Commit Graph

6 Commits

Author SHA1 Message Date
Matthew Stanley e558c971ab runtime: restore native Tomba FMV overlays 2026-07-22 00:35:26 -07:00
Matthew Stanley 05f6ef3e02 Optimize GTE fallback and isolate interpreter perf runs 2026-07-19 14:23:36 -07:00
Matthew Stanley 8f654965b5 Overlay: loud shard-compile failures, --check preflight, compile-surface cg tag
Re-land of the shard-observability suite from 6da8c02 (stale branch), merged
against current master (keeps master's overlay_ext() platform suffixes,
recompiler_patch hash sources, and the unconditional v12 rfe forwarder).

- compile_overlays.py: ShardStats tallies every shard outcome — per-shard
  "SHARD FAIL [class]" lines, a SHARD BUILD SUMMARY, a machine-readable
  "PSX_SHARD_RESULT ok=N failed=M skipped=K" line, and a non-zero exit when
  any shard that should have built failed (previously a run that built zero
  shards exited 0, indistinguishable from a clean run).
- New --check preflight: build every shard into a throwaway dir and report
  pass/fail — answers "would this game's shards compile against the current
  recompiler + headers?" without a runtime.
- Retain audit-failed interior-fragment C (<phys>_<interior>_fragment_FAILED.c)
  for triage, plus a persistent doomed-interior memo (interior_fail_memo.txt)
  keyed (phys,interior,region_crc) so autocompile stops re-walking
  data-as-code fragments every cycle (~90x off the V8 fragment pass).
- Extract DISPATCH_PREAMBLE to runtime/include/overlay_dispatch_preamble.c.inc
  (single source of truth for the shard link contract, loaded by
  load_dispatch_preamble(); missing file is a hard error).
- codegen_hash_sources.cmake: fold the shard COMPILE surface (overlay_api.h,
  cpu_state.h, the .inc) into the cg tag so header/ABI/link-contract drift
  reshards same-tree instead of silently breaking every new shard compile.
- autocompile.c: parse PSX_SHARD_RESULT from the child-output tail, expose
  shard_ok/shard_fail/shard_skipped/shard_fail_total over autocompile_status;
  ALWAYS rescan on completion so shards that did build load even when the
  run also reported failures.

Live proof on the stale branch: Tomba's first autocompile surfaced 9 shard
link failures (undefined psx_rfe_mark_escape — since fixed by v12) and V8
surfaced 91 benign data-as-code fragment failures, all previously silent.

Codegen hash changes => every title reshards once on next build (expected;
loader rejects/regenerates stale shards).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:10:47 -07:00
Matthew Stanley e7b61c807c recompiler: add guarded config MIPS patches
Add alias-aware, opcode-verified game-owned instruction replacements before discovery and code generation. Validate duplicate IDs and physical sites, preserve guarded overlay variants, and cover parser and generated-code behavior with CTest.

Co-authored-by: douglasjv <vanderveerdouglas@gmail.com>
2026-07-13 21:59:18 -07:00
Matthew Stanley e8b6ddc343 irq: gate post-exception cooldown on guest cycles, not check-calls (MMX5 fork fix)
The post-exception IRQ cooldown counted psx_check_interrupts CALLS. A call is a
backend-dependent unit: compiled checks at block edges (plus extra sites like a
`jr ra` return transition), the dirty-RAM interp checks per-instruction. So the
per-call countdown reached zero at a DIFFERENT guest cycle in each backend, the
next IRQ was delivered at a different cycle/EPC, and the two backends forked
(cosim first-divergence cp 3259 @ cyc ~213.5M). Convert the cooldown to a
guest-cycle DEADLINE (post_exception_cooldown_until): guest cycles advance
identically in both backends (shared, ruler-validated cost model), so the
delivery decision is now backend-independent. Magnitudes preserve prior
breathing room (claimed ~= old 8 blocks, unclaimed ~= old 500 blocks).

Also:
- gpu: GP1(00h) reset no longer clears VRAM. VRAM survives a GPU reset on real
  hardware; only power-on gpu_init() clears our backing store (gpu_reset_state).
- codegen hash: include the emitter/translator/discovery .cpp TUs, not just
  their .h. A change confined to full_function_emitter.cpp altered generated
  dispatch+overlay code while leaving the hash unchanged -> stale overlay-cache
  hazard (same class as the ws-emission-not-in-hash gap).
- debug: ring-buffer WINDOW-QUERY primitives -- frame_lo/frame_hi filters on
  wtrace/mmio dumps + a capture-freeze frame so a causal window's tail is not
  evicted by a post-window event storm before a probe reads it (query the
  always-on ring for the window of interest, not arm-and-hope).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 23:51:32 -07:00
Matthew Stanley 13c5e0c5b5 stale-recompiler shard guard + exception-exit ring; Tomba menu wedge resolved
Root cause of the Tomba pause-menu wedge (loaded saves only): autocompiled
overlay shards were emitted by a recompiler binary OLDER than the last emitter
change, yet stamped with the CURRENT cg tag (compile_overlays derives the tag
from --runtime-include; nothing tied it to the emitting binary). The stale
shards corrupted the display-list task queue during load-game. NOT the
IRQ-resume class the prior handoff claimed - disproven with the new ring.

- recompiler: bake the emitter-source hash (shared canonical list
  runtime/codegen_hash_sources.cmake + hash_codegen.cmake) into psxrecomp-game;
  new --codegen-hash flag prints it (machine-parseable, pre-banner).
- compile_overlays.py: HARD-FAIL when the recompiler binary's baked hash
  differs from the cg tag hash it stamps (or the binary lacks the flag).
  Applies to both cache and --static modes. Closes the read==write-tag /
  stale-content drift class structurally.
- runtime.cmake: codegen-hash source list moved to the shared canonical file.
- interrupts.c: always-on exception-EXIT half added to irqctx_ring (take_pc,
  real_epc, exit_pc, escape reason, same-thread/restore flags, v1/ra
  saved-vs-exit, RestoreState redirect count) - proves per delivery which
  escape path fired and whether the interrupted GPRs were restored. Kept the
  same_thread_resume GPR-restore refinement (ring-verified equal-value in
  practice; faithful: hardware restores all GPRs on every exception return).
- debug_server.c: irqctx_ring dump extended with the exit-half fields.

Validated live: Tomba menu opens on loaded save (Stormy Mountain) with the
cache fully enabled after regenerating shards with a rebuilt recompiler
(build-cosim + build-prod caches). Guard verified positive and negative.
MMX6 gate passed: boot -> title -> opening cutscene -> gameplay handoff OK.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-01 19:50:26 -07:00