Commit Graph

437 Commits

Author SHA1 Message Date
tetrisgm 6bddaab930 Add ws_ui_groups: expose the auto_ui_squash partition
auto_ui_squash squashes each spatial run of UI primitives about that run's own
anchor, so a HUD element split across two runs gets two anchors and comes apart
as the frame widens -- elements drifting toward opposite edges, glyphs sliding
off the background box they sit on.

Diagnosing that required knowing which run each primitive landed in, and nothing
exposed it. The two things an observer could reach were both insufficient:
group.key is a hash of CLUT/texpage/Y-band/family, so unequal keys say two prims
differ without saying WHICH component differed; and the anchor takes only three
values (left/centre/right thirds), so equal anchors do not prove two prims
actually co-grouped rather than coincidentally landing on the same third.

ws_ui_groups dumps, for the last prepass, each primitive's op / key / raw key
inputs (y, h, and the derived 24px band and poly-vs-rect family) / union-find
root / final anchor, plus the frame-level active, squash, dense, rank, disp_x,
disp_w and join_gap. Root plus raw inputs together answer "did these two merge,
and if not, what split them".

Carries two small support changes:
- WsUiGroupItem gains a diagnostic `root`, written by ws_ui_group_assign in all
  three paths (dense, alloc-failure fallback, and the union-find path). Never
  read by the transform path.
- WsUiPrepassItem retains y/h/op, which the key otherwise folds away.

Read-only and query-driven, per the ring-buffer rule: capture is continuous and
the observer asks for a window later.
2026-08-16 23:02:17 -07:00
Alex Vanderveen aa208a9100 loader optimizations pushing for 8mb performance 2026-08-17 00:42:48 -04:00
Alex Vanderveen 84ea64d613 texture pack support 2026-08-16 21:55:51 -04:00
Alex Vanderveen cf742f3190 Treat RAM below a high-loading boot EXE as overlay region
The overlay-region model assumed the boot EXE sits at the bottom of RAM:
[KERNEL_END, text_end) is main-EXE text, [text_end, RAM) is runtime-loaded
overlay code. That holds for a load_address of 0x80010000, where the text
base equals the kernel-window end and the region below the text is empty.

It is false for a boot EXE that loads HIGH and streams its gameplay code
into the RAM beneath itself. Klonoa loads a 46 KB stub at 0x80180000 and
runs its overlays from 0x10000-0x130000, so the floor landed at 0x18B000
and the entire overlay region fell below it:

  - dirty_ram_clear_image_baseline() wiped the dirty bits across
    [0x10000, 0x18B000) believing it was the clean compiled text image.
  - the dirty_ram_dispatch_inner admit heuristic requires phys >= floor,
    so a JALR into an overlay page the CD had DMA'd there (never touched
    by the CPU write hooks, so never marked dirty) was refused by the
    interpreter, fell through to psx_unknown_dispatch and fail-fast
    exit(1) — Klonoa, frame 687, target 0x80123D00.

Pin the text BASE (g_text_image_lo) alongside the floor and route the
gates through one predicate: the overlay region is both sides of the text
image, not just above it. Street Fighter Alpha 3 (0x80113B00) and
Bomberman Fantasy Race (0x8003004C) load high too.

No-op for bottom-loading games: g_text_image_lo stays at its 0x10000
default, the below-text clause is empty, and the baseline clear starts at
the same page as before.

Klonoa now runs 6874+ frames at a locked 60 fps with fail-fast on and
zero unknown dispatches; it previously died at frame 687.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-16 21:21:28 -04:00
Alex Vanderveen 76945d3a65 8mb ram patches + toolchain windows hotfix 2026-08-16 21:19:05 -04:00
Alex Vanderveen 16bfa4144f 8mb support 2026-08-16 17:59:20 -04:00
Alex Vanderveen 1be8f88839 Merge origin/master into feat/rbengine.
Keep the 8 MB RAM builtin alongside PGXP Precision after the master merge.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-16 14:11:58 -04:00
Alex Vanderveen 8fb75061b4 8mb mod for wipeout and recomp-net bump, rb engine bump, mods in netplay enabled. 2026-08-16 13:35:48 -04:00
Matthew Stanley ad55fecdcf Gate WipEout local viewport native-wide to split frames 2026-08-15 22:53:24 -07:00
Matthew Stanley 41c232fb47 Fix precise NCLIP on PGXP-backed GTE shadows 2026-08-15 21:46:47 -07:00
Matthew Stanley bdd7ade6e8 Merge remote-tracking branch 'origin/master' into codex/netplay-local-viewport 2026-08-15 21:40:56 -07:00
Matthew Stanley b2eeb0f866 Add opt-in netplay local viewport extraction 2026-08-15 20:51:23 -07:00
Matthew Stanley 200b5bf003 Add opt-in widescreen culling keep hooks 2026-08-15 19:42:43 -07:00
Matthew Stanley 38bdeeaade pgxp: emit hook macros + dual build targets + flavor-namespaced caches (phase 2)
Emitter side of the value-propagation engine (ENHANCEMENTS.md G1.10):

- recompiler/src/pgxp_hook_emitter.{h,cpp} (new, in the codegen-hash
  surface): ONE hook grammar shared by BOTH emitters, wrapping loads/
  stores/COP2 transfers and precision-carrying ALU ops (moves, add/sub,
  or-merge, shifts, LUI, HI/LO, muldiv) with PGXP_*() macros. Clobberable
  sources are captured into locals before the statement. Precision-
  destroying ops (AND/XOR/SLT/...) are deliberately unhooked - validate-
  on-read drops their stale shadows for free.
- code_generator.cpp: central append in translate_instruction; LWC2/SWC2
  emissions capture the RAW loaded/stored word (a masked GTE register
  write must validate against the word as loaded).
- strict_translator.cpp: translate() wraps translate_impl()'s c_code with
  the shared grammar; deferred load-delay variants hook the psx_ldd temp.
- BIOS regenerated, fingerprints verified CHANGED (SCPH1001 + OpenBIOS;
  42.6k/12.2k macro sites). Base runtime + 33/33 tests green against it.
- Gating: macros expand only under -DPSX_PGXP=1. runtime.cmake grows a
  PGXP option on psxrecomp_add_runtime_target (defines PSX_PGXP=1 +
  PSX_OVERLAY_FLAVOR=2, _pgxp exe suffix) and PSX_PGXP_VARIANT to build
  the sibling target from the same generated tree (framework runtime +
  game wrapper). No ABI version bump needed: the appended PGXPHooks
  table is NULL-tolerant and the flavor half of the ABI tag rejects any
  host/DLL flavor mix.
- Shard caches: flavor folded into the cache tag (cg<V>_<hash>_gc<hash>
  _f<flavor>) in overlay_loader.c + compile_overlays.py so base and pgxp
  caches never share a directory; compile_overlays.py passes
  -DPSX_PGXP=1 when flavor bit 2 is set; overlay preamble forwards
  psx_pgxp_* through the table. PSX_OVERLAY_CODEGEN_VER 9 -> 10.
- Env overrides PSX_GEOMETRY_CORRECTION / PSX_PERSPECTIVE_TEXTURING /
  PSX_PGXP_CPU_MODE (validation path: free-running headless boots arm
  from the first vertex); census grew produced/swc2_stores and the pgxp
  verb reports suppress/active gate state.

Validated: PSXRecomp_pgxp.exe boots the recompiled BIOS with hooks armed
(engine active, per-vertex lookups flowing; the BIOS shell has no RTPS
content so produced=0 there is correct - coverage measurement moves to a
3D title in phase 3).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 19:03:36 -07:00
Matthew Stanley 2ba74f3b4b pgxp: land clean-room value-propagation engine (phases 0+1, issue #92)
The G1.2/G1.3 mechanism: per-word RAM/scratchpad + per-GPR + per-GTE-reg
shadows carrying sub-pixel projections BY PROVENANCE, validated against
the actual guest word on every read (never guessed from rounded position
- the measured 93.1%-ambiguous G1.4 dead end). Clean-room from psx-spx +
public design docs; vendored duckstation (CC BY-NC-ND) and beetle-psx
(GPL) trees remain black-box oracles only - no code ported.

- runtime/src/pgxp.cpp + pgxp.h: engine, per-vertex GetPreciseVertex
  (dataflow -> ambiguity-gated position cache -> native) with truncation
  agreement + tolerance safeguards; stats; test accessors.
- pgxp_hooks.h: 5-entry hook funnel; PGXP_*() macros no-op unless
  -DPSX_PGXP=1 (codegen-time gate over ONE generated tree); appended
  PGXPHooks* table member in OverlayCallbacks (ABI bump ships with the
  Phase-2 emitter change).
- Both interpreters wired: loads/stores/COP2 + precision-carrying
  arithmetic (moves, add/sub, or-merge, 16-bit shifts, LUI, HI/LO).
- gte.cpp: RTPS feeds the GTE reg shadows; retired s_precise_sxy FIFO,
  hashed s_precision_store, and plain-store invalidation (redundant
  under validate-on-read; store hot path gets 3 calls back).
- gpu.c: prepare_precise_triangle rewritten per-vertex; perspective UVs
  share the same provenance and compose per triangle.
- [video] pgxp_cpu_mode / pgxp_tolerance keys; TCP pgxp verb live-
  toggles geometry/texture/cpu_mode/tolerance; geom_correction census
  grew the pgxp dataflow counters (G1.9 gate metric).
- tests: new pgxp_test (registered); gte_register_access_test updated
  to precise invalidation contract. 33/33 enabled tests green.

Also fixed while landing (both broke a fresh master tree):
- runtime.cmake: once-only psx_game_version.txt stamp (multi-target
  file(GENERATE) collision broke every fresh single-config configure).
- test_overlay_capture_retry: SDL3 rot (SDL_SetMainReady gone, inverted
  SDL_Init check) -> psx_sdl_init.

Tracked as beads-eio.3.48; postmortem + this landing: ENHANCEMENTS.md
G1-G1.10.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 18:34:47 -07:00
Matt Stanley d4cc25dd4d Merge pull request #144 from Alexbeav/workbench/libcrypt-sbi-v1-20260815
runtime: add SBI subchannel replacements for LibCrypt
2026-08-15 16:00:04 -07:00
Matthew Stanley 3de7f9cb52 Bump boot-state version for SBI subchannel state 2026-08-15 15:35:21 -07:00
Alexandros Mandravillis 992f5b0bf0 build: keep SDL3 main implementation in one translation unit 2026-08-15 12:19:16 +03:00
Alexandros Mandravillis cebe738fd1 runtime: add SBI subchannel replacements for LibCrypt 2026-08-15 12:15:23 +03:00
Matthew Stanley 32c6b34986 fix(runtime): clarify PSX overlay controls 2026-08-14 19:12:37 -07:00
Matthew Stanley cab7d00f9a Fix PSX launcher hotkeys and audio persistence 2026-08-14 15:22:29 -07:00
Alex Vanderveen a9a61b4d47 Merge origin/master into feat/rbengine.
Keep recomp-net at occupied_mask (d65918f); master's pin was an ancestor.
Brings in rewind/save-state controls from master.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-14 02:57:25 -04:00
Alex Vanderveen 31e18d1e9c netplay fmv patch again 2026-08-13 17:38:22 -04:00
Alex Vanderveen fa9b5e027d rb patch cross platform + post fmv 2026-08-13 16:37:22 -04:00
Alex Vanderveen 853e5808c4 post fmv heal + cross os pacing and rb engine bump 2026-08-13 15:20:40 -04:00
Alex Vanderveen 6640c331b6 post FMV hotfix 2026-08-13 14:46:29 -04:00
Alex Vanderveen 9253f229a1 fmv heal patch + appicon 2026-08-13 10:37:18 -04:00
Alex Vanderveen 5d61770322 post FMV heal patch 2026-08-13 10:10:17 -04:00
Alex Vanderveen 4274a76a19 fmv hardening 2026-08-13 01:28:56 -04:00
Alex Vanderveen 9482615b29 Pass lobby occupied_mask into recomp-net for sparse seats.
Bumps recomp-net so empty lobby seats no longer block READY/admit; launch
builds the mask from seated members (online + LAN).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-12 22:37:08 -04:00
Matthew Stanley cee9b97239 Add PSX rewind and save-state controls 2026-08-12 11:12:24 -07:00
Alex Vanderveen a42dd63b61 overlay rewind 2026-08-12 04:34:41 -04:00
Alex Vanderveen add8ea46e0 update overlay ui 2026-08-12 04:07:18 -04:00
Alex Vanderveen 554476457f rewind support 2026-08-12 03:51:50 -04:00
Alex Vanderveen 31e16f4e40 chore: update submodule 2026-08-12 03:32:42 -04:00
Alex Vanderveen 1c070dfe40 chore: bump recomp-net + retcomm-rbengine 2026-08-12 03:25:31 -04:00
Alex Vanderveen db24878132 chore: update submodule 2026-08-12 02:54:48 -04:00
Alex Vanderveen a73a5c1093 rewind feature 2026-08-12 02:42:30 -04:00
Alex Vanderveen 3acb8f6d59 Integrate retcomm-rbengine as shared rollback host policy.
Wire lib/retcomm-rbengine beside recomp-net and replace MotK in-tree sched,
hash_confirm, input hist, snap ring, and rb_post with thin PSX shims so the
ecosystem can share invent/pacing policy outside each title facade.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 23:52:31 -04:00
Alex Vanderveen 12f4e3281e lobby rematch & bios hotswap stability 2026-08-11 18:59:19 -04:00
Alex Vanderveen 599d326dd0 default multitap and multitap hack, and savestate optimizations 2026-08-11 14:20:26 -04:00
Alex Vanderveen 61279a9d01 bios select and rematch pathing fix 2026-08-10 20:44:18 -04:00
Alex Vanderveen 2918a4ef0c Merge branch 'master' of https://github.com/mstan/psxrecomp 2026-08-09 22:25:24 -04:00
Alex Vanderveen 47d1bf147b stomp mods in netplay 2026-08-09 22:24:48 -04:00
Alexandros Mandravillis 63db8f430d keybinds: dual bindings per control (primary + alt, comma ini syntax) 2026-08-09 19:07:55 -07:00
Alex Vanderveen 1bbda282a2 ungate ape escape patch, doesn't break determinism 2026-08-09 14:27:24 -04:00
Alex Vanderveen 4338ed9207 document ape-escape memcard patches 2026-08-09 00:39:32 -04:00
Alex Vanderveen d0bd40ceea Merge branch 'integrate/game-codegen-hooks-into-rollback' of https://github.com/mstan/psxrecomp into integrate/game-codegen-hooks-into-rollback 2026-08-09 00:36:09 -04:00
Alex Vanderveen 251456ee86 fix ape-escape 2026-08-09 00:36:06 -04:00
Alex Vanderveen 3aa626eaf3 fix PSX_BSS section attribute for Mach-O / macOS
Apple Clang requires segment,section form; ELF .bss breaks Bomberman World CI.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-08 23:02:52 -04:00