Landed while root-causing the Tomba 2 warm-cache boot death; each of these
was a hole that blocked attribution on the production binary:
- psx_fatal_halt: halt-and-serve is now keyed on the TCP listener being
live (debug_server_get_status) instead of the build flavor. A production
run with PSX_DEBUG_SERVER=1 + PSX_EXIT_HALT=1 now stays inspectable at
the fatal instead of exit(1)ing the evidence away.
- debug_server_get_status: was declared in debug_server.h but never
implemented; implemented (listener state, port, saved socket error).
- event_ring: EVENT_RING_ENABLED=1 unconditionally. The ring records
edges only; its production disable predated the production listener and
contradicted its own ALWAYS-ON design note.
- sp_ring (new): stack-domain (64 KB) transition ring at fntrace_record --
one entry per dispatch whose guest SP crossed a domain, i.e. the
provenance record for 'who installed this stack pointer'.
- disp_ring (new): 128-entry unconditional dispatch tail (target/ra/sp/
cycle) so the final control-flow sequence before a death is always
reconstructable post-mortem.
- overlay_loader: the native-call ring (overlay_native_ring recent[]) is
now recorded in production too -- each entry names the requested PC and
the claiming candidate CRC, which is what finally attributed the
wrong-variant native run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Oracle disambiguation (RECURSION_BUG.md §23–§24). Traced one func_8001A954
invocation on real HW (psx-beetle) vs the recomp in the IDENTICAL Tomba idle
state (New Game village dialogue; object 0x801FD950, state/scene/jumptable=0).
VERDICT: real HW's per-frame chain is BALANCED — func_8001A954 is entered once
per frame from main_loop (JAL 0x8001A630, sp=0x801FE3E0) and RETURNS once per
frame (jr ra @0x8001A9E8 -> 0x8001A638, SP fully restored); no re-entry, the
overlay 0x80063864 never calls back (refutes §21/§22's "call-cycle"). The recomp
runs the same guest flow and the guest SP unwinds identically, but the HOST stack
leaks +1.17 KB/frame (ce_profile, live-reconfirmed: 20099->22215 KB / 1807 frames)
because the per-frame compiled chain (func_8001A954->AC00->B2B4->B5A8->func_80046264,
emitted as DIRECT func_X(cpu) host calls) re-enters itself via func_80046264's
CD-DMA-dirty hop and never unwinds.
native_stack early-trip (PSX_STACK_GUARD_KB=6144, frame 7592, 6 MB) pins the
leaking host cycle. Cross-checked: xprobe mixed_depth bounded at 6, dirty-insn/
dirty-block show NO literal func_8001A954 transfer, and a954=1/frame is a SURFACED
guest tail-transfer (j/jr) to func_8001A954 that the oracle proves real HW never
makes — i.e. there is both (A) a correctness divergence (spurious per-frame
re-entry) and (B) the architectural host-mirroring limitation that amplifies it.
Fix scope CORRECTED from §23's "quick contained runtime patch": the UNIVERSAL fix
is §11 — route in-range guest calls through the depth-managed psx_dispatch_impl
trampoline instead of mirroring them as direct host calls, so the host stack stays
bounded regardless of guest re-entrancy (real or fabricated). §12 (CD-DMA dirty
precision) and fixing the specific divergence are surgical mitigations, not
universal. Performance loss accepted for now (static recomp: right before fast).
Instruments added (runtime-only, no regen):
- SP capture in the fntrace control-flow ring on BOTH backends (GPR[29] read live):
psx-beetle (beetle_libretro.cpp + beetle_debug_server.c) and the recomp
(fntrace.h/.c + debug_server.c) — enables the func_8001A954 SP/RA-lifecycle oracle.
- psx-beetle default debug port 4380 -> 4382 (+ --port N override): 4380 collided
with psxref and cdirecomp/CdiRuntime.exe; two LISTENers on one port silently
misroute connections (the phantom "oracle keeps dying" early in the session).
Oracle tooling: the control-flow oracle is psx-beetle (Beetle interprets -> records
every J/JAL/JR/JALR), NOT psxref (no PC trace; the assumed emu_step/emu_trace_addr
never existed). Loads Tomba via: psx-beetle.exe --disc tomba.cue <bios> --port 4382.
Next: implement the §11 universal fix (codegen + full regen).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Framework work on codex/mmx6-support that makes Tomba build and play
(title screen, 0 dispatch misses) and MMX6 boot through BIOS to its
intro. Touches recompiler codegen (code_generator, function_analysis)
and runtime CD-ROM/DMA/MDEC/GPU/SIO timing (cdrom, dma, mdec, gpu,
psx_cycles, traps, fntrace, debug_server) + headers + runtime.cmake.
Milestone snapshot for collapsing onto master. Build dir excluded.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
dispatch_stats TCP command: g_dispatch_static_hits incremented on every
binary-search hit in generated dispatch; exposed alongside miss_total and
miss_unique so static coverage ratio is measurable numerically.
fast_boot = true in [runtime]: first launch runs BIOS normally (logos
visible) and captures full system state at game handoff to
fast_boot_<bios_cksum>_<entry_pc>.bin adjacent to the BIOS. Every
subsequent launch restores the snapshot and dispatches directly to the
game entry PC — no BIOS execution, instant start.
Snapshot captures: CPU (gpr/hi/lo/cop0/gte), RAM (2 MB), scratchpad,
dirty-RAM bitmap, i_stat/i_mask, timer state. GPU/SPU/VRAM not included
(game reinitialises). Display-disabled vblanks now clear SDL to black so
the window never shows OS-background white during game crt0 setup.
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
Boot stays at authentic 1x. Speed switch fires once when the game's
entry_pc is first dispatched — safely after the BIOS disc init and
Sony/PlayStation logo sequences complete. Uses entry_pc exact-match
rather than text range to avoid false-triggering on the BIOS shell
(RAM 0x30000-0x5B000 overlaps the game text range).
XA guard in apply_speed(): reverts to 1x whenever xa_stream_active,
protecting FMV playback from speed-up regardless of disc_speed setting.
CDROM_MIN_DELAY floor of 500 cycles prevents instant mode from firing
IRQs faster than the interrupt handler can process them.
Tomba game.toml: disc_speed = "4x" (instant proved too aggressive
for early game disc reads; 4x safe with XA guard protecting FMVs).
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
The "v4" suffix was a holdover from iterative project restarts.
There is now one psxrecomp; all identifiers, include guards, cmake
variables, function names, log strings, schema tags, and tool paths
drop the v4 suffix.
Changes:
- PSXRECOMP_V4_ROOT → PSXRECOMP_ROOT (cmake)
- PSXRECOMP_V4_RUNTIME_SOURCES/_INCLUDE_DIRS/_BIOS_GENERATED → no V4
- psxrecomp_v4_add_runtime_target → psxrecomp_add_runtime_target
- PSXRECOMP_V4_*_H include guards → PSXRECOMP_*_H
- "psxrecomp-v4" log/window strings → "psxrecomp"
- Schema version strings in recompiler JSON output
- Tool script hardcoded absolute paths updated
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>