Commit Graph

112 Commits

Author SHA1 Message Date
Alex Vanderveen 40baa06360 Merge origin/master into integrate/game-codegen-hooks-into-rollback
Bring upstream hotfixes (DualShock rumble, load-delay, BIOS pin, mods)
into the integrate branch. Resolve SIO conflicts by keeping multitap /
PSX_MAX_PLAYERS paths and appending rumble state after snapshot meta.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 20:43:06 -04:00
Matthew Stanley 40f2fa84bd feat(input): restore DualShock rumble output 2026-08-06 22:36:15 -07:00
Matthew Stanley 577f6173b9 fix(mods): reapply executable patches after state load 2026-08-06 21:01:05 -07:00
Alex Vanderveen 94cb3807a9 Merge origin/master into integrate/game-codegen-hooks-into-rollback
Keep rollback/netplay multiplayer routing, dual-raster GL present, and TOC
fingerprints while taking master's CHD support, mod load acceleration,
adaptive widescreen, and geometry/perspective APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 22:50:38 -04:00
Alex Vanderveen 652be7ba02 rollback FMV patches and overlay 2026-08-06 00:52:14 -04:00
Matthew Stanley ab87cb8ef4 autocompile: report a degraded (interpreter-only) run on a channel that exists
A misconfigured overlay_autocompile_cmd silently degrades an entire session to
the interpreter. The diagnosis machinery for this already existed and was good
— autocompile_report_broken_once() fires after 3 consecutive failures and
explains exactly what to check — but it writes to fprintf(stdout), and the
shipped runtime links -mwindows: a GUI-subsystem binary with no console. The
warning is emitted into nothing on precisely the builds people run.

Observed cost: a fresh worktree ran 100% interpreted for a whole session
(runs=8 fails=8 shard_ok=0, dispatch_native=0) because game.toml named a
recompiler path the documented build recipe does not produce. The only symptom
was "it feels slow", and it invalidated a performance A/B before anyone thought
to query the counters by hand.

Three changes:

- Validate the command's path arguments at CONFIGURE time. The existing check
  resolves only the first token (the interpreter); it never looked at
  --recompiler, which is the argument that actually breaks — it is hardcoded
  per-title and disagrees with where the recipe builds. Paths now resolve
  against the child's working directory and are checked before any compile is
  attempted, rather than the truth emerging after three failed spawns.
  Advisory, not fatal: the runtime still runs exactly as before, just not
  silently.

- Record WHY in one string, exposed as degraded/degraded_reason in
  autocompile_status over the TCP debug server. Rule 3's answer rather than
  more printing. Keeps the FIRST cause, which is the useful one.

- Stamp it into psx_last_run_report.json. This is the part that prevents a
  repeat: a field you have to query is a field nobody queries. A degraded run
  now says so in its own artifact, so "was that measurement valid?" is
  answerable after the fact instead of having to be suspected.

test_autocompile_degraded (new, registered in CTest) builds the real failure
shape and asserts it is caught at configure time, that the reason names the
offending flag, that the first cause is retained, and that the reason is
escaped so it cannot break the JSON for every consumer.

Also fixes a pre-existing %d/LONG format mismatch on last_exit that this
change's argument shuffle surfaced; warnings on autocompile.c go 2 -> 1 (the
remaining array-bounds one in watch_thread is pre-existing and untouched).

NOT done here, deliberately: the underlying cause is that every title's
game.toml hardcodes a build-directory path (Tomba 2 names a worktree-relative
dir the recipe never creates; MMX6 hardcodes an absolute path into one
checkout). Fixing that means having CMake record the real recompiler location
and touching six title repos — its own change. This one makes the failure
impossible to miss.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:37:45 -07:00
Matthew Stanley 6e6a0b3ed8 spu: implement reverb, noise, sweeps and SPU IRQ; make CAUSE.IP2 combinational
Closes the four gaps named in issue #103 and lands the separable, verified
parts of PR #102. See docs/internal/SPU_FIDELITY_103.md for the per-piece
disposition and the oracle-verification queue.

SPU DSP (issue #103), clean-room from hardware documentation:

- Reverb: the documented 22050 Hz engine — vLIN/vRIN input, same-side and
  crossed different-side IIR reflections, 4-tap comb early echo, both
  all-pass filters, vLOUT/vROUT output, and the work-area address advance.
  Gated on SPUCNT bit 7 for WRITES only; reads, IRQ checks, address advance
  and output always run, as on hardware. Addressing is confined to
  [mBASE, 0x80000). Per-voice sends from EON, CD send from SPUCNT bits 0+2.
- Noise: 16-bit LFSR with the documented parity feedback, clocked at the
  SPUCNT bits 8-13 rate; NON voices substitute it for their ADPCM sample.
- Volume sweeps: all 24 voice L/R plus main L/R. Bit 15 selects sweep vs
  direct; sweep is a live envelope on the same rate machinery as ADSR, and a
  guest read of a sweeping register returns the live level.
- Capture buffers: CD L/R and voice 1/3 output written to SPU RAM, so a game
  that parks the IRQ address there still gets its interrupt.
- SPU IRQ (I_STAT bit 9): checked at every SPU RAM access class — FIFO, DMA
  both directions, ADPCM block fetch, capture writes, reverb work-area
  accesses — gated on SPUCNT bit 6, mirrored in SPUSTAT bit 6, acked by
  clearing SPUCNT bit 6.

The CD-only fast path in spu_render was removed rather than extended: the
SPU now has per-frame work that must run in every path, and an FMV (XA audio
with zero active voices) is exactly the CD-with-reverb case.

This is a clean-room implementation from the psx-spx/nocash register map and
documented algorithm. Beetle's source was deliberately not consulted: it is
GPL-2.0-or-later and this project is PolyForm Noncommercial. PR #16 was
parked for exactly that reason and PR #13's reverb was separately wrong (it
gated on bit 15 of dAPF1, an address offset, instead of SPUCNT bit 7). The
one place this knowingly deviates from hardware is the 22.05 -> 44.1 kHz
reconstruction filter, which the documentation does not specify; it is
isolated in a single function and flagged for oracle comparison.

CAUSE.IP2 (from PR #102):

IP2 is combinational on R3000A — it mirrors the interrupt line and falls the
instant the guest acks I_STAT or masks the source. It was being OR'd in at
delivery and never cleared, in TWO places (the compiled path and
psx_interpreter.c, the latter missed by PR #102), leaving a phantom pending
interrupt that can spin a kernel dispatcher looping on CAUSE.IP & SR.IM.
psx_irq_refresh_cause_ip2() is now the sole writer of bit 10, refreshed at
raise, I_STAT ack, I_MASK write, HLE context restore and power-on. Verified
against the Beetle oracle's irq.cpp/cpu.cpp rather than asserted, and
covered by test_cause_ip2_combinational.

Mid-dispatch audio pump (from PR #102), with a fix: routed through a gate
that mirrors sdl_audio_update's mute/sink decision. Pumping unconditionally
from the VBlank edge, as submitted, would have pushed real audio during every
turbo-load hard mute and defeated the freeze-in-place mute model.

SPU RAM DMA readback (from PR #102): DMA4 in the SPU->RAM direction wrote
literal zeros; SPU RAM is readable memory and titles carry state through it
across an Exec boundary.

Also fixes an unrelated build race found on the way: tools/embed_spirv.py
wrote its intermediate SPIR-V to <source>.spv, so the two runtime targets
that embed the same shaders raced on one path and one deleted the file the
other was reading.

Co-Authored-By: Alexandros Mandravillis <Alexbeav@live.com>
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 18:16:16 -07:00
Matthew Stanley 7f7fbc8e1a feat(mods): expose linked package attribution 2026-08-05 11:17:30 -07:00
Matthew Stanley 5abdb7d0a1 runtime: accept Steam .car disc images 2026-08-04 19:32:16 -07:00
Matthew Stanley 67757efac4 feat(runtime): add CHD discs and mod-owned loading modes 2026-08-03 22:32:17 -07:00
Matthew Stanley bc6b277c94 feat(mods): add GPU DMA enhancement memory 2026-08-03 15:55:47 -07:00
Alex Vanderveen ba276624b9 patch bad merge 2026-08-03 05:26:37 -04:00
Alex Vanderveen 804d3094c0 Merge feat/game-codegen-hooks into feat/rollback-netplay.
Keep rollback netplay/runtime authority (dual-raster, snaps, lobby) while
taking local codegen host/CLI/toolchain packaging from game-codegen-hooks.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 05:13:45 -04:00
Alex Vanderveen 9769e9fbc2 rollback patches 2026-08-02 00:08:39 -04:00
Alex Vanderveen 4ddd2d01b9 rollback patches 2026-08-01 14:13:58 -04:00
Matthew Stanley 5176e40037 build: isolate the SDL3 entry point implementation
SDL_main.h is a single-header implementation in SDL3. Include it only from the translation unit that owns main so MinGW emits one WinMain instead of one per SDL-using source.
2026-08-01 10:43:59 -07:00
Matthew Stanley c264a704ec debug: generalize Crash Bash boot write watch
Extract the useful diagnostic from PR #13 into an opt-in, title-agnostic boot
write-range trace with TCP-queryable context.

Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
2026-08-01 02:15:34 -07:00
Matthew Stanley 987c6eeced Revert "Merge pull request #87 from mstan/feat/ui-5p"
This reverts commit e01347cbca, reversing
changes made to 60cb60eee6.
2026-07-31 15:37:57 -07:00
Alex Vanderveen fe403e6ce1 rollback patches 2026-07-31 17:14:35 -04:00
Alex Vanderveen b3d99b05ff rollback patching 2026-07-30 17:24:20 -04:00
Alex Vanderveen 6c6bde94ae initial rollback patches for input handling and resim accuracy 2026-07-30 13:19:55 -04:00
Alex Vanderveen 3b88d9f9b5 rollback integrations 2 2026-07-30 01:58:30 -04:00
Alex Vanderveen 2b35b76a56 rollback engine patch 1 2026-07-29 21:44:44 -04:00
Alex Vanderveen 3da61df355 Revert "ok"
This reverts commit b836f2198c.
2026-07-29 03:18:10 -04:00
Alex Vanderveen b836f2198c ok 2026-07-29 03:15:42 -04:00
Matthew Stanley 106e31d6e9 Make SDL3 the default runtime backend 2026-07-28 09:22:28 -07:00
Matthew Stanley f8c0f3f3b0 runtime: detect dev-any controllers in Hybrid mode 2026-07-28 00:26:36 -07:00
Matthew Stanley 64097606fb runtime: fix game-owned display and controller mods 2026-07-28 00:04:20 -07:00
Matthew Stanley 5ec343ab4f fix(bios): make the boot-skip flag mean the same thing on every BIOS
`bios_hle` (default on) is the player-facing "skip the BIOS and go
straight to the game" flag, and it did nothing under the bundled
OpenBIOS: choosing OpenBIOS sat the player in the boot animation while
the identical build on retail SCPH-1001 went straight to the game.

Root cause was ordering, not policy. The tier has two axes with
different per-image requirements:

  * boot-skip     needs only `shell_entry_phys`, works under pure LLE
                  (nothing is synthesized — the shell call just returns
                  immediately), so any image exporting it can skip
  * kernel-call    needs `deliver_event_ret`, the kernel's own
                  DeliverEvent `$ra`, or a delivered callback returns to
                  the wrong PC

main.cpp correctly refused the call axis on an image without
`deliver_event_ret` by assigning `bios_hle = false` — and then derived
`boot_skip` from that already-mutated flag. OpenBIOS omits
`deliver_event_ret` (B0 semantics unvalidated) but DOES export
`shell_entry_phys`, so an available skip was cancelled by an unrelated
refusal, and one flag meant two things depending on a BIOS detail no
player can see.

Both axes are now decided by one pure, dependency-free function,
`psx_bios_hle_plan()` (runtime/src/bios_hle_plan.c): the boot decision
reads the REQUESTED `bios_hle`, each axis is gated on only the anchor it
needs, and refusals are reported at startup instead of downgrading
silently. `psx_bios_hle_configure()` clamps `boot_skip` to
`shell_entry_phys != 0` as a backstop so the banner and `hle_dump`
cannot overstate what can fire. The main.cpp local is renamed
`bios_hle_requested` and is no longer written back from the plan — the
`session_reboot` path re-enters that block, so folding a refusal into
the request would have made a netplay rematch differ from first launch.

Also in this pass:

* A BIOS profile's `[runtime]` block was parsed into
  `BiosConfig::runtime` and read by NOTHING, and bios/OpenBIOS.toml
  carried an inert `bios_hle = false` there that read as the reason HLE
  was off on OpenBIOS. It was not. `load_bios_config` now REJECTS
  `[runtime]` in a BIOS profile: a profile states facts about an image,
  never preferences.
* `psx_icache_fastpath_test` had been unbuildable ("redefinition of
  `psx_advance_cycles`" — the test's counting stub vs the header's
  `static inline`), which blocked every runtime test registered after
  it. It now builds with `PSX_OVERLAY_DLL_BUILD=1`, the seam
  psx_cycles.h already provides for a TU supplying its own advance.

Tests: new `bios_hle_plan_test` pins the matrix, including a 64-case
sweep asserting the boot decision is independent of
`deliver_event_ret` and the call decision independent of
`shell_entry_phys`. Runtime ctest 15/15, recompiler ctest 30/30.

Validated on Ape Escape (SCUS-94423) built against this framework with
both backends linked, headless, all four cases:

  OpenBIOS default   bios_boot=skip to game; route=2 fire at vec 0x30000
                     ra=0xBFC06EA8 (the continuation OpenBIOS.toml
                     documents); in-game on screen
  retail default     bios_boot=skip to game; route=2 at vec 0x30000
                     ra=0xBFC0702C; in-game on screen; differs only in
                     bios_backend=HLE (LLE fallback)
  PSX_BIOS_HLE=0     bios_boot=real intro; ring empty (no hook)
  KEEP_INTRO=1       bios_boot=real intro; ring empty

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 16:36:48 -07:00
Matthew Stanley 63d8f88dc5 runtime: group front-layer UI for widescreen 2026-07-27 15:54:23 -07:00
Matthew Stanley bb5fccea51 fix: make FPS telemetry opt-in 2026-07-27 11:44:31 -07:00
Matthew Stanley 2696c391b8 feat: add aspect-aware world participation 2026-07-27 10:48:41 -07:00
Matthew Stanley fa408aae50 Merge trusted mod plugin support 2026-07-26 21:05:03 -07:00
Matthew Stanley 99abda239f feat(mods): add pre-runtime activation plugins 2026-07-26 20:18:00 -07:00
Matthew Stanley a4afb828ac feat(mods): add trusted static vblank plugins 2026-07-26 18:59:10 -07:00
Matthew Stanley 8b77d8a730 fix: make overlay autocompile cache-safe 2026-07-26 09:39:24 -07:00
Matthew Stanley 05e569c121 runtime: add sparse guarded mod fields 2026-07-25 21:42:35 -07:00
Matthew Stanley 62a80eab30 fix(mods): fingerprint CUE data track only 2026-07-25 21:14:28 -07:00
Matthew Stanley 35c1859cf4 Handle feature prerequisites in mod packages 2026-07-25 21:14:28 -07:00
Matthew Stanley 66f2c7be9e runtime: pass active mod context to resolvers 2026-07-25 21:14:28 -07:00
Matthew Stanley ddf3ca8962 feat: add ordered mod values and MIPS pair patches 2026-07-25 21:14:28 -07:00
Matthew Stanley bd460f3ce1 fix: guard complete dynamic patch records 2026-07-25 21:14:28 -07:00
Matthew Stanley eb3b4db599 feat: add bounded integer mod patches 2026-07-25 21:14:28 -07:00
Matthew Stanley 82bb5a21af fix: compose compatible partial mod overlaps 2026-07-25 21:14:28 -07:00
Matthew Stanley 968c9c23ce feat: add feature-oriented mod resolution 2026-07-25 21:14:28 -07:00
Matthew Stanley 50d4f456bf fix: preserve independent mod toggles 2026-07-25 21:14:28 -07:00
Matthew Stanley 9ff287c1fa feat: support multi-option mod conditions 2026-07-25 21:14:28 -07:00
Matthew Stanley 162194dc9b fix: auto-disable conflicting mod packages 2026-07-25 21:14:27 -07:00
Matthew Stanley 6c1bd61a1f feat: derive modded discs from verified stock images 2026-07-25 21:14:27 -07:00
Matthew Stanley 316eaa44a7 feat: add versioned runtime mod packages 2026-07-25 21:14:27 -07:00