in its own artifact, so "was that measurement valid?" is
answerable after the fact instead of having to be suspected.
test_autocompile_degraded (new, registered in CTest) builds the real failure
shape and asserts it is caught at configure time, that the reason names the
offending flag, that the first cause is retained, and that the reason is
escaped so it cannot break the JSON for every consumer.
Also fixes a pre-existing %d/LONG format mismatch on last_exit that this
change's argument shuffle surfaced; warnings on autocompile.c go 2 -> 1 (the
remaining array-bounds one in watch_thread is pre-existing and untouched).
NOT done here, deliberately: the underlying cause is that every title's
game.toml hardcodes a build-directory path (Tomba 2 names a worktree-relative
dir the recipe never creates; MMX6 hardcodes an absolute path into one
checkout). Fixing that means having CMake record the real recompiler location
and touching six title repos — its own change. This one makes the failure
impossible to miss.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Resolve stash conflict in psx_lobby_client by keeping getpeername-based
relay rewrite with the RFC1918-aware path, and land pending rollback
hookup/runtime changes.
Closes the four gaps named in issue #103 and lands the separable, verified
parts of PR #102. See docs/internal/SPU_FIDELITY_103.md for the per-piece
disposition and the oracle-verification queue.
SPU DSP (issue #103), clean-room from hardware documentation:
- Reverb: the documented 22050 Hz engine — vLIN/vRIN input, same-side and
crossed different-side IIR reflections, 4-tap comb early echo, both
all-pass filters, vLOUT/vROUT output, and the work-area address advance.
Gated on SPUCNT bit 7 for WRITES only; reads, IRQ checks, address advance
and output always run, as on hardware. Addressing is confined to
[mBASE, 0x80000). Per-voice sends from EON, CD send from SPUCNT bits 0+2.
- Noise: 16-bit LFSR with the documented parity feedback, clocked at the
SPUCNT bits 8-13 rate; NON voices substitute it for their ADPCM sample.
- Volume sweeps: all 24 voice L/R plus main L/R. Bit 15 selects sweep vs
direct; sweep is a live envelope on the same rate machinery as ADSR, and a
guest read of a sweeping register returns the live level.
- Capture buffers: CD L/R and voice 1/3 output written to SPU RAM, so a game
that parks the IRQ address there still gets its interrupt.
- SPU IRQ (I_STAT bit 9): checked at every SPU RAM access class — FIFO, DMA
both directions, ADPCM block fetch, capture writes, reverb work-area
accesses — gated on SPUCNT bit 6, mirrored in SPUSTAT bit 6, acked by
clearing SPUCNT bit 6.
The CD-only fast path in spu_render was removed rather than extended: the
SPU now has per-frame work that must run in every path, and an FMV (XA audio
with zero active voices) is exactly the CD-with-reverb case.
This is a clean-room implementation from the psx-spx/nocash register map and
documented algorithm. Beetle's source was deliberately not consulted: it is
GPL-2.0-or-later and this project is PolyForm Noncommercial. PR #16 was
parked for exactly that reason and PR #13's reverb was separately wrong (it
gated on bit 15 of dAPF1, an address offset, instead of SPUCNT bit 7). The
one place this knowingly deviates from hardware is the 22.05 -> 44.1 kHz
reconstruction filter, which the documentation does not specify; it is
isolated in a single function and flagged for oracle comparison.
CAUSE.IP2 (from PR #102):
IP2 is combinational on R3000A — it mirrors the interrupt line and falls the
instant the guest acks I_STAT or masks the source. It was being OR'd in at
delivery and never cleared, in TWO places (the compiled path and
psx_interpreter.c, the latter missed by PR #102), leaving a phantom pending
interrupt that can spin a kernel dispatcher looping on CAUSE.IP & SR.IM.
psx_irq_refresh_cause_ip2() is now the sole writer of bit 10, refreshed at
raise, I_STAT ack, I_MASK write, HLE context restore and power-on. Verified
against the Beetle oracle's irq.cpp/cpu.cpp rather than asserted, and
covered by test_cause_ip2_combinational.
Mid-dispatch audio pump (from PR #102), with a fix: routed through a gate
that mirrors sdl_audio_update's mute/sink decision. Pumping unconditionally
from the VBlank edge, as submitted, would have pushed real audio during every
turbo-load hard mute and defeated the freeze-in-place mute model.
SPU RAM DMA readback (from PR #102): DMA4 in the SPU->RAM direction wrote
literal zeros; SPU RAM is readable memory and titles carry state through it
across an Exec boundary.
Also fixes an unrelated build race found on the way: tools/embed_spirv.py
wrote its intermediate SPIR-V to <source>.spv, so the two runtime targets
that embed the same shaders raced on one path and one deleted the file the
other was reading.
Co-Authored-By: Alexandros Mandravillis <Alexbeav@live.com>
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The geometry side cache was an 8192-entry HASHED table with no ambiguity check.
Unrelated screen positions shared a slot, so a vertex could be handed a
different vertex's sub-pixel fraction, and eviction changed which triangles got
corrected from frame to frame — moving seams across every mesh.
Both references index this table exactly, one slot per reachable SXY
(beetle-psx vertexCache[0x800*2][0x800*2]; DuckStation 2048x2048), and gate it
on an ambiguity flag so a pixel that two DIFFERENT projections rounded to is
never used. Do the same: direct index, first writer wins, flag on a conflicting
value, allocate lazily on enable so the faithful default costs nothing, and
fail closed to the faithful path if the allocation fails.
Adds a lookup census (attempted / hit / miss_unrecorded / miss_ambiguous) on
geom_correction. With an exact table a miss_unrecorded is a genuine tracking
coverage gap rather than a cache artifact, which is what distinguishes 'the
cache was lossy' from 'the vertex path never reaches us in a matchable form'.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Makes the parked projection/perspective work reachable and gets it into the
renderers people actually use. Addresses issue #92 (PGXP-style geometry and
texture correction).
The GTE side cache, SWC2 RAM provenance, GP0 triangle preparation and the
software-renderer consumption path already landed in 2ceaf5a ("park projection
and perspective correction", from kem0x PR #14), but were unreachable: the
generic setters gte_geometry_correction_set() / gpu_texture_correction_set()
had no production caller, and the corrected vertices went straight to
sw_set_precise_triangle(), bypassing the renderer vtable — while the default
renderer is OpenGL.
This adds:
- [video] geometry_correction and [video] perspective_texturing, in game.toml
and settings.toml, both defaulting false. Independent knobs; the launcher
seed marks them present so a save round-trips a hand-edited key instead of
dropping it. Startup names the active pair, and notes when geometry
correction is on below supersampling 2 (where it cannot be seen).
- gr_set_precise_triangle() / gr_set_perspective_triangle() on the
GpuRenderBackend vtable, so gpu.c hands the correction to whichever backend
is live rather than to the software rasterizer directly. NULL entries no-op.
- OpenGL and Vulkan consumption. Positions are already float end-to-end, so
sub-pixel vertices drop in; the readback dirty rect widens by one pixel to
cover them. Perspective UVs use a per-vertex a_q weight and clip coordinates
pre-multiplied by w = 1/q, letting the hardware's own perspective divide
interpolate a smooth UV varying beside the affine noperspective one. a_q == 0
— the default, and what every prim gets with the feature off — makes w
exactly 1.0 and selects the affine varying, so the faithful path is the
pre-feature pipeline unchanged.
The PS1-visible GTE SXY FIFO stays integer either way: guest-side screen-bounds
culling and SXY readback are untouched, and this remains visual-only.
Also fixes a pre-existing concurrent-build race found while validating: every
runtime target runs embed_spirv.py over the same shaders, and each wrote
"<shader>.spv" next to the source, so under -j N one process deleted the file
another had just written (FileNotFoundError on a shader that compiled fine).
The intermediates now go to a per-invocation temp dir.
Parked-work provenance retained; see ENHANCEMENTS.md G1.
Co-authored-by: Kareem Olim <kareemolim@gmail.com>
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Players asked for CD speeds beyond the curated 2x/4x list and for the two
loading accelerators to stop being one control (GH TombaRecomp#5: a
speedrunner wants shorter loads but NOT the host speed-up, which runs past
the loading screen and breaks a skip).
Three changes, all general:
- psx_mod_set_disc_speed accepted only divisor 2 or 4. That was policy,
not safety: cdrom.c divides the sector delay and floors the result at
CDROM_MIN_DELAY, and apply_speed leaves XA streaming at authentic
timing, so no positive divisor can produce a zero-delay storm or
pitch-shift FMV audio. Accept 1..PSX_MOD_DISC_SPEED_MAX and let the
mod's description carry the risk warning.
- psx_mod_set_load_acceleration accepted 2..16. Host pacing cannot desync
the guest at all (every frame, CD deadline, interrupt and callback still
happens), so the ceiling was arbitrary. Accept 1..PSX_MOD_LOAD_ACCEL_MAX,
with 1 meaning authentic and 0 still meaning uncapped.
- New option key disabled_by: an option names a BOOLEAN sibling that
overrides it, so "tick Instant and the speed box stops mattering" needs
no second widget type. The parser rejects a dangling, self-referential
or non-boolean reference rather than leaving a control silently always
enabled, and the provider resolves the link against the live selection
so the launcher and the plugins can never disagree about whether a
control counts.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>