Commit Graph

550 Commits

Author SHA1 Message Date
Matthew Stanley a41ec245d5 runtime: harden overlay candidate capacity 2026-07-19 21:34:53 -07:00
Matthew Stanley ffda40934b runtime: preserve causality at device deadlines 2026-07-19 13:40:25 -07:00
Matthew Stanley d73dc5f36e runtime: add transactional overlay differential replay 2026-07-19 13:40:03 -07:00
Matthew Stanley 91c9aea91f aot: make discovery and shard publication fail closed 2026-07-18 14:08:45 -07:00
Matthew Stanley 8f90df9b43 aot: preload exact-hash BIOS resident shards 2026-07-18 05:31:03 -07:00
Matthew Stanley 65d89a06d7 runtime: compact persisted capture addenda 2026-07-18 02:56:53 -07:00
Matthew Stanley a544809edf aot: persist overlay capture history atomically 2026-07-17 23:56:58 -07:00
Matthew Stanley 855f253dec overlay: ABI v14 gte_precision_store_word shim + splitgen gating; AOT spike
Two provably-correct framework fixes (independent of the AOT work) plus the
play-free overlay-extraction spike tooling and design doc.

Framework fixes (accurate, safe, complete):
- ABI v14: add gte_precision_store_word to OverlayCallbacks + preamble shim +
  runtime population. The emitter emits a direct call for every swc2 (GTE
  store-word); it is stateful runtime code (gte.cpp) so overlay DLLs must
  forward or fail to LINK (undefined reference). Play-captured shards rarely
  compiled a swc2; fuller static coverage surfaced the gap. Same pattern as
  the v13 ws_player_x_bound / v10 gte_read_ctrl shims.
- Gate splitgen OFF in overlay mode (main_psx.cpp): the current recompiler's
  unconditional split-TU output deletes <stem>_full.c and emits only shards,
  which broke ALL overlay compilation (compile_overlays.py reads _full.c).
  Overlays are single small TUs with no parallel-compile benefit; emit the
  monolith. Restores overlay compile on the current tree.

AOT spike (docs/AOT_OVERLAY_PLAN.md + tools/aot_overlay_spike/, WIP):
- Play-free static overlay extraction from the disc image. Validated:
  Tomba 1 reproduces 90% of played functions + ~1964 unplayed, live-verified
  in-game (Dwarf Village runs native, zero runtime compile). Tomba 2 yields
  661 functions byte-identical to the shipped/played vault (provably real),
  all from the self-describing MAIN.EXE producer; the header-table BIN
  producer needs loader-table RE (base recovery unreliable). Generality is
  producer-dependent. Spike scripts are Tomba-specific proofs of concept
  with hardcoded paths, not a finished tool.
- Correctness is guaranteed by the existing per-function code_crc dispatch
  guard: a mis-positioned shard fails audit at compile or never fires at
  runtime -> coverage loss, never wrong execution. Autocompile self-heals gaps.

CROSS-CUTTING: the ABI v14 change is part of the overlay codegen-hash source
set, so it ROLLS the cg tag (1f2ad026 -> e8484213). On master + a fw bump,
every title's overlay cache invalidates and needs regen+reshard. Branch only;
NOT pushed; other games' caches untouched. Needs user validation before merge.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 18:48:30 -07:00
Matthew Stanley 41370a64e4 recompiler: split SCUS_*_full.c into parallel-compilable shards
Emit a shared <stem>_decls.h (runtime extern prologue, static-inline
unaligned helpers, all func + alias-body forward decls) and distribute
function bodies across N ~40k-line <stem>_full_NN.c shards instead of one
monolithic <stem>_full.c. Overlapping-alias host bodies become externally
linked so shard bucketing has no atomicity constraint. runtime.cmake's
GAME_GENERATED_FULL_C is now multi-value (single path still works, so
other games are unaffected until they regen + glob).

Tomba: SCUS_942.36_full.c 41MB single TU -> 36 shards; compile (-O3)
4m35s -> 51s (-j16, ~5.4x). Generated function bytes verified byte-identical
(6245/6245 functions).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 11:54:11 -07:00
NyperYuhgard adba58b6cf REINSERT CD PANIC BUTTON 2026-07-17 03:54:27 -05:00
Matthew Stanley d2006e02a3 recomp-ui launcher: generalize the RECOMP_LAUNCHER seam for all titles
Replace the Ape Escape literals in the recomp-ui launcher block with
config-driven values so every PSX title can consume the shared seam:
- gi.name/gi.region <- game.toml [game] name + new optional region key,
  falling back to serial-prefix derivation (SCUS/SLUS/LSP -> USA,
  SCES/SLES -> Europe, SCPS/SLPS/SLPM -> Japan; unknown -> no badge)
- gi.num_players <- new optional [game] players key (default 1)
- gi.widescreen_supported <- ws_offered (same source as the RmlUi path)
- Localization parity: language_labels/num_languages from
  [runtime].languages, language_index matched from the resolved language,
  and the chosen language written back to settings on Launch (mirrors
  launcher.cpp's bounds-checked write-back)

config_loader: GameConfig gains region (string) + players (int, default 1),
parsed from [game]; existing configs without the keys are unchanged
(recompiler_patch_test 11/11, defaults probe verified against Ape's toml).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 19:27:22 -07:00
Matthew Stanley a18f911f8b apeescape/recomp-ui: real disc-verify + memcard-inspect host callbacks (identify_disc/memcard_summary_path); seed memcard slots + enable flags 2026-07-16 16:06:08 -07:00
Matthew Stanley edb003a4cc recomp-ui launcher: wire deep PSX settings surface via launcher_profile
Replace manual gi identity/caps setup with launcher_profile_apply("psx",
&gi), which bundles theme/platform/rom_noun/pad-mode caps + all has_*
deep-settings flags as one unit. Ape Escape now overrides only what the
profile can't know (name, region, pad-mode lock state, aspect mask,
disc-verify off).

Map PSXRecompV4::UserSettings <-> RecompLauncherCSettings both ways for
the deep fields the profile now exposes: window_width, renderer,
supersampling, antialiasing, texture_filter, screen_kind,
frame_interpolation(+fps), spu_hq, auto_skip_fmv, turbo_loads, and
bios_path (string, snprintf-guarded). Fix the pre-existing
texture_filter write-back, which read the legacy ls.linear_filter bool
even though has_texture_filter=1 makes the launcher edit ls.texture_filter
directly — it now reads the right field.

Verified via build-recompui + LNG_SCRIPT screenshots: Settings now shows
the full PSX surface (Window size/Renderer/Supersampling/Aspect/Texture
filtering/Antialiasing/Screen model/Frame interpolation/Skip FMVs/Turbo
loads/Fullscreen, SPU high-quality/Analog deadzone, and a SYSTEM/BIOS
row with Browse), not the old pad-mode+aspect-only surface.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:37:31 -07:00
Matthew Stanley 53fee8fbd6 recomp-ui launcher: wire pad-mode + aspect-ratio capabilities
Extends the RECOMP_LAUNCHER block in runtime/src/main.cpp to pass the
new RecompLauncherCSettings.pad_mode[2]/aspect_index and
RecompLauncherCGameInfo.pad_mode_supported/pad_mode_selectable/
allow_hybrid/locked_pad_mode/lock_device/aspect_mask fields, sourced
from the same GameConfig-derived locals (ctrl_lock_mode,
ctrl_allow_hybrid, ctrl_lock_device, p1_mode, ws_offered,
ws_ultrawide_offered) the existing RmlUi launcher path already uses.

- ls.pad_mode[0/1] seeded from seed.p1_mode/p2_mode; ls.aspect_index
  derived from seed.aspect_num/aspect_den (4:3/16:9/21:9).
- gi.pad_mode_supported = 1 (PSX always has pad modes);
  gi.pad_mode_selectable = !ctrl_lock_mode; gi.allow_hybrid =
  ctrl_allow_hybrid; gi.locked_pad_mode = p1_mode; gi.lock_device =
  ctrl_lock_device; gi.aspect_mask = 0x1 | (ws_offered<<1) |
  (ws_ultrawide_offered<<2).
- On LAUNCH, ls.pad_mode[]/aspect_index are copied back into
  seed.p1_mode/p2_mode/aspect_num/aspect_den so the launcher's choice
  persists to settings.toml exactly like the RmlUi path.

Verified against the real Ape Escape game.toml: aspect_mask=0x7
(4:3+16:9+21:9, offer_ultrawide=true) and pad_mode=[1,1] (analog,
matching default_mode="analog") both flow through correctly. The pad-
mode selector itself renders hidden/locked to Analog in the built
launcher, because Ape Escape's [controller] block sets lock_mode =
true (intentional: it's a dual-analog-only title) -- gi.pad_mode_selectable
correctly evaluates to 0 for this game, same as the RmlUi path's
ginfo.lock_mode already did.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:25:25 -07:00
Matthew Stanley 97c3506467 psxrecomp: alternate recomp-ui (Dear ImGui) launcher path behind RECOMP_LAUNCHER
When built with the recomp-ui submodule (RECOMP_LAUNCHER defined), run the shared
recomp_launcher_run_window() instead of the RmlUi psx_launcher::run(); RmlUi stays
the default when the define is absent. Maps UserSettings <-> RecompLauncherCSettings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 10:23:03 -07:00
Matthew Stanley 5b7e69b441 Remove the sljit Tier-2 in-process JIT backend
The tier mis-compiled and has been hard-gated off since 2026-06-25; overlay
gaps fall to gcc/tcc shards and the dirty-RAM interpreter, unchanged.

Re-do on master of the removal validated on the stale branch (6da8c02),
reconciled with everything master grew since the fork:

- Delete overlay_sljit.{c,h}, overlay_compile_worker.{c,h}, lib/sljit,
  runtime/tests/sljit_*.c, and the runtime.cmake sources/include-dirs.
- Strip the sljit provider/backend from code_provider.{c,h},
  overlay_backend.{c,h} ("sljit" in overlay_backend/PSX_OVERLAY_BACKEND now
  degrades to auto so stale configs still boot), main.cpp, debug_server.c
  (sljit_status/sljit_async/sljit_try TCP commands), overlay_loader.{c,h}
  (live policy, JIT-on-miss, persisted-shard cache, async worker glue,
  psx_sljit_call/cop2/memx host helpers — reachable only via the removed
  cpu->sljit_helpers table), and cpu_state.h (SLJIT_HLP_* enum + the
  sljit_helpers[] member; CPUState layout change reshards via the cg tag).
- Master-only entanglement resolved before deletion: 28165d6's Einhander WS
  player-X bound emit existed in three paths (gcc code_generator, sljit,
  dirty_ram_interp). The gcc shard link contract now forwards
  psx_ws_player_x_bound (ABI v13, previous commit), so deleting the sljit
  emit path loses no widescreen behavior; ffc6688's game-dispatch block
  inside the dead psx_sljit_call helper goes with it.
- Reword comments that described sljit as a live backend (gpu.{c,h},
  ws_*_detect.h, cosim_state.c, dirty_ram_interp.c, autocompile.h,
  boot_state.h, config_loader.h, compile_overlays.py, and the CPS marker
  comments the recompiler emits).

recompiler psxrecomp-game builds clean; game runtimes rebuilt + boot-verified
separately.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:22:38 -07:00
Matthew Stanley 4aeb21229d Overlay ABI v13: forward psx_ws_player_x_bound into overlay DLLs
28165d6 (Einhander native-wide player bounds) rewrites configured
[widescreen] signed_x_bound LUI sites into psx_ws_player_x_bound(vanilla)
calls in code_generator.cpp — and that site loop runs in overlay_mode too, so
the call lands in overlay-resident code. But the shard link contract never
forwarded the symbol: any shard containing a bound site fails to LINK
(undefined psx_ws_player_x_bound) and that variant runs interpreted forever —
the same silent class as v10 gte_read_ctrl and v12 psx_rfe_mark_escape (now
loud under the shard observability suite, but still a coverage hole).

The clamp computes against the host's live widescreen state (gpu.c), so a
local copy can't work: add the ws_player_x_bound callback (appended last),
the preamble forwarder (identity fallback => correct 4:3 on a host that
predates it), and the loader init wiring. Bump the ABI to 13 so stale DLL
mixes are rejected and regenerate.

This also unblocks removing the sljit tier: sljit's emit_ws_player_x_bound
was the only other native path carrying the clamp; with the gcc shard path
forwarding it (and dirty_ram_interp already handling the site), the feature
no longer depends on sljit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:14:15 -07:00
Matthew Stanley 29d6acfdcb overlay_loader: guard the index-traversal loops themselves on s_active
Completes 5b8098a (fail-closed lifecycle guards on the dispatch/is_candidate/
call_native entry points) at the root: overlay_find_by_range() and
lazy_has_exact_entry() are the loops that actually spin when the loader is
inactive — s_range_page_head[]/s_lazy_entry_head[] get their -1 empty
sentinels only from overlay_loader_init(), which runs solely under
overlay_cache=true (main.cpp). With overlay off they stay zero-initialized
(0 == a valid index), so any unguarded caller traverses a garbage index and
never terminates. That wedged every overlay-off + CPS game at boot before any
game code ran (found via Ape Escape, the only overlay-off title).

All present callers are already guarded; putting the guards inside the
traversal functions makes them safe by construction for any future caller.
Also records the CPS-wedge root cause on the dispatch guard.

Re-land of the overlay-off boot-wedge fix from 6da8c02 (stale branch), reduced
to the parts master's independent 5b8098a port did not already cover.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:12:25 -07:00
Matthew Stanley 8f654965b5 Overlay: loud shard-compile failures, --check preflight, compile-surface cg tag
Re-land of the shard-observability suite from 6da8c02 (stale branch), merged
against current master (keeps master's overlay_ext() platform suffixes,
recompiler_patch hash sources, and the unconditional v12 rfe forwarder).

- compile_overlays.py: ShardStats tallies every shard outcome — per-shard
  "SHARD FAIL [class]" lines, a SHARD BUILD SUMMARY, a machine-readable
  "PSX_SHARD_RESULT ok=N failed=M skipped=K" line, and a non-zero exit when
  any shard that should have built failed (previously a run that built zero
  shards exited 0, indistinguishable from a clean run).
- New --check preflight: build every shard into a throwaway dir and report
  pass/fail — answers "would this game's shards compile against the current
  recompiler + headers?" without a runtime.
- Retain audit-failed interior-fragment C (<phys>_<interior>_fragment_FAILED.c)
  for triage, plus a persistent doomed-interior memo (interior_fail_memo.txt)
  keyed (phys,interior,region_crc) so autocompile stops re-walking
  data-as-code fragments every cycle (~90x off the V8 fragment pass).
- Extract DISPATCH_PREAMBLE to runtime/include/overlay_dispatch_preamble.c.inc
  (single source of truth for the shard link contract, loaded by
  load_dispatch_preamble(); missing file is a hard error).
- codegen_hash_sources.cmake: fold the shard COMPILE surface (overlay_api.h,
  cpu_state.h, the .inc) into the cg tag so header/ABI/link-contract drift
  reshards same-tree instead of silently breaking every new shard compile.
- autocompile.c: parse PSX_SHARD_RESULT from the child-output tail, expose
  shard_ok/shard_fail/shard_skipped/shard_fail_total over autocompile_status;
  ALWAYS rescan on completion so shards that did build load even when the
  run also reported failures.

Live proof on the stale branch: Tomba's first autocompile surfaced 9 shard
link failures (undefined psx_rfe_mark_escape — since fixed by v12) and V8
surfaced 91 benign data-as-code fragment failures, all previously silent.

Codegen hash changes => every title reshards once on next build (expected;
loader rejects/regenerates stale shards).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:10:47 -07:00
Matthew Stanley ffc6688e75 runtime: support older generated game dispatchers 2026-07-14 23:58:21 -07:00
Matthew Stanley 411532bd87 Merge remote-tracking branch 'origin/master' into spike/load-time-zero 2026-07-14 23:09:27 -07:00
Matthew Stanley 6b069bedb8 feat: park duplicate-frame presentation smoothing
Adapted from https://github.com/mstan/psxrecomp/commit/ec889d6e5956fc4f34acfee41d87f30b24123b7f

Co-authored-by: Kareem Olim <kareemolim@gmail.com>
2026-07-14 23:07:14 -07:00
Matthew Stanley 2ceaf5abee feat: park projection and perspective correction
Adapted from https://github.com/mstan/psxrecomp/commit/ec889d6e5956fc4f34acfee41d87f30b24123b7f

Co-authored-by: Kareem Olim <kareemolim@gmail.com>
2026-07-14 23:06:38 -07:00
douglasjv 28165d6421 Expand Einhander player bounds for native widescreen 2026-07-14 23:06:05 -07:00
Matthew Stanley d7284bc4d4 build: declare GL wide-fast control 2026-07-14 23:04:55 -07:00
douglasjv 9a8cdb6772 Add typed native-wide textured edge expansion 2026-07-14 23:04:55 -07:00
Matthew Stanley 44b895e331 Merge remote-tracking branch 'origin/master' into spike/load-time-zero 2026-07-14 22:48:36 -07:00
Matthew Stanley 64b084e2a7 load: add opt-in event horizon, warm routes, and audio sink 2026-07-14 22:44:31 -07:00
Matthew Stanley 80c55b2dfa fix: preserve parameterless Play on data tracks 2026-07-14 22:39:46 -07:00
Matthew Stanley 0e5c38d558 feat: add generic CD-DA playback and CUE pregaps
Adapted from https://github.com/mstan/psxrecomp/commit/0e9df70ca2da6ec67c8e7a1f3e5aaa025fddc369

Co-authored-by: Kareem Olim <kareemolim@gmail.com>
2026-07-14 20:03:02 -07:00
Matthew Stanley 7ae052534a spu: add hardware Gaussian interpolation
Port the reusable Gaussian interpolation slice from PR #16 while keeping its reverb engine on a separate branch.

Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:56:51 -07:00
Matthew Stanley 19e526d57d gpu: reject oversized hardware primitives
Apply the PS1 1023x511 size rule to every polygon triangle, line, and polyline continuation before widescreen transforms while preserving textured-command state latching.

Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:35:07 -07:00
Matthew Stanley 928085d5fb gpu: use exclusive PS1 software-raster edges
Adapt PR #14's biased 32.32 triangle edge DDA and half-open bottom/right coverage across the software raster paths, with a focused pure edge-math regression test.

Source: https://github.com/mstan/psxrecomp/pull/14

Source-commit: https://github.com/mstan/psxrecomp/commit/91a654f61dff18806f3eea43f72a30cb34430695

Co-authored-by: Kareem Olim <kareemolim@gmail.com>
2026-07-14 18:34:32 -07:00
Matthew Stanley 35684c5385 gpu: recognize shaded-polyline terminators in either phase
Adapted from NyperYuhgard's PR #13.

Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
2026-07-14 18:34:14 -07:00
Matthew Stanley c2b9d467e5 runtime: discover decodable unmarked overlay code
Admit post-EXE RAM to the dirty interpreter only after a real control transfer and an existing MIPS decodability check. Keep the already-merged overlay initialization guard out of this focused change.

Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:12:08 -07:00
Codex 347b6ffb01 Experiment with CPU-copied overlay discovery
Co-authored-by: douglasjv <vanderveerdouglas@gmail.com>
2026-07-14 16:13:29 -07:00
Codex edc3fd4e30 Preserve one-frame debug input pulses
Co-authored-by: douglasjv <vanderveerdouglas@gmail.com>
2026-07-14 16:02:13 -07:00
Codex b156770bbd Configure the runtime OpenGL 3.3 core context
Co-authored-by: douglasjv <vanderveerdouglas@gmail.com>
2026-07-14 15:59:39 -07:00
Matthew Stanley e247155cd6 overlay: use platform-native shared-library suffixes
Adapted from NyperYuhgard's PR #13 POSIX overlay work.

Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
2026-07-14 15:58:34 -07:00
Matt Stanley 4e31c6b71d Merge pull request #29 from mstan/feat/debug-analog-input-douglas
debug: expose analog input and stick status
2026-07-14 15:29:47 -07:00
Matt Stanley b1759ee8e1 Merge pull request #28 from mstan/park/pr13-misaligned-dispatch-diagnostics
traps: enrich misaligned dispatch diagnostics
2026-07-14 15:29:44 -07:00
Matt Stanley 75691a4546 Merge pull request #27 from mstan/park/pr13-overlay-cache-inventory
overlay: add opt-in cache inventory telemetry
2026-07-14 15:29:40 -07:00
Matthew Stanley 12934ed2c5 data-shards spike: memoized pure-function replay (capture/verify/replay + cycle-faithful credit)
- runtime/src/data_shards.c + include: read-before-write recorder fed from
  the memory chokepoints; byte-verified replay (kernel-bless pattern);
  recorded-cycle credit in slices through psx_advance_cycles +
  psx_check_interrupts_at; purity poisons (MMIO/DMA/thread-switch/budget);
  .dss persistence under the unified cache dir; TCP data_shards cmd.
- emitter: [data_shards] funcs -> psx_datashard_enter at entry +
  psx_datashard_ret at jr-$ra sites (rolls cg-hash).
- obs: phase_hot set=static keyed on new g_psx_last_fn_entry entry stamp
  (current_func dispatch stamp survives post-IRQ resumption and pooled 55%
  of static samples on kernel 0xF40); TCP starv_ring query for the
  always-on PC-sample ring.
- docs/DATA_SHARDS.md: design, soundness model, gates, FMV exclusion.
2026-07-14 11:08:02 -07:00
Matthew Stanley 95f9a46b7d overlay ABI v12: forward psx_rfe_mark_escape into overlay DLLs
The emitter emits psx_rfe_mark_escape() at every rfe — including in
overlay-resident exception-context code — but the dispatch preamble
never provided it, so any rfe-containing overlay failed to LINK
(undefined reference) and ran interpreted forever: the gte_read_ctrl
silent-coverage-blocker class again (11 of Tomba's vault shards hit
it). It mutates shared RFE-pending escape state (interrupts.c), so the
shim forwards unconditionally through OverlayCallbacks; ABI bump to 12
rejects pre-shim caches.

Found live during LOAD_TIME_ZERO E0 bring-up: the user's first pig
load triggered autocapture and the compile died on this link error.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 10:35:39 -07:00
Matthew Stanley 7350f2413a traps: enrich misaligned dispatch diagnostics
Adapted from NyperYuhgard's PR #13.

Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
2026-07-14 10:20:08 -07:00
Matthew Stanley 43e5f286b3 overlay: add opt-in cache inventory telemetry
Adapted from NyperYuhgard's PR #13.

Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
2026-07-14 10:19:54 -07:00
Matthew Stanley 7d1fadb07c runtime: report simulated-vblank FPS telemetry
Adapted from NyperYuhgard's PR #13.

Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
2026-07-14 10:19:50 -07:00
Codex dbaebaf37a Expose analog input through debug controls
Co-authored-by: douglasjv <vanderveerdouglas@gmail.com>
2026-07-14 10:01:12 -07:00
Matthew Stanley faaacc555d fix: keep explicit BIOS precedence over stray arguments 2026-07-14 00:15:47 -07:00
Matt Stanley f7d6bf2149 Merge pull request #22 from mstan/feat/config-guarded-mips-patches-douglas
Add config-driven guarded MIPS patches
2026-07-14 00:05:13 -07:00