Extract the useful diagnostic from PR #13 into an opt-in, title-agnostic boot
write-range trace with TCP-queryable context.
Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
Two observability gaps hit while debugging the memory-card corruption
above; both are serializer-side, the data was already recorded.
crash_trace: the report carried cpu->pc but not the dirty-RAM
interpreter's unsupported-instruction block. A run that died there
showed only pc == 0, and ten separate sites set that, so the cause was
unattributable. Emit interp_unsupported{pc,insn,reason,block_entry,
entry_ra,entry_sp,insns_into_block,midblock_count}.
dirty_ram_interp log: the per-instruction ring captured v0/v1/a0-a3/
t0-t2/sp/ra but not $at or $k0/$k1 -- precisely the registers that
matter for BIOS exception-handler code, which is most of what this
interpreter runs, and the ones the cardfasttrack.s load-delay idiom
turns on.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adds PCSX-Redux's MIT-licensed OpenBIOS as a second BIOS the framework can
statically recompile, next to retail SCPH1001. Because OpenBIOS is
redistributable, a game verified against it ships its BIOS with the build —
players supply only a disc, and the launcher BIOS picker disappears.
The mechanism is general, not OpenBIOS-specific: every BIOS image gets a
bios/<STEM>.toml profile that is the single source of truth for its identity
and layout.
Recompiler
- bios/<STEM>.toml profiles: [program.image] (sha256 pin, redistributable
flag), [recompiler.address_model] (boot-time ROM->RAM copy windows,
kernel-bless window), install_slots, and [recompiler.runtime_exports]
HLE anchors (0 = feature structurally unavailable on that BIOS).
- BiosAddressModel (new): validated model built from the profile, replacing
~9 hardcoded SCPH1001 window constants that had drifted apart across the
emitter / discovery / game codegen. The emitted C normalize() derives
from the same table. from_config rejects overlapping/misaligned windows
and orderings where sequential folding != first-match. A CTest-registered
equivalence test sweeps every RAM/ROM address against verbatim copies of
the old helpers.
- Orphaned delay slots (the OpenBIOS-critical emitter fixes): jr/jalr
slots are inlined before the jump resolves — previously their side
effect was silently LOST (e.g. a case-return fragment's addiu $sp pop,
which unwound a shifted frame and walked the exception handler's IntRP
cursor into a wild dispatch). Orphaned branches resume at ds+4 on
not-taken instead of re-executing the slot (a read-modify-write slot
doubling twice broke OpenBIOS readPad). Jump targets latch pre-slot.
- MIPS-I load-delay modeling for dependent load pairs: the successor sees
the pre-load value (OpenBIOS's cardfasttrack.s relies on it on purpose —
"gotta break those bad emulators"). Unmodeled shapes warn at build time.
- Discovery hardening: branch-target dispatchability closure to fixpoint;
jump tables placed at jr+8 no longer walked as code; cross-function
continuations routed by an instruction->owner map.
- Signed MULT support (unreachable from the retail seed set; modern-GCC
OpenBIOS emits it freely), latency-modeled like MULTU.
- Seeds from ELF symbol tables + data-section code-pointer harvest
(tools/gen_bios_seeds_from_elf.py) — a source-built BIOS needs no
disassembly pass. 646 OpenBIOS seeds, incl. 5 empirical dispatch-miss
seeds.
- Stemmed outputs (<out_stem>_full.c / _dispatch.c) so two BIOSes coexist
in one out_dir. tools/regen_bios.sh is profile-driven (--config).
Runtime
- psx_bios_image: the generated dispatch now self-describes the BIOS it
was compiled from (identity: size/CRC32/SHA-256/wordsum; kernel-bless
window; HLE anchors; bundled flag). Runtime SCPH1001 hardcodes removed.
- Launch check is a hard identity gate (a mismatched image under
statically recompiled code is a guaranteed wild jump). Bundled builds
hide the BIOS picker and treat a missing/tampered bundled image as an
installation defect.
- Faithfulness fixes surfaced by OpenBIOS's tighter timing loops (all
global, argued in code comments, regression-tested against SCPH1001):
- SIO pad RX is cycle-paced like the memcard path (RX_RDY at
shift-complete, ACK +170); total ack-IRQ latency unchanged.
PSX_SIO_PAD_SYNC_RX=1 restores the legacy synchronous path for A/B.
- SPUSTAT derived from SPUCNT instead of permanently-asserted busy.
- GPUSTAT.13 (interlace field) alternates per vblank while interlaced,
pinned 0 in progressive.
- CD Init(0x0A) completes in ~3.9 ms instead of borrowing Beetle's
34 ms Reset figure (OpenBIOS's short bounded retry loop livelocked).
- Exception EPC guard accepts ROM-window block leaders, not just RAM.
- New TCP debug commands (documented in TCP_COMMANDS.md): bios_info,
s3_smear_watch, callret_watch; write-trace ring gains $s0-$s5.
bios/openbios.bin is vendored (MIT — notice in bios/OpenBIOS.LICENSE,
attribution in THIRD_PARTY_ATTRIBUTION.md, source pin + build recipe in
bios/OpenBIOS.toml). The emitter fingerprint digest is now content-only:
existing generated/*.emitter.sha will read STALE once; re-run
tools/regen_bios.sh.
Reconstruct the shareable pieces from PR #58 onto current master: add contiguous MDEC DMA input bursts, reduce per-pixel/per-byte MDEC output overhead, add sparse IDCT fast paths, and keep the MDEC activity stamp sane across rematches.
Also quiet the heavy debug trace recorders while MDEC video is active so debug builds can query state without starving FMV playback.
Regression testing was done with non-debug OpenGL builds across multiple FMV-heavy titles. Debug-tool FMV playback was also exercised with the quiet gate enabled.
Co-authored-by: Alex Vanderveen <alex@technicallycomputers.ca>
Co-authored-by: Cursor <cursoragent@cursor.com>
Landed while root-causing the Tomba 2 warm-cache boot death; each of these
was a hole that blocked attribution on the production binary:
- psx_fatal_halt: halt-and-serve is now keyed on the TCP listener being
live (debug_server_get_status) instead of the build flavor. A production
run with PSX_DEBUG_SERVER=1 + PSX_EXIT_HALT=1 now stays inspectable at
the fatal instead of exit(1)ing the evidence away.
- debug_server_get_status: was declared in debug_server.h but never
implemented; implemented (listener state, port, saved socket error).
- event_ring: EVENT_RING_ENABLED=1 unconditionally. The ring records
edges only; its production disable predated the production listener and
contradicted its own ALWAYS-ON design note.
- sp_ring (new): stack-domain (64 KB) transition ring at fntrace_record --
one entry per dispatch whose guest SP crossed a domain, i.e. the
provenance record for 'who installed this stack pointer'.
- disp_ring (new): 128-entry unconditional dispatch tail (target/ra/sp/
cycle) so the final control-flow sequence before a death is always
reconstructable post-mortem.
- overlay_loader: the native-call ring (overlay_native_ring recent[]) is
now recorded in production too -- each entry names the requested PC and
the claiming candidate CRC, which is what finally attributed the
wrong-variant native run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The debug server is compiled into every build (recorders no-op under
PSX_NO_DEBUG_TOOLS; emu-thread pump sites early-out on a null check), so
starting the listener observes the REAL production hot path instead of the
instrumented build whose shifted IRQ-delivery timing diverges from it.
Loud init banners (opt-in, listening, socket/bind failure). Also adds
PSX_EVENT_STEP_CONSERVATIVE=1 env opt-in so the conservative device-step
diagnostic is reachable without TCP. Releases set neither: no port opens.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The tier mis-compiled and has been hard-gated off since 2026-06-25; overlay
gaps fall to gcc/tcc shards and the dirty-RAM interpreter, unchanged.
Re-do on master of the removal validated on the stale branch (6da8c02),
reconciled with everything master grew since the fork:
- Delete overlay_sljit.{c,h}, overlay_compile_worker.{c,h}, lib/sljit,
runtime/tests/sljit_*.c, and the runtime.cmake sources/include-dirs.
- Strip the sljit provider/backend from code_provider.{c,h},
overlay_backend.{c,h} ("sljit" in overlay_backend/PSX_OVERLAY_BACKEND now
degrades to auto so stale configs still boot), main.cpp, debug_server.c
(sljit_status/sljit_async/sljit_try TCP commands), overlay_loader.{c,h}
(live policy, JIT-on-miss, persisted-shard cache, async worker glue,
psx_sljit_call/cop2/memx host helpers — reachable only via the removed
cpu->sljit_helpers table), and cpu_state.h (SLJIT_HLP_* enum + the
sljit_helpers[] member; CPUState layout change reshards via the cg tag).
- Master-only entanglement resolved before deletion: 28165d6's Einhander WS
player-X bound emit existed in three paths (gcc code_generator, sljit,
dirty_ram_interp). The gcc shard link contract now forwards
psx_ws_player_x_bound (ABI v13, previous commit), so deleting the sljit
emit path loses no widescreen behavior; ffc6688's game-dispatch block
inside the dead psx_sljit_call helper goes with it.
- Reword comments that described sljit as a live backend (gpu.{c,h},
ws_*_detect.h, cosim_state.c, dirty_ram_interp.c, autocompile.h,
boot_state.h, config_loader.h, compile_overlays.py, and the CPS marker
comments the recompiler emits).
recompiler psxrecomp-game builds clean; game runtimes rebuilt + boot-verified
separately.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The generated dispatcher ran kernel-window table hits (RAM [0x500,0x8500),
the BIOS's boot-time copy of ROM 0x1FC10000+) natively with NO check that
the live RAM bytes still match the ROM image the functions were compiled
from — unsound for runtime-patched kernel code (the BIOS installs pad/SIO
handlers INSIDE compiled bodies; live diff: 15 clusters, 348 bytes). It
never misfired only because entry points happened to avoid patched keys.
A static kernel hit now requires psx_kernel_bless_dispatchable(): the
emitter emits psx_bios_kernel_bodies[] (key -> full RAM extent of the code
reachable from it; continuations carry their parent's extent, 499 entries),
and the runtime lazily byte-compares each entry's body against the ROM
source, caches the verdict, and invalidates precisely on writes into the
body (store chokepoint, DMA/EXE range marks, savestate restore). Clean ->
guarded native; patched/unverifiable -> the faithful dirty-RAM interpreter,
exactly as Rule 18 prescribes. This implements the runtime half of the
relocation-manifest contract (docs/RELOCATION_MANIFEST_FORMAT.md).
Measured on Tomba (SCUS-94236): 208-214 of 219 verified functions clean
(the 5 mismatches are the genuinely patched pad-driver family, faithfully
interpreted); millions of guarded native hits per boot; title 1.00x,
village 0.92x (parity — kernel keys were already native, now they are
PROVEN native); LLE and HLE boots + gameplay input verified. Kernel-window
interp measures 1.3% of interp burden (dirty_ram_stats), so this is a
soundness fix, not a speedup; the dominant interp cost is overlay-region
coverage (cg-tag hygiene), tracked separately.
Observability: TCP kernel_bless (entries/clean/mismatch/native_hits/
verifies/invalidations), always-on. PSX_KERNEL_BLESS=0 reverts to
unguarded-table behavior for A/B.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tomba 16:9: rooms, sky falls, and task-card sequences presented stretched
because native-wide's 2D-backdrop stretch fires wholesale in scenes whose
background phase never ends. Such scenes now present native 4:3 from the
faithful canonical buffer, keyed on DEEP UNTAGGED POLYGON OVERHANG (>=24px
past the canonical window, >=4 polys, sustained 2 frames) — the only world
signal that survived adversarial scenes (shaded prims, GTE volume, any-poly
and shallow overhang all falsified by census evidence; lineage in gpu.c).
Scoped to sprite-tag titles; full_2d (MMX6) and gte_game_mode (Ape) paths
unchanged. Plus: native-wide never stretches a canonical-width game frame
(fallback pillarboxes); always-on present-classification ring (TCP
present_ring) across all backends; debug input injection drives the full
pad model (hybrid d-pad drop + stick axes); savestate TCP honesty; census
tagged column + ws_hud_mode A/B (HUD-corners deferred: ENHANCEMENTS.md W2).
USER-VALIDATED on Tomba (SCUS-94236).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Tomba nw_hud_corners experiment surfaced two blockers, both documented
in ENHANCEMENTS.md W2 with census evidence: composite dialog boxes spanning
zone boundaries tear (end caps pulled to opposite edges), and the AP counter
renders through the TAGGED sprite funnel so the untagged-only gate skips it.
Groundwork kept for the next attempt:
- WsCensusEntry gains a `tagged` column (ws_census CSV) so funnel membership
is measurable per prim.
- TCP ws_hud_mode {"tag_rects":0|1} live-A/Bs the tagged-rect gate.
Tomba's game.toml reverts nw_hud_corners to false (its own repo).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2D-only-scene classifier (fixes room/fall/title-card stretch, Tomba):
- Native-wide's 2D-backdrop stretch fires wholesale in scenes whose
background phase never ends (room interiors, sky-only falls), stretching
the whole frame. Such scenes now present native 4:3 from the faithful
canonical buffer (gpu_ws_present_native_43).
- The world signal is DEEP UNTAGGED POLYGON OVERHANG: polys whose raw SX
extent crosses >=24px past the canonical window, >=4 per frame, sustained
2+ consecutive frames. Lineage of rejected signals (each defeated by a
real scene, census-evidenced): shaded-prim presence (title-card letter
tiles are gouraud), GTE projection volume (task-jingle projects
world-scale counts; title screen idles at 1680 verts), any-poly overhang
(card letters slide in from off-screen), shallow overhang (jingle
sparkles poke <=20px). Outdoor terrain measures 55 deep-overhang
polys/frame vs 0-1 for every observed 2D scene/effect.
- Scoped to sprite-tag titles: full_2d (MMX6) and gte_game_mode (Ape)
classification is unchanged.
Native-wide present invariant:
- A game frame that cannot present wide (compositor fallback) pillarboxes
4:3 instead of stretching the canonical read across the wide window
(all backends; squash mode still stretches by design).
HUD corner re-anchoring for sprite-tag titles ([widescreen] nw_hud_corners):
- Poly/line prims never shift (they are the world / tagged billboards);
rect-family prims shift only when UNTAGGED — the proven hud_sprt_squash
discriminator — so enabling nw_hud_corners is safe without a packet
arena range.
Observability (always-on, institutional):
- present_ring: per-present classification ring (path, present width,
game_mode, native_43, wide fallback, tag age, gte_verts, ovh_prims)
for every backend; TCP "present_ring". Answers "why did this frame
stretch" after the fact.
- gpu_state ws block gains last_3d_frame, gte_verts, last_world3d_frame,
ovh_prims, last_ovh_frame; GTE vert counting is now always-on.
Input injection drives the full pad model:
- set_input/press now resolve pad type like real sampling: injected d-pad
drops a hybrid pad to digital (movement works), optional lx/ly/rx/ry
stick override (0..255), type via the coherent request channel.
Previously buttons-only: menus reacted, walking never did.
Savestate honesty:
- savestate_request_save/load return staged/refused; the TCP handler
reports ok:false instead of silently acking loads it cannot perform
(LLE host-fiber runs). Torn-restore reliability audit remains open.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1) cdrom: continuous disc clock — the read stream froze disc time while
the guest had an unacked INT, starving the XA->SPU ring ~5-6x/s
(6 Hz music dropout flutter). Replaced with the Beetle-mirrored
SetAIP/CheckAIP model: disc never pauses, data-ready INT1 pends one
deep, presented on ack. read_hold_cycles/int1_* tripwires in
cdrom_state.
2) spu: END-without-REPEAT now jumps to the repeat address AND forces
the envelope to zero (Beetle spu.cpp:333,341-352). Previously parked
one-shot SFX voices decoded past the terminator at full envelope —
X4's SFX bank parks them on +28672-DC filler with ~infinite release,
railing the mix at +32767 (38-41% samples clipped = the 'static').
User ear-validated on the MMX4 attract ice-stage demo. Gate: MMX4 0.00%
clip post-fix; MMX5 boots healthy (pend path exercised 12-13x, 0 lost);
Tomba behavior equivalent to master. Runtime-only — no regen needed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
An ADPCM block whose flags carry END (bit 0) but not REPEAT (bit 1)
must (a) jump the decode pointer to the latched repeat address and
(b) force the ADSR envelope to ZERO on entering Release — Beetle
spu.cpp:333 (CurAddr = LoopAddr, unconditional) and :341-352 ("Force
enveloping to 0 if not looping"). Our voice_next_sample did neither:
it entered Release with the envelope intact and kept decoding FORWARD
past the terminator, assuming the release ramp would mask whatever
followed in SPU RAM.
X4's SFX bank breaks that assumption three ways: its one-shot samples
terminate on an END-only block; the next block in RAM is non-silent
filler (0x77 nibbles at shift 0 = constant +28672) carrying a
self-referential LOOPSTART flag, so the walker parks there forever;
and the bank's ADSR release shift is ~infinite, so the envelope never
decays. Every finished SFX voice became a full-scale DC source. In the
X4 attract ice-stage demo (user report), a handful of ice-block-break
SFX stacked ~15 such voices and pinned the whole mix at +32767 for
~35 s — heard as static / the music "cutting out". Measured: 38-41%
of samples hard-clipped in the spu_out AND host taps during the demo.
With the fix (jump + env=0; the env-0 Release path then deactivates
the voice, matching Beetle's silent-voice behavior): 0.00% clipped
samples over the same demo window, peak 32291, zero railed polls in
150 across the full attract cycle; the ice-crack SFX bodies still
play normally.
Found via the new rail-triggered spu_voices capture + the spu_ram
peek: 15 voices sharing start=0x16AD0 all parked at cur_addr=0x17930
looping 0x17920 (flags 0x07) at env 0x7FBF in phase RELEASE, and the
block bytes 00 07 77 77 .. decoding to +28672 DC.
Debug surface added (always-on doctrine):
- spu_voices now reports live env level + ADSR phase per voice.
- new spu_ram command: {"addr","len"} -> hex peek of SPU sample RAM.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The read stream froze read_delay whenever the guest had an unacked
controller INT (and while the sector buffer was undrained). Real drives
never pause: measured on MMX4's attract/title XA music, the freeze
accumulated ~1M guest cycles/second (~3% of disc time), every XA sector
arrived 32-92 samples late, and the XA->SPU cd_ring starved ~147 samples
5-6x per second — audible as a 6 Hz crackle/dropout flutter in all
XA-streamed music (user report: MMX4 Zero ice-stage attract demo).
Faithful model, mirrored from the in-tree Beetle oracle (cdc.cpp
HandleSectorRead / SetAIP / CheckAIP / ClearAIP):
- Disc time NEVER pauses while reading; sectors are read on exact
cycle schedule. XA-ADPCM realtime audio flows to the SPU decoder
unconditionally (this alone removes the crackle).
- A data sector that comes due while the guest still has an unacked
INT overwrites the sector buffer on schedule (hardware clobbers its
FIFO the same way) and its data-ready INT1 pends ONE deep, presented
the moment the guest fully acks (Beetle CheckAIP). A newer sector
replacing an unpresented notification is counted + traced 'P'
(Beetle "Previous notification skipped").
- Drive-state changes (Read/Play/Pause/Stop/Seek paths through
start/stop_read_stream) cancel the pended notification (ClearAIP).
- The active-DMA refill path (deliver without new INT while a
multi-sector CD DMA drains) is unchanged.
Verification on MMX4 (SLUS-00561) title/attract XA:
- CD_PUSH guest-cycle spacing: exactly 1,806,336 cycles (8 sectors at
2x), min == max over 148 pushes (was 1.83-1.88M, systematically late).
- read_hold_cycles == 0 (was ~30.8M per 30 s) — kept as an always-on
regression tripwire in cdrom_state.
- int1_pended == 0 during music: X4 acks fast; the pending path only
arms for genuinely slow acks.
- spu_out/host tap rings: 6 Hz zero-gap storm (86-144 gaps/95 s of
147-265 samples) eliminated; only real content silences remain.
- cd_underflow_frames stays 0 during playback.
Always-on observability added (ring-buffer doctrine):
- XA zero-run scanner in the decode path -> AUDIO_EV_XA_ZERO events
(stage 0 = post-ADPCM, stage 1 = post-resample+volume, with LBA).
- CD_PUSH audio events now stamp the global guest-cycle clock (the
spu_out sample stamp is pump-quantized and cannot measure cadence).
- cdrom_state: read_hold_cycles/read_hold_events (must stay 0),
int1_pended / int1_lost / int1_pending_now.
- Savestate: pending_dataready fields appended to CDROM_SNAP_FIELDS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GTE honors per-instruction lm (bit 10) and sf (bit 19) in the depth-cue and
lighting family (INTPL/DPCS/DPCT/DPCL/NCDS/NCDT/CDP/...) with the faithful
hardware formula and always-on GTE observability rings (gte_ring_dump,
gte_intpl_dump, gte_frame_stats, gte_latch_dump). Fixes Crash Bash
menu-character strobe/flicker and in-game flattening (signed INTPL vertex
tweens were clamped to zero by the hardcoded lm=1).
Also: dispatch no longer shadows runtime-relocated game code in the BIOS
shell window (native-ok byte compare routes matching text to the game path);
stale GPUSTAT-poll VBlank over-delivery fix + present pacing tooling.
Cross-title validation (GTE_LM_FIX.md): Crash Bash (fix target), Ape Escape,
Tomba 2, Mega Man X6 - all rebuilt branch-flavor (regen included) and verified.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Replace the push-model SDL_QueueAudio output with the shared band-limited
polyphase resampler + P-only fill servo (recomp_audio_drc.h), fed by an SPSC
ring under SDL_LockAudioDevice and drained by a pull callback. The SPU renders
44100/60 per wall-clock frame while the host consumes on its own crystal; the
unsynchronized clocks drifted the queue to underrun (silence gaps = sustained
crackle). The bridge nudges the resample ratio <=+/-0.5% to hold the ring near
target so the queue never runs dry.
Measured on MMX6: legacy push ~1.5-2.5 underruns/s (queue draining to 0ms) ->
bridge 0 underruns, fill held ~50ms. PSXRECOMP_AUDIO_LEGACY=1 keeps the old
push path for A/B; PSXRECOMP_AUDIO_PROBE=1 prints the fill/underrun trend.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The stb launcher revamp (8b098bd, ae89a8f, 89e0e0f) uses modern GL 3.0+
without the SDL_GL_GetProcAddress loader ('Phase 2b'), so it fails to
link into game builds, and its rendered UI is not acceptable (user
review 2026-07-10). Revert master to the working RmlUi launcher — the
same revert every recent release (Ape v0.0.2, Tomba2 v0.0.2) already
shipped with. The stb work remains reachable via the original commits
if a Phase-2b GL-loader follow-up ever revives it.
(cherry picked from release/ape-v0.0.2-rmlui 929b78b)
Measurement infrastructure for the audio-quality campaign (MMX5 complaint),
ported from snesrecomp's audio_trace/oracle methodology and the
_audio_round2 tap model. No behavior change to the audio path itself.
- audio_trace.{c,h}: three always-on 95 s PCM rings — T1 spu_out (canonical
spu_render output), T2 cd_in (XA/CD-DA PCM entering the SPU CD bus),
T3 host (exact post-fade bytes handed to SDL_QueueAudio) — plus a 512k
event ring (every SPU reg write stamped with the SPU sample clock;
RENDER/PUMP_SKIP/UNDERRUN/MUTE/UNMUTE/CD_PUSH/SPU-DMA), audible-vs-
silent counters (-42 dBFS gate), queue watermarks, and a server-side
44100 Hz WAV dumper (rate exactness matters: snesrecomp da33c06).
- psx-beetle: the libretro audio callbacks stop discarding Beetle's fully-
mixed reference SPU PCM and record it into the same tap ring. Port 4380
gains audio_stats/audio_wav/audio_events with the identical wire protocol
as the runtime (rule 16 symmetric harness) — the oracle WAV capture.
- debug_server: audio_stats / audio_wav / audio_events on the runtime port.
- tools: audio_ab_diff.py + audio_spectral_ab.py (drift-tolerant offline
A/B: drift ppm, onsets, cents, timbre, click rate) and audio_analyze.py
(first-dirty-tap cross-tap decision tree) ported from snesrecomp/
_audio_round2; audio_capture_ab.py dumps both processes symmetrically.
Probes query history; nothing is armed at probe time.
The depth-cue tail (INTPL/DPCS/DPCT/DPCL/NCDS/NCDT/CDP) and the lighting
helpers (light_transform / light_color / color_output) hardcoded lm=1 on
every IR write-back, clamping all negative components to zero. Crash Bash
tweens its vertex animation through INTPL (cmd 0x0980011, lm=0): pose A in
IR1-3, pose B in the far-color registers, blend in IR0. With lm forced on,
every negative vertex component collapsed to 0 on tween frames, squashing
characters onto their anchor point. At 10fps keyframes / 30fps renders that
made the menu character strobe (2 of 3 renders flattened, so exactly one
display buffer ever held a healthy pose) and in-game characters flatten.
Beetle/hardware render the same frames correctly.
depth_cue_from_ir is now the faithful hardware formula: base = IR<<12,
step = lim(((FC<<12) - base) >> sf*12) with the forced-unsigned-off
intermediate clamp, MAC = (base + IR0*step) >> sf*12, final IR clamp with
lm from the instruction word. sf (bit 19) is honored instead of assuming 12.
The lighting helpers take lm from the instruction too (games light with
lm=1, so their behavior is unchanged).
Observability (always-on, build-dbg commands):
- GTE projection ring (gte_ring_dump): every RTPS/RTPT's V/RT/TR/H/OFX/OFY
inputs and SXY/SZ/FLAG outputs, frame-stamped, with caller ra.
- GTE INTPL ring (gte_intpl_dump): every INTPL's IR0/IR1-3/FC inputs
(snapshotted pre-op) and MAC/IR/FLAG outputs, with frame filter AND
offset paging so a whole frame is reachable.
- gte_frame_stats: per-frame nproj/nsat/nflat/nintpl/nintpl_tiny —
nintpl_tiny (all-tiny output from non-tiny input) is the collapse
signature and pinned this bug to the INTPL math in one query.
- gte_latch_dump: retained ring of saturated projections.
Verified on Crash Bash SELECT GAME TYPE: nintpl_tiny 335-352/473 -> 0-3,
vertex buffer at 0x80056AC8 no longer alternates healthy/collapsed, and a
20-shot jittered screenshot burst shows the character in every frame
(was bimodal present/absent).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- gpu_uv.h: the ONE shared PS1 uv-sampling model for GL/VK/SW (limits +
Beetle Calc_UVOffsets mirrored-2D compensation)
- fixes the MMX6 sprite-sliver class (detached 1px sprite-colored lines at
quad seams of X/Y-flipped sprites; pink line under wheel mechaniloids):
poly path AND the gpu.c axis-aligned-mirrored-quad -> rect_scaled path
- always-on display ring (display_ring_get/aux/stats): frame-exact display
+ full-VRAM capture for cross-renderer forensics
- user-validated clean on MMX6 (GL); cross-title gate: Tomba GL boot +
attract verified clean against this branch
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New always-on ring in the debug server: every vblank captures the display
area's raw 15-bit pixels AND the full 1024x512 VRAM as the ACTIVE RENDERER
sees it (GL: FBO truth via fbo_peek; SW: CPU truth), 64 frames of lookback.
Commands: display_ring_get (frame -> PNG), display_ring_aux (frame -> raw
u16 VRAM blob), display_ring_stats.
Purpose: FRAME-EXACT visual forensics. screenshot_file returns whatever is
on screen when the command lands (1-3 frames late), which cannot support
cross-renderer same-frame comparison; the ring can. Proven use (MMX6 sprite
triage): pulled the SAME deterministic frame from a GL run and a software
run, micro-cosimed the suspect sprite prim from the GP0 ring against the
same-frame captured texels/CLUT, and established GL and SW render the scene
pixel-identically with byte-identical texture content - reclassifying the
reported artifact from renderer bug to (pending Beetle oracle) game content.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Framework-level improvements distilled from an external Crash Bash fork of
psxrecomp, rebased onto current master. Two of the fork's five touched files
(code_provider.c stddef include, overlay_loader.c non-Windows atomic shim) are
already fixed upstream and were dropped; the CrashBash runtime target is
game-side and lives in the game repo, not here.
gpu.c — the core bug. gpu_read_gpustat()'s poll fallback raised IRQ_VBLANK+LCF
every 1000 GPUSTAT reads with no cycle gate. A title that busy-polls GPUSTAT for
GPU/DMA readiness (not just vsync) got ~38 extra "fake" vblanks/s — ~96/s
delivered vs the correct 60 — over-advancing the guest VSync frame counter and
jittering animation (measured on Crash Bash as character strobe). The recompiled
BIOS+game now carry per-block interrupt checks + cycle charging, so the tight
poll loops that once justified this hack already advance guest cycles and let the
one cycle-paced VBlank authority (interrupts.c) fire on schedule. The hack is now
OFF by default; PSX_POLLHACK_VBLANK=1 restores legacy for A/B. Also adds per-frame
GP0(E5) draw-offset-Y range instrumentation for double-buffer analysis.
debug_server.c — two debug commands: `vblank_rate` (cycle-paced raise/deliver
counts, poll-fallback raises, per-frame draw-offset range) and `dump_buffer`
(dumps a raw 512x240 VRAM band at a given display-Y so both double-buffer halves
can be inspected in one call).
main.cpp — two presentation improvements, both generic:
* sync-to-host-refresh: nudge the wall-clock pacer to the exact panel period
when the display is within ~2% of 60 Hz, so the pacer and SDL PRESENTVSYNC
stop fighting (a 59.94 pacer vs a 60.00 panel beats 2/3/1 = judder). ON by
default but only engages on ~60 Hz panels; other refresh rates keep 59.94.
* frame-blend masker: optional two-frame average for 30fps double-buffered
content, guarded to the plain software path. OFF by default (PSX_FRAME_BLEND=1).
Not yet compile-verified in this environment (no toolchain/ISO here); anchors,
symbol linkage (g_vblank_*/g_doff_*/g_pollhack_*, gpu_display_pixel_rgb,
png_write_rgb) and brace balance verified against master by inspection.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ape Escape memcard save/load. The deferred in-exception cooperative
thread-switch could be honored at a boundary where a candidate resume PC
was committed but the live CPUState (stack/GPRs) still described the
previous local frame, corrupting the resumed thread.
- Keep the deferral pending when g_cosim_dirty_pump_site != 0: the
dirty-RAM interpreter pump sites expose committed PCs for IRQ timing
but the matching CPUState may not be materialized yet. Honor the
switch only once execution reaches a normal interrupt poll (site 0).
- Do not defer when the interrupted EPC is in low BIOS/kernel space
(< 0x10000): that code is already scheduler code, and deferring it
re-enters the same VBlank EPC forever, starving the target thread.
- debug_server: name thread-event kinds 31/32/33 (defer / escape /
stale) for observability.
Validated: Ape Escape save+load confirmed working by user; MMX6 and
Tomba 1 regression-checked with no behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>