Commit Graph

10 Commits

Author SHA1 Message Date
Matthew Stanley bee93160c4 widescreen(8C): always-on draw-census ring + live cull-margin override
Observability for the 16:9 backdrop-cull investigation (runtime-only,
4:3-identity-safe, no regen):

- gpu.c: always-on per-prim draw-census ring (ws_census). Every drawn GP0
  primitive (0x20-0x7F) records {frame, src_addr, camX/camY, first-vertex
  screen x/y, opcode} so object spawn/despawn and edge culls are observable
  in data instead of screenshots. gpu_ws_census_dump() writes a frame range
  to CSV (large dumps must not ride TCP).
- gpu.c: gpu_ws_set_margin_override() forces psx_ws_x_margin() to any value
  for a live cull sweep at a fixed camera; gpu_ws_get_debug() snapshots live
  widescreen state.
- debug_server.c: gpu_state now reports ws.{configured,active,game_mode,
  present_native_43,x_margin,squash,cur_frame,last_tag_frame}; new ws_margin
  and ws_census TCP commands.
- gpu.h: GpuWsDebug + census/override API.
- debug_client.py: ws_margin and ws_census subcommands.

Used to prove the shipped [widescreen.cull] sites are a no-op for 8C (their
4:3 margins already cover the 16:9 view) and that the real pop is an
overlay-resident backdrop layer. See TombaRecomp ISSUES.md #8C.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-15 12:52:16 -07:00
Matthew Stanley bd6ddc32f1 widescreen: couple squash to present (fix menu garble) + cull-margin widening
Menu fix (user-validated): per-prim center-squash mangled composite 2D
UI (dialog boxes built from tiled cap/middle/cap SPRTs no longer
aligned). Root cause was decoupling — content was squashed while the
frame presented 4:3. Now squash applies IFF the frame is stretched:
gpu_ws_present_native_43() is the single predicate (FMV video OR a
full-2D screen = no character billboards this frame), shared by the
GTE squash, the GPU per-prim squash, and the present 4:3 pin. Full-2D
menus get zero squash + 4:3 pillarbox = pixel-native. Removed the old
menu-2D squash paths (lines/flat-rects/mono-sprites/polylines).

Cull-margin widening (recompiler feature): the game's per-object draw
classifier tests (objX-camX+BIAS) <u RANGE sized for the 4:3 screen;
the GTE squash shows ~33% more world so the margin collapses and
objects pop near the wide edges. New [widescreen.cull] config emits
those immediates with a runtime term psx_ws_x_margin() (bias +margin,
range +2*margin, plus a1+=margin for param-margin variants) — 0 at
4:3/boot/menu/FMV so the original cull is byte-identical, ~53px when
stretching 16:9. Site instruction types are verified at emit (fatal on
mismatch). Requires regen.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-15 12:52:16 -07:00
Matthew Stanley ac0814c913 widescreen: per-prim proportion correction (sprite tags + HUD squash)
User-validated on Tomba: world, characters and HUD all present at
native proportions on the 16:9 stretch.

Mechanism (all parameterized via game.toml [widescreen], inert by
default and at 4:3):

- recompiler: [widescreen] sprite_tag_funcs emits a
  psx_ws_sprite_tag(cpu) callback at the entry of each listed
  function (the game engine's shared per-prim helper). The runtime
  records prim pointer ($a0) -> GTE-projected anchor (read from
  sprite_anchor_addr scratchpad) in a frame-stamped hash.
- gpu.c: at GP0 execution, prims whose guest address (from the DMA
  linked-list walk's source tracking) is tagged get every X
  re-squashed around their own anchor — undoing the present stretch
  for CPU-computed pixel offsets the GTE squash never saw. Covers
  POLY_FT4 billboards and SPRT parts; SPRT texels keep full coverage
  via gr_draw_textured_rect_scaled.
- hud_sprt_squash: untagged textured rects (SPRT family — pure
  screen-space 2D: HUD, menus) center-squash around the display
  centre. Untextured TILEs (fades) untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-15 12:52:15 -07:00
Matthew Stanley 5b00d497e4 launcher: Phase 1 — config override layer + CRT/SPU keys
Add a settings.toml override layer read at boot (next to the exe),
plus two config-driven runtime knobs feeding the GL/shadow merges.

config_loader: parse [video] crt_filter (raw/crt/composite/trinitron
-> 0..3) into video_screen_kind and [audio] spu_hq into audio_spu_hq;
add UserSettings + load_user_settings()/save_user_settings()
(best-effort, never throws; hand-written TOML).

gpu: gpu_set_screen_kind(int); screen_lut_ensure() precedence is
PSX_SCREEN env > config, default raw stays byte-identical.

spu_shadow: spu_shadow_set_enabled(int); env PSX_AUDIO_SHADOW > config.

main.cpp: g_video_screen + g_audio_spu_hq globals from game.toml; load
<exe_dir>/settings.toml overriding renderer/SS/AA/texfilter/screen +
spu_hq + bios/disc (CLI --bios/--disc still win); call setters at init.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 12:42:42 -07:00
Matthew Stanley ec4306fbb3 mmx6 framework: CD/DMA/MDEC + codegen fixes (Tomba builds+plays, MMX6 boots to intro)
Framework work on codex/mmx6-support that makes Tomba build and play
(title screen, 0 dispatch misses) and MMX6 boot through BIOS to its
intro. Touches recompiler codegen (code_generator, function_analysis)
and runtime CD-ROM/DMA/MDEC/GPU/SIO timing (cdrom, dma, mdec, gpu,
psx_cycles, traps, fntrace, debug_server) + headers + runtime.cmake.

Milestone snapshot for collapsing onto master. Build dir excluded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 12:06:02 -07:00
Matthew Stanley 6f7fcdc89b Remove all psxrecomp-v4 naming — rename to psxrecomp throughout
The "v4" suffix was a holdover from iterative project restarts.
There is now one psxrecomp; all identifiers, include guards, cmake
variables, function names, log strings, schema tags, and tool paths
drop the v4 suffix.

Changes:
- PSXRECOMP_V4_ROOT → PSXRECOMP_ROOT (cmake)
- PSXRECOMP_V4_RUNTIME_SOURCES/_INCLUDE_DIRS/_BIOS_GENERATED → no V4
- psxrecomp_v4_add_runtime_target → psxrecomp_add_runtime_target
- PSXRECOMP_V4_*_H include guards → PSXRECOMP_*_H
- "psxrecomp-v4" log/window strings → "psxrecomp"
- Schema version strings in recompiler JSON output
- Tool script hardcoded absolute paths updated

Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
2026-05-29 21:14:30 -07:00
Matthew Stanley 0c5b892904 Fix Tomba visual rendering issues 2026-05-17 21:58:55 -07:00
Matthew Stanley 3cfcdaba17 runtime: per-frame GP0 command ring buffer
Always-on ring captures every GP0 command (header + first 6 payload
words) stamped with the frame number issued. Hooked at
gp0_execute_command() for fixed-length commands and at the polyline
start path for variable-length ones. ~70 MB at 1 048 576 entries
(34 bytes/entry); lazy-allocated on first record.

New debug-server commands:
- gpu_ring_stats: total/capacity/oldest+newest frame in buffer
- gpu_frame_dump frame=N count=M: per-frame GP0 entries with raw words

Designed per CLAUDE.md ring-buffer rule (CLAUDE.md global #2):
capture is continuous; observers query a window of interest
post-hoc. No arming, no timed attach.

Use case driving this: fuzzy menu text bug on Tomba title screen
(TombaRecomp ISSUES.md #3 'D'). Lifetime opcode counts couldn't
distinguish which 0x64/0x2C calls draw the menu vs the static
text. With per-frame dump we can now show that frame N has 88 GP0
commands and isolate the 6 0x2C entries that render with degenerate
top-right vertices (= the fuzzy text).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 12:25:29 -07:00
Matthew Stanley bd6dfa12da fix: memcard absent detection + raw texture bug + GTE exec counter + quad capture
- memcard.c: stop auto-creating blank cards when .mcd files don't
  exist; missing file now correctly means "no card in slot"
- gpu.c: fix setup_textured_draw raw texture flag (was ? 0 : 0,
  now ? 1 : 0 for identity-modulation bypass)
- gpu.c: add shaded quad vertex capture mechanism for Phase 4.5
  debug (capture_quads / get_quads debug commands)
- gte.cpp: add gte_exec_count to track total GTE compute commands
  executed (exposed via gte_state debug command)
- debug_server.c: wire up capture_quads, get_quads commands and
  gte_exec field in gte_state response

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-23 15:33:19 -07:00
Matthew Stanley fba58d76b3 Phase 4 interrupt fixes: RFE, GPR save/restore, DMA IRQ edge-trigger
Three interrupt delivery bugs fixed that were blocking shell progression:

1. RFE after handler exit: The exception handler's normal exit path
   (jmpbuf longjmp at 0xBFC10944) does not execute RFE. In our model
   the handler returns to psx_check_interrupts, not to the WaitEvent
   caller. Without RFE, IEc stays 0 forever after the first interrupt.
   Fix: apply RFE in psx_check_interrupts if IEc is still 0 after the
   handler returns.

2. GPR save/restore around handler dispatch: The handler's jmpbuf exit
   restores callee-saved registers from the kernel jmpbuf (intended for
   a non-local jump to WaitEvent's caller). In our model this corrupts
   the interrupted code's registers. Fix: save all GPRs before handler
   dispatch and restore them after, matching real hardware where the
   interrupted code's registers are preserved via TCB save/restore.

3. VBlank tick gated on !in_exception: The handler runs thousands of
   block leaders, each calling psx_check_interrupts. Without gating,
   dispatch_count advances inside the handler, firing new VBlanks that
   stack up and starve the main code. Fix: only increment dispatch_count
   and fire VBlank/timer ticks when not in exception handling.

4. DMA IRQ edge-triggered: update_master_irq() was level-triggered,
   re-asserting i_stat bit 3 on every call while master_flag=1. Combined
   with no BIOS callback to acknowledge DMA IRQs, this caused an
   interrupt storm. Fix: edge-detect master_flag 0->1 transition, and
   suppress DMA completion IRQs entirely since transfers are synchronous.

Also adds GPU debug diagnostics: GP0 command counters (nop/fill/draw/
env/copy), draw area/offset in gpu_state, vram_peek debug command.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 20:29:03 -07:00