Commit Graph

554 Commits

Author SHA1 Message Date
Matthew Stanley 199cfe01bc mods: flat function-entry hook table built at activation; interpreter skips it when empty
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 07:34:20 -07:00
Matthew Stanley 41a76a72d8 mods: resolve function-entry plugins and run them only for the active plan
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 00:27:12 -07:00
Matthew Stanley f9109e21c6 Resolve relative bezel artwork paths against the exe directory
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 22:27:47 -07:00
Alex Vanderveen b5ef7b86d9 netplay: take the scheduler, input history and hash-confirm from recomp-net
recomp-net now carries the peer-facing rollback modules that used to live in
retcomm-rbengine (RetroPortingToolKit/recomp-net#14). Switch the MotK shims and
psx_netplay_sched.c from rbe_sched_* / rbe_ih_* / rbe_hc_* /
rbe_rb_peer_post_tip_ok to their rnet_* names and recomp_net/ headers, and bump
lib/recomp-net to c2338c6.

The netplay_* / np_sched_* surface the rest of the runtime calls is unchanged.
The snap ring and rbe_mono_ms still come from retcomm-rbengine, which stays at
a7b9850 for now; the three moved-module unit tests link recomp_net directly
instead of reaching it through rbengine. RBE_RB_* env knobs keep their names.

Checked with PSX_NETPLAY=ON: psx-runtime links and the netplay tests pass
against both the current rbengine and the split one (rbengine
refactor/launcher-core), and the binary's 33 scheduler / history /
hash-confirm functions now resolve to rnet_* where they were rbe_*.
lobby_chat_ring_test does not compile on master either (chat_push arity) and
is untouched here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 22:06:27 -04:00
Matt Stanley dc7a4c1084 Merge pull request #389 from RetroPortingToolKit/fix/cue-pregap
Honour cue PREGAP/POSTGAP in the BIN/CUE mount (fixes #388)
2026-09-24 15:42:52 -07:00
Matt Stanley 9e9ec7b401 Merge pull request #383 from x6568tank/feat/mid-session-disc-change
Mount a different disc while the game runs
2026-09-24 15:15:43 -07:00
Matthew Stanley eec71b9787 fix: open the game window at a normal size instead of maximised
Default = largest multiple of 240 lines within 2/3 of the usable height;
an explicit window_width is still honoured.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 14:42:12 -07:00
Matthew Stanley 0e75a37f7c debug: record immediate CD responses in the command history ring
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 14:38:03 -07:00
Matthew Stanley e09980e6cd fix: honour cue PREGAP/POSTGAP in the BIN/CUE mount
Gaps the dump does not store were dropped, so every later track (and GetTD)
sat 150 sectors early; games that seek via GetTD landed in the previous track.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 14:38:03 -07:00
Matthew Stanley c68bf6e085 Merge current master while preserving Tomba adaptive renderer 2026-09-19 16:23:00 -07:00
Matthew Stanley fa435a4a0c render: add uncapped adaptive viewport and stable world classification 2026-09-19 16:19:23 -07:00
x6568tank 7c99a88565 feat: mount a different disc while the game runs
The runtime mounts one disc image at startup. No code path changes the
mounted image after that. Some multi-disc games prompt for a disc
change during play and then poll the drive. That poll never succeeds.
The CD-reinsert path reopens the same image path, so it cannot mount
the other disc.

cdrom_disc_select() closes the current image and opens another roster
entry, inside the existing lid window. cdrom_lid_media_ready() returns
0 for the whole window, so the guest cannot read the image until the
window ends. The existing timed close then ends the window.

cdrom_init() is not called. It also resets warm-route, trace and timing
state, which would discard a running session. cdrom_disc_select()
resets the sector buffers, the seek position, and the warm-route
arming. Registered warm routes are configuration and are not reset.

begin_tray_open_cycle() now holds the tray-open code, moved out of
debug_force_cd_reinsert(). Both paths call it.

Add a disc_select debug command. It returns the roster and mounts entry
n when n is given. It also returns the sector count and track count of
the mounted image, which confirms that the reader opened another image.

Tested on Ace Combat 3: Electrosphere (SLPS-02020 / SLPS-02021). Boot
disc 2 with no disc-2 save. The game prompts for disc 1. At that prompt
the CD read count is static at 2955 and frames run at 60.5 Hz, so the
drive is idle. disc_select n=1 mounts disc 1. The game resumes and
plays its first cutscene. Reads restart within two seconds and pass
19971. The read addresses change to disc-1 values. The frame rate does
not drop.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-18 11:10:00 -04:00
Pegasus 77a8480363 Read disc region from the actual SYSTEM.CNF directory entry
Prefer the ISO9660 boot file over the bounded raw-image scan. Biohazard stores SYSTEM.CNF outside that scan, leaving fresh builds at the default SCEA response. Add raw and cooked late-file regressions with an early decoy serial. The full-profile prefix again matches the retained native baseline through 5999 returns; the independent-source frontier remains return 464.

(cherry picked from commit 82c3de13ef)
2026-09-14 17:26:33 +03:00
Pegasus 5e23de8393 feat: add PS1 conformance harness and fix GTE fidelity
(cherry picked from commit 98d617b5f3)
2026-09-14 17:26:31 +03:00
Matthew Stanley 8b689140dd Add opt-in world scene classification and immutable terrain batching 2026-09-13 21:06:58 -07:00
Matthew Stanley b4d41b173c Merge current master and preserve both runtime regression test groups 2026-09-13 19:40:33 -07:00
Matthew Stanley f2352e3d32 Keep retained scene aspect until the next displayed buffer flip 2026-09-13 19:27:03 -07:00
Matthew Stanley e3beb365ba Add opt-in native-wide presentation hold for retained loading scenes 2026-09-13 19:11:21 -07:00
Matthew Stanley 9037e7bd23 Add opt-in retained texture banks and enhancement memory snapshots 2026-09-13 16:50:26 -07:00
Matt Stanley d4c45adf62 fix(sio): remove title-specific card IRQ repair and opt-in (#362) 2026-09-13 16:33:46 -07:00
Aliet Exposito Garcia 72b3ead892 feat(OpenGL renderer): add post presentation gamma control
Some titles and enhancement mods/plugins might require display level gamma correction to improve shadow detail and overall visibility without altering guest rendering state. This introduces a public gamma adjustment interface for the OpenGL renderer via `gl_renderer_set_post_gamma`, that enables external plugins to adjust the display curve cleanly at runtime.

This adjustment applies exclusively to game content and temporal interpolation passes while leaving host interface elements, bezels, and previously composed frames untouched. Modifying the gamma setting immediately invalidates the presentation buffer so that changes become visible on screen without requiring new video memory writes from the guest system.
2026-09-13 01:30:10 -04:00
Alex Vanderveen b9ca600778 netplay: block list, account keys, list scope and automatch for the launcher
Brings the PSX runtime level with what recomp-ui's netplay pages now ask a
host for, and with the SNES runner that already answers them
(snes_lobby_client.c / snes_host_lobby.c):

- Chat lines, seat rows and players-online rows carry the server's opaque
  account key, so the launcher's ignore/block list survives a rename.
- psx_lobby_set_blocks pushes that list to the server as `set_blocks`, since
  refusing to pair or seat the two together is the server's job; recomp-ui
  re-sends it on every reconnect.
- list_scope_set: a LAN player no longer sees online rooms they have no
  connection for, and an online player no longer sees their own LAN rows.
- Automatch: rulesets discovery, the relay latency probe (14-byte LE frame,
  type 200 -> 201, nonce-matched), queue with the disc fingerprint, the
  accept gate with a locally counted deadline, requeue/cancel/cooldown, and
  claiming automatch's `error` codes only while a ticket is in flight.
  Leaving an automatch room after the match: it is the server's room, has
  no host to rematch with, and holding the seat blocks the next ticket.
- Account: init the auth client once per URL rather than every pump (the
  login worker reads the host), anchor the device key to the executable
  directory, and publish the signed-in handle as the lobby display name.

mods_enabled is asserted false on PSX: every netplay launch clears the mod
plan or refuses to start, and the caps a match runs are the ruleset's.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 19:39:09 -04:00
Alex Vanderveen 615d35fe22 Merge remote-tracking branch 'origin/master' into feat/lobby-parity
# Conflicts:
#	tools/new_project_layout/project_studio/readme_metrics.py
2026-09-12 19:30:47 -04:00
Alex Vanderveen fddc8b8516 netplay: report chat lines for moderation, and pin recomp-net for it
PsxLobbyChatMsg gains the server's `mid` for a line, taken off `chat` and
`server_chat`, and psx_lobby_report_chat hands a list of them to
rnet_chat_report_build. The frame carries ids and never the text, so a
report cannot fabricate what somebody said. Same eight lines as the SNES
copy; what a report contains lives in recomp-net.

lib/recomp-net -> 859ba28 (support chat reporting), which is also where
rnet_account_set_secret_path comes from.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 19:29:57 -04:00
Matthew Stanley 9576c6323f Refresh combined BIOS and dispatch validation against latest master 2026-09-11 23:39:47 -07:00
Matthew Stanley 63b205df78 Index immutable resident dispatch keys and clarify owner telemetry 2026-09-11 23:39:46 -07:00
Matthew Stanley b4ea4c37e9 Expand opt-in DMA arenas without aliasing CPU BIOS addresses 2026-09-11 23:05:07 -07:00
Matthew Stanley c5390e4265 Merge kernel patch ranges PR #346 for combined validation 2026-09-11 22:53:07 -07:00
Matthew Stanley 9550b3e579 Merge BIOS setup-host PR #343 for combined validation 2026-09-11 22:53:05 -07:00
Matthew Stanley 06a93dc8aa Forward widescreen hooks in native overlays and verify fallback intervals 2026-09-11 22:28:03 -07:00
Kevin 3cbe6c1cde kernel-bless: publish install-slot ranges so patched BIOS bodies run native
The BIOS exception handler ran interpreted for the life of every process,
1.22 billion instructions and 44.6% of all interpreted work in Breath of
Fire III, even though it is compiled and even though the stub that
unblessed it sat at exactly the address bios/SCPH1001.toml already
declared as an install slot. Two mechanisms existed and did not compose:
the emitter hooked the declared slot PC, while the runtime's bless
verifier memcmp'd the whole body including that slot, so the body was
MISMATCH forever and native code never reached the hook.

Three parts, none of which pays off alone:

1. Publish the declared ranges to the runtime. The emitter emits a
   PsxKernelPatchRange table next to the kernel body table and routes it
   through the backend descriptor; the bless verifier compares a body in
   segments that skip them. CLEAN now means "every byte outside every
   declared range still matches ROM", which is the claim the native code
   actually depends on.

2. Generalise the slot model to what the patches are. The old model
   assumed a 4-word lui/addiu/jalr/nop stub written over ROM zeros and
   fired on `word != 0`. Measured against both images, only one of five
   observed shapes fits: patchers also plant a `jr` over real ROM
   instructions, rewrite an 11-word prologue and insert an `mfc0 Cause`,
   and NOP out a driver routine. A slot is now a range with a length and
   an explicit `resume` (jalr / fallthrough / none), detected by
   comparing every word against its ROM-baked value.

3. Hand back from the interpreter at the range end. Kernel page 0 is
   permanently dirty, because the handler saves registers there on every
   exception, so straight-line interpretation would run the whole
   function after the patch. The emitter registers the resume PC as a
   continuation key and dirty_ram_interp surfaces there.

A PC inside a declared range must never be a native dispatch key: the
compiled bytes there are not what executes. Seven pre-existing
jal-return continuations violated that and wedged the boot at frame 0 in
an infinite dispatch loop (OpenBIOS RAM 0x357C). The emitter now drops
continuation keys inside a range so dispatch misses through to the
interpreter, and refuses to emit if a range covers a function entry,
which would silently remove a callable function instead.

Both profiles declare their measured ranges, and SCPH1001.toml finally
pins [program.image] sha256 to v2.2 (CRC32 37157331) so a v2.0 dump
refuses to generate rather than producing phantom discovery gaps.

Measured on Breath of Fire III (SLPS-00990, Psy-Q SDK 3.70), headless,
matched frames, PSX_KERNEL_PATCH_RANGES=0 for the OFF side:

                      OpenBIOS            SCPH-1001 v2.2
  bless mismatch      21 -> 0             74 -> 0
  kernel bodies       -87.7%/frame        -97.8%/frame
  all interp insns    -42.6%/frame        -94.2%/frame

The residual kernel-body work is exactly declared-words x entries on
every range, so nothing leaks past the hook. The A0/B0/C0 vector
trampolines are unchanged (+0.2%, noise): the profile excludes them by
design and they are a separate job. Card read traces are byte-identical
across the A/B on both images, all 32 entries, which exercises the two
ranges that replace the kernel's card handler.

Rule 18 holds throughout: the guest's patched instructions still execute
as written on the dirty-RAM interpreter. Only the code around them
changes backend. Nothing is synthesised.

Tests: runtime/tests/test_kernel_patch_ranges.c (new, the verifier's
accept/reject behaviour and the hand-back predicate) and the install-slot
range invariants in recompiler/tests/bios_address_model_test.cpp.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 16:38:34 -04:00
Matthew Stanley 2113defcfc Fix overlay Clang exports, PGO, and scaffold cache 2026-09-10 17:23:03 -07:00
Alexandros Mandravillis c2f9c3d59a setup: detect any recompiled BIOS stem and stop the first-run setup loop
Focused port of the fork's fix/setup-host-bios-deadlock feature (10 commits) onto current upstream master, per the 2026-09-10 decision to port rather than rebase (the fork line and upstream share no merge base).

Content: the codegen host accepts any recompiled BIOS stem instead of only OpenBIOS/SCPH1001 (psx_bios_known_images.h); the runtime checks the setup host before validating a chosen BIOS and the first-run loop breaker reports a cause-specific reason; the CLI decodes subprocess output as UTF-8; --setup-selfcheck verifies a headless setup; the rbengine preflight names the recursive init. Two port conflicts resolved: the new CTest registrations in recompiler/CMakeLists.txt are kept (the names exist only in this change), and runtime.cmake takes the new recomp-ui guidance text. Cubic P3 finding fixed: the sibling PSX_NETPLAY FATAL_ERROR now also names --recursive.

Evidence: python syntax checks pass for psxrecomp_cli.py and the new tests; runtime/tests/test_codegen_host_bios_stems.py runs or skips only on a missing RECOMP_UI_ROOT. No full runtime build or retail route is claimed here. Developed with AI assistance (Cline, 2026-09-10).
2026-09-11 01:26:22 +03:00
Matthew Stanley 568513bd26 Suppress freeze detector during host pause loops 2026-09-08 18:09:52 -07:00
Matthew Stanley ae2fc168cc Fix native-wide textured dot HUD shift 2026-09-08 12:52:09 -07:00
Alex Vanderveen 69e31bcd39 netplay: use the shared auth module instead of a private copy
psx_netplay_auth.c/h are gone; recomp-net's rnet_auth is the one copy, and
the submodule is bumped to pick it up. Callers change name only
(psx_account_* -> rnet_account_*).

The duplication was a day old and had already cost a bug: the URL screen
that refused every OAuth authorize URL had to be fixed in this file and in
snesrecomp's copy separately, and the second was caught by remembering
rather than by anything structural.

Lobby client compiles with the same 12 pre-existing warnings as before and
no errors. main.cpp still cannot be compiled here -- it needs a generated
tree -- so its rename is verified by symbol cross-check only.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015C38nLRmmyXHyJ7P1DiTxg
2026-09-08 09:56:11 -04:00
Matthew Stanley 912c44c75e Support native-wide HUD and tiled backgrounds with guarded culling 2026-09-07 22:40:23 -07:00
Alex Vanderveen a2b2c0f8f7 netplay: Discord sign-in and the device key
The runner half. psx_netplay_auth owns the HTTP, a worker thread and the
key; main.cpp is eight one-line adapters over it; queue_hello gains an
optional session field.

The key never crosses the wire. This runtime has no TLS -- wss:// is still
an explicit "not in this phase" -- so a permanent bearer credential sent
in cleartext would be captured once on a hostile network and reused
forever. Instead the server issues a nonce and this proves possession with
HMAC-SHA256 keyed by SHA-256 of the key. psx_sha256.c was already here, so
the HMAC is twenty lines and there is no new dependency.

netplay_secret is written 0600 beside the other runtime config, in the
form "<player_id> <secret>", and redeemed lazily on the first pump so a
machine that signed in once comes up signed in with no player action. A
stored key that no longer works (revoked, or a different server) is
dropped and the client falls back to guest rather than nagging every
launch. That file is the point of the exercise: sign in once on a PC and
the build you install on a handheld authenticates with no browser -- and
it is a password in a file, so it must not go into anything distributed.

Guest stays byte-identical. `session` is omitted entirely rather than sent
empty, so an unauthenticated hello is the exact frame this client has
always sent. The launcher wiring is guarded on RECOMP_LAUNCHER_HAS_ACCOUNT
so this builds against a recomp-ui that predates the callbacks too, and
the runner and the UI can land in either order.

Opening the browser is per platform (ShellExecute / xdg-open / open) since
there is no SDL_OpenURL here. The URL comes from our own lobby server but
still reaches a shell, so anything that is not a plain http(s) URL free of
shell metacharacters is refused rather than trusted.

Verified: psx_netplay_auth.c and psx_lobby_client.c both compile clean
under -Wall -Wextra, and every psx_account_* symbol main.cpp uses is
declared and defined. main.cpp itself could NOT be compiled here -- it
needs a generated tree (bios_rom_alias.h) -- so its changes are verified
by symbol cross-check and inspection only, not by a build.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015C38nLRmmyXHyJ7P1DiTxg
2026-09-08 01:04:19 -04:00
Matthew Stanley 24c6c56cc0 Revert PR #327 interlaced row submission to restore retail BIOS boot
Matched Ape Escape retail SCPH1001 LLE builds identify 0661ce77 as the visible boot regression: parent 155e269b reaches game code, while 0661ce77 stalls near BIOS frame 375. Revert its four dependent follow-ups too; retain PR #326 readback bounds and PR #328 Vulkan aspect changes.

The row-by-row raster dispatcher amplifies an existing malformed DMA list into massive GL work. Keep the broader CPU/DMA arbitration experiment separate for compatibility testing. Document attribution, validation, and the temporarily restored interlace limitation.

Validation: full Ape target reaches title/menu and frame 11669 on retail LLE; OpenBIOS control reaches frame 3701. Eight focused tests pass; retained GL readback fixture passes 71 checks at both 1x and 4x after linking local SDL with iconv. Beads: beads-iisy; DMA follow-up: beads-eio.3.122.
2026-09-07 12:30:30 -07:00
Matthew Stanley 461dcb360a Merge remote-tracking branch 'origin/pr/328' into review/pr326plus-gpu-bundle 2026-09-07 09:36:05 -07:00
FábioAP 6ab221a598 Fix Vulkan renderer ignoring widescreen aspect ratio updates 2026-09-06 14:53:35 +01:00
Alexandros Mandravillis 5aee9c831a Preserve Vulkan wide overlay row clipping 2026-09-06 13:58:00 +03:00
Alexandros Mandravillis 439097184f Count perspective triangles once across interlaced row submissions 2026-09-06 13:34:03 +03:00
Alexandros Mandravillis 0661ce7773 Preserve active display field during interlaced raster drawing 2026-09-06 13:13:03 +03:00
Alex Vanderveen 0f1fd021a8 patch lobby chat 2026-09-06 03:31:56 -04:00
Alex Vanderveen ecc121ade6 lobby browser: spectator column, players online, gallery latency
- lobby_list rows carry allow_spectators / max_spectators / spectator_count
  (browser shows "No" or "1/4"), and every lobby_list carries a players
  array: everyone on the hub with country, room and a short connection tag
  so a client can pick out its own row without publishing whole ids.
- Spectator latency: the round-trip table was keyed by seat and bounds-
  checked against its size, so gallery seats (numbered from 64) were always
  dropped. Seats now map to table cells, player seats first.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
2026-09-06 03:31:38 -04:00
Alex Vanderveen 5e1b7d3332 netplay: host from the gallery, seat swaps across tables, LAN seat self-service, keybind fixes
- Host may sit in a spectator seat: session slot 0 stays the sim authority
  with a muted pad and no port; slot->port map keeps players on the port of
  their lobby seat (host first). Rematch path copies the same plan.
- Seat self-service on LAN (MOTK5 SEATMOVE / SWAPASK / SWAPANS / SWAPRES)
  relayed by the host; online swap requests accept a gallery seat as target.
- Lobby chat ring + join/leave lines; country codes from the server.
- Keybinds: a key drives one input per player (binding S to Cross unbinds it
  from Circle), and keybinds.ini is re-read after the rematch launcher too.
- LAN registry file anchored to the exe directory.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
2026-09-06 03:31:38 -04:00
Matt Stanley b213858c4c Merge pull request #323 from Alexbeav/codex/sbi-setup
Preserve SBI companions and validate them before launch
2026-09-05 22:45:15 -07:00
Matt Stanley 87c06376fb Merge pull request #324 from kerokline/feat/dirty-pc-enrichment
dirty_ram per_pc: stamp resident-occupant CRC and caller RA on external entries
2026-09-05 22:40:28 -07:00
Matt Stanley 12c40a5b12 Merge pull request #321 from kerokline/fix/starvation-watchdog-wrap
runtime: fix starvation watchdog cross-thread wrap; label watchdog and console exits
2026-09-05 22:36:37 -07:00