Makes the parked projection/perspective work reachable and gets it into the
renderers people actually use. Addresses issue #92 (PGXP-style geometry and
texture correction).
The GTE side cache, SWC2 RAM provenance, GP0 triangle preparation and the
software-renderer consumption path already landed in 2ceaf5a ("park projection
and perspective correction", from kem0x PR #14), but were unreachable: the
generic setters gte_geometry_correction_set() / gpu_texture_correction_set()
had no production caller, and the corrected vertices went straight to
sw_set_precise_triangle(), bypassing the renderer vtable — while the default
renderer is OpenGL.
This adds:
- [video] geometry_correction and [video] perspective_texturing, in game.toml
and settings.toml, both defaulting false. Independent knobs; the launcher
seed marks them present so a save round-trips a hand-edited key instead of
dropping it. Startup names the active pair, and notes when geometry
correction is on below supersampling 2 (where it cannot be seen).
- gr_set_precise_triangle() / gr_set_perspective_triangle() on the
GpuRenderBackend vtable, so gpu.c hands the correction to whichever backend
is live rather than to the software rasterizer directly. NULL entries no-op.
- OpenGL and Vulkan consumption. Positions are already float end-to-end, so
sub-pixel vertices drop in; the readback dirty rect widens by one pixel to
cover them. Perspective UVs use a per-vertex a_q weight and clip coordinates
pre-multiplied by w = 1/q, letting the hardware's own perspective divide
interpolate a smooth UV varying beside the affine noperspective one. a_q == 0
— the default, and what every prim gets with the feature off — makes w
exactly 1.0 and selects the affine varying, so the faithful path is the
pre-feature pipeline unchanged.
The PS1-visible GTE SXY FIFO stays integer either way: guest-side screen-bounds
culling and SXY readback are untouched, and this remains visual-only.
Also fixes a pre-existing concurrent-build race found while validating: every
runtime target runs embed_spirv.py over the same shaders, and each wrote
"<shader>.spv" next to the source, so under -j N one process deleted the file
another had just written (FileNotFoundError on a shader that compiled fine).
The intermediates now go to a per-invocation temp dir.
Parked-work provenance retained; see ENHANCEMENTS.md G1.
Co-authored-by: Kareem Olim <kareemolim@gmail.com>
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Keep local codegen/FMV cutover/zlib host work while taking upstream
tests, FPS telemetry, and mod-provider wiring.
Co-authored-by: Cursor <cursoragent@cursor.com>
Comment-only. No compiled code changes -- the sole non-comment diff line moves
a trailing comment off the g_mmx6_hostside declaration into a block above it;
the declaration itself is byte-identical.
A survey of the mmx6-named widescreen symbols found the existing comments
misleading in a way that invites a dangerous cleanup, so the findings are
recorded in the source next to the code they describe.
1. "Compatibility entry points for already-generated MMX6 sources" (gpu.h) was
wrong. These are not MMX6 compat shims and are not safe to delete. They are
the widescreen-2D entry points the recompiler emits for ANY title with a
[widescreen.bg2d] block, and live generated code in several non-MMX6 repos
links them today:
cols/startcol/startx/stream_left/stream_right
-> CrashBash, MegaManX5, Tsumu (+ -release)
undercap
-> Ape, CrashBash, MMX4, MMX5, Tsumu, Vigilante8, THPS2
Each forwards to its psx_ws_bg2d_* twin, which is the real implementation.
Only the name is historical. Renaming is not runtime-only: the names come
from code_generator.cpp, which is in codegen_hash_sources.cmake, so it rolls
the overlay cache tag and forces regen + reshard of every title.
2. Host-side reveal (g_mmx6_hostside) is dead in every shipping build, which
the previous "kept inert pending removal" note understated. Nothing sets it
but the mmx6_reveal debug command, PSX_DEBUG_TOOLS is OFF for Release, and
no generated source anywhere references a host-side symbol. Noted that
removing it is the last step decoupling the generic psx_ws_bg2d_* API from
MMX6 -- mmx6_hostside_active() is currently embedded in the ternaries of
psx_ws_bg2d_cols/startcol/startx -- and listed the symbols that go with it.
3. BG buffer relocation is a parked FEATURE behind a load-bearing SYMBOL, a
distinction the old comment did not draw. With g_mmx6_reloc == 0 both hooks
return their argument unchanged, but MegaManX6Recomp/game.toml names the
bufbase/cap instruction sites, so the emitter writes calls into generated
code and psx_ws_mmx6_bg_bufbase is genuinely called by MMX6's generated C.
The supportable cleanup is to gut the bodies to identity and keep the
symbols, not to delete the functions.
Removal of (2) and (3) is deliberately deferred: it touches the renderer and
wants its own session with MMX6 revalidation.
Verified: gcc -fsyntax-only on gpu.c exits clean (an earlier draft embedded
"*/" inside a block comment and broke the parse -- caught before commit);
ctest 29/29 green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
it stops checking the entire PSX disc for full hash check every time the launcher runs, assuming the user's hash checked it when selecting the disc the first time and saving it to settings, so it just validates the file name and size instead, then it shares lifecycle with the launcher and the game to load the game faster, and several optimizations were made to loadstate paths which I think in the end relied on reanchoring host timings to the restored clock that came with the state
Preserve wider guest staging and composition regions while extending framebuffer draw bounds for native-wide margins. Regression-tested in 16:9 on Tomba and Mega Man X6 with bundled OpenBIOS.
Stretch explicitly configured backdrop X-store sites across the native-wide surface while leaving 4:3, FMV, menu, and unconfigured games unchanged.\n\nValidated by the contributor on Xenogears Battle Mountain and regression-tested on Tomba's Watch Tower flower backdrop with bundled OpenBIOS.
Adds PCSX-Redux's MIT-licensed OpenBIOS as a second BIOS the framework can
statically recompile, next to retail SCPH1001. Because OpenBIOS is
redistributable, a game verified against it ships its BIOS with the build —
players supply only a disc, and the launcher BIOS picker disappears.
The mechanism is general, not OpenBIOS-specific: every BIOS image gets a
bios/<STEM>.toml profile that is the single source of truth for its identity
and layout.
Recompiler
- bios/<STEM>.toml profiles: [program.image] (sha256 pin, redistributable
flag), [recompiler.address_model] (boot-time ROM->RAM copy windows,
kernel-bless window), install_slots, and [recompiler.runtime_exports]
HLE anchors (0 = feature structurally unavailable on that BIOS).
- BiosAddressModel (new): validated model built from the profile, replacing
~9 hardcoded SCPH1001 window constants that had drifted apart across the
emitter / discovery / game codegen. The emitted C normalize() derives
from the same table. from_config rejects overlapping/misaligned windows
and orderings where sequential folding != first-match. A CTest-registered
equivalence test sweeps every RAM/ROM address against verbatim copies of
the old helpers.
- Orphaned delay slots (the OpenBIOS-critical emitter fixes): jr/jalr
slots are inlined before the jump resolves — previously their side
effect was silently LOST (e.g. a case-return fragment's addiu $sp pop,
which unwound a shifted frame and walked the exception handler's IntRP
cursor into a wild dispatch). Orphaned branches resume at ds+4 on
not-taken instead of re-executing the slot (a read-modify-write slot
doubling twice broke OpenBIOS readPad). Jump targets latch pre-slot.
- MIPS-I load-delay modeling for dependent load pairs: the successor sees
the pre-load value (OpenBIOS's cardfasttrack.s relies on it on purpose —
"gotta break those bad emulators"). Unmodeled shapes warn at build time.
- Discovery hardening: branch-target dispatchability closure to fixpoint;
jump tables placed at jr+8 no longer walked as code; cross-function
continuations routed by an instruction->owner map.
- Signed MULT support (unreachable from the retail seed set; modern-GCC
OpenBIOS emits it freely), latency-modeled like MULTU.
- Seeds from ELF symbol tables + data-section code-pointer harvest
(tools/gen_bios_seeds_from_elf.py) — a source-built BIOS needs no
disassembly pass. 646 OpenBIOS seeds, incl. 5 empirical dispatch-miss
seeds.
- Stemmed outputs (<out_stem>_full.c / _dispatch.c) so two BIOSes coexist
in one out_dir. tools/regen_bios.sh is profile-driven (--config).
Runtime
- psx_bios_image: the generated dispatch now self-describes the BIOS it
was compiled from (identity: size/CRC32/SHA-256/wordsum; kernel-bless
window; HLE anchors; bundled flag). Runtime SCPH1001 hardcodes removed.
- Launch check is a hard identity gate (a mismatched image under
statically recompiled code is a guaranteed wild jump). Bundled builds
hide the BIOS picker and treat a missing/tampered bundled image as an
installation defect.
- Faithfulness fixes surfaced by OpenBIOS's tighter timing loops (all
global, argued in code comments, regression-tested against SCPH1001):
- SIO pad RX is cycle-paced like the memcard path (RX_RDY at
shift-complete, ACK +170); total ack-IRQ latency unchanged.
PSX_SIO_PAD_SYNC_RX=1 restores the legacy synchronous path for A/B.
- SPUSTAT derived from SPUCNT instead of permanently-asserted busy.
- GPUSTAT.13 (interlace field) alternates per vblank while interlaced,
pinned 0 in progressive.
- CD Init(0x0A) completes in ~3.9 ms instead of borrowing Beetle's
34 ms Reset figure (OpenBIOS's short bounded retry loop livelocked).
- Exception EPC guard accepts ROM-window block leaders, not just RAM.
- New TCP debug commands (documented in TCP_COMMANDS.md): bios_info,
s3_smear_watch, callret_watch; write-trace ring gains $s0-$s5.
bios/openbios.bin is vendored (MIT — notice in bios/OpenBIOS.LICENSE,
attribution in THIRD_PARTY_ATTRIBUTION.md, source pin + build recipe in
bios/OpenBIOS.toml). The emitter fingerprint digest is now content-only:
existing generated/*.emitter.sha will read STALE once; re-run
tools/regen_bios.sh.
Add a resize-driven aspect option, keep native-wide culling and spawning hooks engaged across live aspect changes, and widen host GP0 draw-area pruning only for the active wide framebuffer.
Credit OpokXeno's independently discovered draw-area pruning fix documented in PR #73.
Co-authored-by: Opok <novelasevilliousesp@gmail.com>
Add opt-in [widescreen.cull] xclip_load_sites: a configured `lw rt,off(rs)`
loading a per-primitive X-reject bound (sltu-compared against ANDI-masked
u16 screen X) routes through psx_ws_xclip_bound() - INT32_MAX while the
margins are revealed (reject disabled; the wide-surface scissor clips the
overflow, wrapped off-left u16 coords pass), vanilla value at 4:3. Matched
native codegen emit and interpreter hook; overlay ABI v18 forwarder (NULL
preserves the vanilla loaded value); codegen ver 8. Parser, codegen and
overlay-mismatch regression coverage.
Split from #49: replaces the xclip_globals RAM poke with a recompile-time
instruction transform so native shards and the interpreter behave identically.
Add opt-in [widescreen.cull] plane_nx_sites: a configured `lw rt,off(rs)`
loading the X component of a side frustum-plane normal (sign-tested per
corner, dot = nx*px + nz*pz) routes through psx_ws_plane_nx() — scaled by
the inverse aspect factor (4*den)/(3*num) while the margins are revealed,
widening the plane cone by exactly atan((3*num)/(4*den)*tan(theta));
identity at 4:3. Matched native codegen emit and interpreter hook; overlay
ABI v17 forwarder (NULL preserves the vanilla normal); codegen ver 7.
Parser, codegen and overlay-mismatch regression coverage.
Split from #49: replaces the plane sign-test RAM pokes with a
recompile-time instruction transform so native shards and the interpreter
behave identically.
Register configured range_sites with the dirty-RAM interpreter so overlay-resident classifiers use the same two-margin widening already emitted by native codegen.
Co-authored-by: Opok <novelasevilliousesp@gmail.com>
Add opt-in slti/sltiu far-bound scaling with matched native and interpreter semantics, correct immediate sign extension, and an overlay ABI forwarder for live aspect state.
Co-authored-by: Opok <novelasevilliousesp@gmail.com>
Add an opt-in horizontal low-edge transform for subu rd,zero,rt classifiers, with matching native and dirty-RAM interpreter behavior and guarded overlay variants.
Co-authored-by: Opok <novelasevilliousesp@gmail.com>
The tier mis-compiled and has been hard-gated off since 2026-06-25; overlay
gaps fall to gcc/tcc shards and the dirty-RAM interpreter, unchanged.
Re-do on master of the removal validated on the stale branch (6da8c02),
reconciled with everything master grew since the fork:
- Delete overlay_sljit.{c,h}, overlay_compile_worker.{c,h}, lib/sljit,
runtime/tests/sljit_*.c, and the runtime.cmake sources/include-dirs.
- Strip the sljit provider/backend from code_provider.{c,h},
overlay_backend.{c,h} ("sljit" in overlay_backend/PSX_OVERLAY_BACKEND now
degrades to auto so stale configs still boot), main.cpp, debug_server.c
(sljit_status/sljit_async/sljit_try TCP commands), overlay_loader.{c,h}
(live policy, JIT-on-miss, persisted-shard cache, async worker glue,
psx_sljit_call/cop2/memx host helpers — reachable only via the removed
cpu->sljit_helpers table), and cpu_state.h (SLJIT_HLP_* enum + the
sljit_helpers[] member; CPUState layout change reshards via the cg tag).
- Master-only entanglement resolved before deletion: 28165d6's Einhander WS
player-X bound emit existed in three paths (gcc code_generator, sljit,
dirty_ram_interp). The gcc shard link contract now forwards
psx_ws_player_x_bound (ABI v13, previous commit), so deleting the sljit
emit path loses no widescreen behavior; ffc6688's game-dispatch block
inside the dead psx_sljit_call helper goes with it.
- Reword comments that described sljit as a live backend (gpu.{c,h},
ws_*_detect.h, cosim_state.c, dirty_ram_interp.c, autocompile.h,
boot_state.h, config_loader.h, compile_overlays.py, and the CPS marker
comments the recompiler emits).
recompiler psxrecomp-game builds clean; game runtimes rebuilt + boot-verified
separately.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Apply the PS1 1023x511 size rule to every polygon triangle, line, and polyline continuation before widescreen transforms while preserving textured-command state latching.
Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Tomba 16:9: rooms, sky falls, and task-card sequences presented stretched
because native-wide's 2D-backdrop stretch fires wholesale in scenes whose
background phase never ends. Such scenes now present native 4:3 from the
faithful canonical buffer, keyed on DEEP UNTAGGED POLYGON OVERHANG (>=24px
past the canonical window, >=4 polys, sustained 2 frames) — the only world
signal that survived adversarial scenes (shaded prims, GTE volume, any-poly
and shallow overhang all falsified by census evidence; lineage in gpu.c).
Scoped to sprite-tag titles; full_2d (MMX6) and gte_game_mode (Ape) paths
unchanged. Plus: native-wide never stretches a canonical-width game frame
(fallback pillarboxes); always-on present-classification ring (TCP
present_ring) across all backends; debug input injection drives the full
pad model (hybrid d-pad drop + stick axes); savestate TCP honesty; census
tagged column + ws_hud_mode A/B (HUD-corners deferred: ENHANCEMENTS.md W2).
USER-VALIDATED on Tomba (SCUS-94236).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Tomba nw_hud_corners experiment surfaced two blockers, both documented
in ENHANCEMENTS.md W2 with census evidence: composite dialog boxes spanning
zone boundaries tear (end caps pulled to opposite edges), and the AP counter
renders through the TAGGED sprite funnel so the untagged-only gate skips it.
Groundwork kept for the next attempt:
- WsCensusEntry gains a `tagged` column (ws_census CSV) so funnel membership
is measurable per prim.
- TCP ws_hud_mode {"tag_rects":0|1} live-A/Bs the tagged-rect gate.
Tomba's game.toml reverts nw_hud_corners to false (its own repo).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>