The read stream froze read_delay whenever the guest had an unacked
controller INT (and while the sector buffer was undrained). Real drives
never pause: measured on MMX4's attract/title XA music, the freeze
accumulated ~1M guest cycles/second (~3% of disc time), every XA sector
arrived 32-92 samples late, and the XA->SPU cd_ring starved ~147 samples
5-6x per second — audible as a 6 Hz crackle/dropout flutter in all
XA-streamed music (user report: MMX4 Zero ice-stage attract demo).
Faithful model, mirrored from the in-tree Beetle oracle (cdc.cpp
HandleSectorRead / SetAIP / CheckAIP / ClearAIP):
- Disc time NEVER pauses while reading; sectors are read on exact
cycle schedule. XA-ADPCM realtime audio flows to the SPU decoder
unconditionally (this alone removes the crackle).
- A data sector that comes due while the guest still has an unacked
INT overwrites the sector buffer on schedule (hardware clobbers its
FIFO the same way) and its data-ready INT1 pends ONE deep, presented
the moment the guest fully acks (Beetle CheckAIP). A newer sector
replacing an unpresented notification is counted + traced 'P'
(Beetle "Previous notification skipped").
- Drive-state changes (Read/Play/Pause/Stop/Seek paths through
start/stop_read_stream) cancel the pended notification (ClearAIP).
- The active-DMA refill path (deliver without new INT while a
multi-sector CD DMA drains) is unchanged.
Verification on MMX4 (SLUS-00561) title/attract XA:
- CD_PUSH guest-cycle spacing: exactly 1,806,336 cycles (8 sectors at
2x), min == max over 148 pushes (was 1.83-1.88M, systematically late).
- read_hold_cycles == 0 (was ~30.8M per 30 s) — kept as an always-on
regression tripwire in cdrom_state.
- int1_pended == 0 during music: X4 acks fast; the pending path only
arms for genuinely slow acks.
- spu_out/host tap rings: 6 Hz zero-gap storm (86-144 gaps/95 s of
147-265 samples) eliminated; only real content silences remain.
- cd_underflow_frames stays 0 during playback.
Always-on observability added (ring-buffer doctrine):
- XA zero-run scanner in the decode path -> AUDIO_EV_XA_ZERO events
(stage 0 = post-ADPCM, stage 1 = post-resample+volume, with LBA).
- CD_PUSH audio events now stamp the global guest-cycle clock (the
spu_out sample stamp is pump-quantized and cannot measure cadence).
- cdrom_state: read_hold_cycles/read_hold_events (must stay 0),
int1_pended / int1_lost / int1_pending_now.
- Savestate: pending_dataready fields appended to CDROM_SNAP_FIELDS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GetID's last four response bytes were hardcoded 'SCEI' (NTSC-J). Real
hardware reports the region of the INSERTED disc. Kula World uses the
BIOS CD API, and the kernel CD driver revalidates the disc (ReadTOC +
GetID, polled with irq_enable=0x18) when it reinitializes after the
game's first file load. Seeing a 'Japanese' disc, it fell into the
endless GetStat/Init retry loop: CD delivery froze at sector 307 (LBA
318, just before the first level directory) and the game waited forever
on a black screen.
Diagnosed from the always-on cdrom trace ring (grabbed via gdb from the
live process): 307 sectors stream cleanly, Pause completes, then the
BIOS's own ROM CD firmware (0xBFC0Dxxx) masks INTC delivery, issues
ReadTOC + GetID, reads the response... and rejects it. Beetle PSX (the
oracle; boots the same dump + BIOS to demo gameplay) derives the SCEx
string from the disc's SYSTEM.CNF boot serial - so we now do the same:
cdrom_set_disc_scex() is fed at launch from the existing disc_identity
module (PAL->SCEE, NTSC-J->SCEI, NTSC-U->SCEA; default SCEA matches the
one supported BIOS). Verified so far: launch log reports 'disc region
PAL (serial SCES-01000)'; the sector-counter wall-break run is in
flight. Framework-wide note: Tomba/MMX6 (NTSC-U, own CD drivers) never
hit this path but now get 'SCEA' - matching real hardware - instead of
'SCEI'; regression-test before any master merge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BdjxoRB1f9VQsNzZayCgGS
Phase 1 of the cycle-budgeted precise interrupt-take-point fix (root cause:
compiled blocks take IRQs only at block edges; HW + the dirty-RAM interpreter
take them at the exact instruction — oracle-confirmed at the Tomba 2 logo
Timer1 debounce). Design validated with ChatGPT; full spec in PRECISE_IRQ_SLICE.md.
This commit lands the additive, no-behavior-change foundation (Task #2) plus the
prior session's diagnostic take-PC capture, and a build-hygiene dedup:
- cycles_to_next_event() (interrupts.c): single source of truth — min guest-cycle
distance to the next DELIVERABLE interrupt (source raises its I_STAT bit AND
that bit is unmasked in i_mask). Aggregates VBLANK + per-peripheral queries.
- timers/cdrom/dma/sio _cycles_to_irq(i_mask): each peripheral owns its own
next-IRQ-distance query; all conservative under-estimates (smaller => slice
more => never run past an event).
- debug_server: cycles_to_next_event command for live validation.
- interrupts.c: take-PC capture into the IRQ_DELIVER event-ring aux (prior
session's diagnostic; records the architectural take-PC for cross-backend diff).
- overlay_loader.c: remove duplicate psx_native_bad_entry definition (HEAD had it
twice; would not link cleanly).
Live-validated at the logo: returns the VBLANK distance, correctly excludes the
three free-running (unarmed/masked) timers and idle CD/DMA/SIO. Runtime-only,
no regen. The two-tier executor (Task #3) that consumes this is next.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Comprehensive 3-way merge of the dev/ape-escape branch into master for
the isolated wt/ape-escape worktree. Brought in every complementary ape
change automatically (dma.c, memory.c interrupt byte/half lanes,
function_analysis discovery, main_bios vector seeds, iso_reader
iso_sector_count, config_loader, crash-trace fields, headers). Resolved
the 13 conflicts by rule:
- CPS dispatch / recompiler (code_generator, full_function_emitter,
dirty_ram_interp, traps, main_psx) -> KEEP MASTER (evolved system).
- CD model (cdrom.c) -> take ape (the model that booted Ape).
- interrupts.c/.h -> reverted to MASTER (ape's interrupt-delivery is
dispatch-coupled; the merged Frankenstein stormed).
- sio/debug_server/freeze_heartbeat/main.cpp -> keep master (evolved).
- crash_trace.c -> master (ape freeze-dump fns omitted to avoid the
debug-ring cascade).
STATUS: does NOT boot yet. ape-cdrom + master-interrupts derails to
PC=0 at frame ~2092 (insta-close); ape-cdrom + ape-interrupts storms
(297M exception re-entries) at frame 2077. Root finding: ape's CD
anti-storm is coupled to ape's interrupt-delivery + call-depth + EPC
model, which master replaced with CPS continuation-passing, so the CD
subsystem does not forward-port as pure hardware simulation. Preserved
as the reference state for a design consult on bridging the two models.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds an opt-in "skip full-motion videos" feature ([video] auto_skip_fmv,
default off). A streaming FMV is detected as active MDEC decode
(mdec_get_decode_count climbing per vblank) + cdrom_xa_stream_active();
while detected, the frontend injects START into pad slot 0 so the game's
OWN FMV player aborts the movie and jumps cleanly to the next screen —
instant, invisible, and desync-free, with all guest state correct.
Mechanism notes (why this and not the alternatives):
- Flooding XA sectors ('instant' CD during streaming) desyncs the player
and hangs the movie on a white screen — rejected.
- Uncapped-pacing fast-forward is safe but slow and choppy (plays the
whole stream) — rejected.
- Triggering the game's native skip is instant and correct. Injection is
gated on raw xa_stream_active so START stops the moment the FMV ends and
never bleeds into the next screen (verified: title stays interactive).
Present/pacing are suppressed + audio muted as a safety net for the 1-2
frames before the game's abort takes effect.
Plumbed end-to-end: config_loader [video] auto_skip_fmv + UserSettings
(settings.toml load/save), main.cpp detector/injection + settings layering
+ launcher seed/apply, and a "Skip FMVs" toggle in the launcher Settings
(launcher.cpp + launcher.rml), mirroring the existing SPU/AA toggles.
Runtime-only; no emitter/regen impact.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
While the game is loading, skip wall-clock pacing in sdl_vblank_present
so the guest runs at host speed (presents 1-in-30 for visual progress).
Gated three ways: game.toml [runtime] turbo_loads (OPT-IN — streaming
titles must stay off), post-BIOS-handoff only (fntrace_is_game_started),
and cdrom_load_in_progress() — a data-sector read stream is active or a
data sector landed within the burst-gap window (bridges per-file
Setloc/seek gaps); XA streaming (FMV/CD audio) is never a load. New
turbo_loads TCP command gets/sets the enable and reports load_active +
unpaced-vblank count.
Measured (Tomba boot, vs step-3 baseline; user-confirmed in play):
intro load 1066 sectors 7.59s -> 6.20s; later loads 3.3-5.1 ms/frame
vs 16.7 paced (3-5x); 704 vblanks ran unpaced; no watchdog events.
Compression ceiling is guest speed during loads, which is currently
interpreter-bound (the 0x11xxxx loader-region family, ~12M insns) —
step 2.8 variant-capture automation multiplies turbo directly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
CDROM_INSTANT_MAX_PER_FRAME becomes a runtime variable (default 32,
clamp [1,4096], period still floored at CDROM_MIN_DELAY). Three writers
share the knob: game.toml [runtime] instant_max_per_frame, the new
cdrom_instant_rate TCP command (in-session A/B without rebuilds), and
the upcoming turbo-through-loads predicate (step 4).
New always-on CD load-burst ring (ring-buffer rule): one record per
gap-separated run of delivered data sectors — start/end frame, host
wall ms, sector count, rate+divisor in effect. cdrom_bursts TCP command
dumps newest-first, making "load duration" a measured quantity.
MEASURED CONCLUSION (Tomba boot, identical deterministic workload):
the 32/frame cap is NOT the load-time bottleneck. Intro load at rate 32
= 1066 sectors / 456 frames / 7.59s; at rate 256 = 1064 / 449 / 7.48s
(identical within noise; actual delivery 2.2-4.8 sectors/frame, never
near either cap). Tomba's loads are paced by the game's own per-sector
processing at real-time speed — wall-clock load time is a job for
step 4 turbo (run the guest above real-time while loading), not for a
bigger IRQ budget. Default stays 32. No watchdog transient at either
rate (the old frame ~184-213 reentry storm did not reproduce — likely
calmed by step 2.7's native exception tail).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Reinstates the runtime-loaded overlay DLL cache (Layer A) and the offline
overlay compilation pipeline that were built on the pruned codex/cache-discovery
branch (tip 2bbafc2) and never merged. Ported onto current master; rebuilt
rather than history-restored.
Runtime (off by default, opt in via [runtime] overlay_cache = true):
- overlay_loader.c/.h, overlay_api.h: CRC32-keyed DLL cache at
cache/<game_id>/<region>_<crc>.dll. On a dirty-RAM dispatch miss the loader
LoadLibrary's the matching DLL, wires runtime callbacks via overlay_init(),
enumerates func_XXXXXXXX exports, and dispatches them BEFORE the interpreter.
- overlay_capture.c/.h: write-once capture set; records overlay DMA bytes and
writes overlay_captures.json (execution-verified seeds) at clean exit.
- dma.c: capture + cd_dma_log hook at CD DMA completion (async model).
- cdrom.c: cdrom_get_setloc_lba() for disc-position correlation.
- dirty_ram_interp.c: g_dirty_ram_exec_pc_table (exec-verified PCs), a
decodability guard on JAL-into-dirty targets, and the overlay dispatch hooks.
- debug_server.c: cd_read_log + overlay_loader_status TCP commands.
- config_loader: [runtime] overlay_cache flag (default false).
Recompiler (compile_overlays.py / extract_overlays.py drive these):
- main_psx.cpp --overlay-exact: analyze only explicit entries + direct JAL
targets and set split_mid_function_targets=false, so overlay basic-block
targets are NOT split into bogus standalone functions (the mid-function-seed
failure mode that produced black-on-load / blue-on-new-game).
- function_analysis.cpp: analyze_exact_entries(); code_generator.cpp: gate the
mid-function split pre-pass behind split_mid_function_targets (default true,
so normal main-EXE codegen is unchanged - Tomba still regens to 2854 funcs).
Deltas from the original: save states dropped (never worked); overlay enable is
runtime-config-gated (off by default) instead of a build-time define; loader
stderr logging converted to the overlay_loader_status TCP path (CLAUDE.md Rule 3).
Recovered from _backups/2026-06-06-consolidation/psxrecomp-all-PRE.bundle.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Framework changes that get Ape Escape (USA) booting through to its
attract/demo sequence. Captures the working state at this milestone.
Runtime:
- cdrom: read/seek + data-path fixes for disc streaming
- dma / interrupts: channel + IRQ handling needed by the boot chain
- dirty_ram_interp: expanded coverage for self-modifying / RAM handlers
- sio, traps, crash_trace: supporting fixes
- debug_server: probe/inspection commands used during bring-up
Recompiler:
- code_generator / full_function_emitter / function_analysis / main_psx:
codegen fixes surfaced by the Ape Escape boot path
Committed as-is (no further edits) since the build is in a known-good,
demo-loading state. Branch: codex/ape-escape-support.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Uncommitted framework work on codex/ape-escape-support reaching the
post-boot DualShock-required screen. Recompiler codegen (code_generator,
full_function_emitter, function_analysis, config_loader) + runtime
(cdrom, sio, dirty_ram_interp, dma, iso_reader, mdec, gpu, memory,
traps, debug_server, fntrace, freeze_heartbeat, psx_cycles) and headers.
Committed as a restore point before rebuilding Tomba against this
framework. Build dirs (recompiler/build-codex*) intentionally excluded.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Framework work on codex/mmx6-support that makes Tomba build and play
(title screen, 0 dispatch misses) and MMX6 boot through BIOS to its
intro. Touches recompiler codegen (code_generator, function_analysis)
and runtime CD-ROM/DMA/MDEC/GPU/SIO timing (cdrom, dma, mdec, gpu,
psx_cycles, traps, fntrace, debug_server) + headers + runtime.cmake.
Milestone snapshot for collapsing onto master. Build dir excluded.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Boot stays at authentic 1x. Speed switch fires once when the game's
entry_pc is first dispatched — safely after the BIOS disc init and
Sony/PlayStation logo sequences complete. Uses entry_pc exact-match
rather than text range to avoid false-triggering on the BIOS shell
(RAM 0x30000-0x5B000 overlaps the game text range).
XA guard in apply_speed(): reverts to 1x whenever xa_stream_active,
protecting FMV playback from speed-up regardless of disc_speed setting.
CDROM_MIN_DELAY floor of 500 cycles prevents instant mode from firing
IRQs faster than the interrupt handler can process them.
Tomba game.toml: disc_speed = "4x" (instant proved too aggressive
for early game disc reads; 4x safe with XA guard protecting FMVs).
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
SIO handler alias (0x0CF0 → func_0000641C):
Runtime capture showed BIOS installs lui+addiu+jalr to RAM 0x641C at 0x0CF0.
New [[recompiler.bios_aliases]] TOML mechanism emits a one-liner wrapper and
registers it in the dispatch table. Eliminates 30K dirty_ram blocks/session.
Instant disc speed (disc_speed = "instant" in game.toml [runtime]):
cdrom_set_speed(0) collapses all seek/read delays to 1 cycle. Correct INT
sequence still fires; no artificial wait. "2x" and "4x" divisors available.
Default remains authentic 1x. Tomba set to instant.
Persistent game miss collector (tools/collect_game_misses.py):
Appends newly-seen dirty_ram dispatch misses in the game text range to a
file (TombaRecomp/seeds/dirty_ram_misses.txt) for later seeding.
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
The "v4" suffix was a holdover from iterative project restarts.
There is now one psxrecomp; all identifiers, include guards, cmake
variables, function names, log strings, schema tags, and tool paths
drop the v4 suffix.
Changes:
- PSXRECOMP_V4_ROOT → PSXRECOMP_ROOT (cmake)
- PSXRECOMP_V4_RUNTIME_SOURCES/_INCLUDE_DIRS/_BIOS_GENERATED → no V4
- psxrecomp_v4_add_runtime_target → psxrecomp_add_runtime_target
- PSXRECOMP_V4_*_H include guards → PSXRECOMP_*_H
- "psxrecomp-v4" log/window strings → "psxrecomp"
- Schema version strings in recompiler JSON output
- Tool script hardcoded absolute paths updated
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
Recompiler — `recompiler/src/function_analysis.cpp` now stops a
function's end_addr at its mapped `jr $ra` + delay slot instead of
stretching through trailing data. Fixes Tomba's 0x80076DB0, a real
136-byte function that was being emitted as a psx_unknown_dispatch
stub because data after it poisoned the boundary heuristic.
`code_generator.cpp` emits `func_<next>(cpu); return;` as a tail
call when a mid-function seed split leaves the physical fall-through
in a different C function, plus a `debug_server_log_call_entry` at
every function entry. `full_function_emitter.cpp` splits dispatch
into `psx_dispatch_impl(cpu, addr, stop_addr)` with public
`psx_dispatch` and new `psx_dispatch_call(cpu, addr, return_addr)`
so JAL/JALR into RAM stubs can return cleanly without growing the
native stack.
Runtime — `runtime/src/dma.c`/`include/dma.h`/`src/memory.c` now
expose `dma_write_masked()`; the 16-bit and 8-bit mmio paths route
DICR/DPCR/CHCR partial writes through it so a partial DICR write no
longer accidentally clears unrelated channels' pending IRQ flags,
and CHCR only triggers DMA when the written mask actually includes
the start bit. Unified `complete_transfer(ch)` across all channels,
removed `prev_master_flag` edge detection.
MDEC (`runtime/src/mdec.c`, `include/mdec.h`) gains a full debug
surface: `MDECDebugState` snapshot, an always-on 4096-entry
`MDECDebugEvent` ring with 11 event kinds (reset, ctrl_write,
cmd_begin/done, decode_done, dma_in/out start/end, output_drained,
read_underflow), and `mdec_state` / `mdec_trace` / `mdec_trace_clear`
debug-server commands. DMA ch0/1 emit start/end events around MDEC
transfers.
CDROM (`runtime/src/cdrom.c`, `include/cdrom.h`) — read stream
separated from one-shot pending state (`read_cmd`, `read_delay`,
`start_read_stream`, `stop_read_stream`, `deliver_read_sector`);
`cdrom_state`/`cdrom_trace` report the new fields.
Thread/fiber tracing — `traps.c`'s Win32-fiber TCB save/restore now
emits 12 thread-event kinds; new `ThreadTraceEntry` ring (64 K) plus
`thread_trace` / `thread_trace_clear` debug-server commands report
both live CPU regs and the target TCB's full saved register block.
wtrace / mmio rings — `WriteTraceEntry` grew (cpu_pc, sp, v0/v1/a0-a3/
t0/t1); capacity 1 M -> 4 M. `MmioTraceEntry` grew (pc, cpu_pc, sp,
a0-a3, sr, epc, i_stat, i_mask). Both dump commands accept
`count`/`newest=1` for reverse iteration. `restore_trace` and
`dirty_block_log` emit extended register fields (a2/a3/sp).
Misc — `interrupts.c` polls debug-server every 16K checks so it
stays responsive without a separate thread. `psx_runtime.h`'s
`call_by_address` routes through `psx_dispatch_call`. Dirty-RAM
interp JAL/JALR consult `psx_dispatch_game_compiled` when the game
is wired in. iso_reader gains the entry points needed by the game
disc path. New `tools/_tomba_probe.py` for port-4470 health checks.
Generated — regenerated `SCPH1001_dispatch.c` against the new
`psx_dispatch_impl` shape.
ISSUES.md — opened Issue #3 (BIOS PS-logo glyph missing on the
disc-detected screen, cosmetic).
.gitignore — added `recompiler/build-asan*/`, `build-checked/`,
`__pycache__/`.
Validated end-to-end: BIOS boots, disc detected, Whoopee Camp FMV
plays with audio. Frame count advances through ~40K frames without
freezes. `unknown_dispatch_log.total = 0`. Remaining FMV cluster
issues (1/4-size render, FMV-2 audio missing, no skip) tracked
under TombaRecomp/ISSUES.md.
Co-Authored-By: Codex (OpenAI) <noreply@openai.com>
timers.c — timers_advance(cycles) replaces per-frame timers_tick().
Per-timer fractional accumulator + proper divisors:
- Timer 0 dotclock approx (cycles/5)
- Timer 1 HBlank clock (cycles/2146, ~263 HBlanks per NTSC frame)
- Timer 2 SYSCLK or SYSCLK/8 per mode register bit 8..9
Target/overflow flags fire IRQ when bit 4/5 of mode is set.
cdrom.c — cdrom_advance(cycles) replaces per-frame cdrom_tick().
Sector pacing from CPU clock: 451584 cycles at 1x, 225792 at 2x
(SetMode bit 7). Whole-sector mode bit 5 prepends a 12-byte BCD-MSF
header to the data buffer; SECTOR_BUFFER_SIZE = 12 + 2048.
cdrom_trace ring: always-on CDROMTraceEntry[1<<16] capturing every
register write, IRQ raise/mask, sector load, and command dispatch
with the current func/PC/frame snapshot. Query via the new
debug_server commands landed in a later commit.
psx_cycles.c — psx_advance_cycles now drives cdrom_advance and
timers_advance in addition to sio_advance.
interrupts.c — legacy per-frame timers_tick + cdrom_tick now gated
behind #ifndef PSX_ENABLE_BLOCK_CYCLES, so block-cycle builds use
the cycle-paced path exclusively.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CDROM (adapted from v3, 487 lines):
- Removed event_deliver() — HLE disease. IRQ delivery is now purely
via i_stat bit 2; the recompiled BIOS exception handler processes
CDROM events natively through its own EvCB table.
- Removed CPUState* from all function signatures — hardware registers
don't need CPU state.
- Removed hard-coded RAM writes (0x800DEE54 etc.) — BIOS kernel state
manipulation disguised as hardware sim.
- Removed all fprintf.
- Kept: register banking, command processing, sector reads, DMA interface.
SPU (new, 89 lines, register map from v2 reference):
- Accepts all SPU register reads/writes at 0x1F801C00-0x1F801FFF
- 512KB SPU RAM with transfer address tracking and FIFO writes
- DMA4 write interface for bulk transfers
- SPUSTAT returns 0 (ready, not busy)
- No audio synthesis — placeholder for SDL_audio integration later
Memory.c: replaced inline spu_regs[] array and stub CDROM handlers
with calls to the proper cdrom.c and spu.c modules.
Validated: BIOS boots identically (16,859 GP0 writes, 1,149 draws).
No regression from previous commit.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>