Reconciled with #470 (PGXP): gpu.c precise vertices take PGXP only under geometry correction and count it, then native-wide edge recovery; the PGXP triangle stat stays PGXP-only. Stubs and tests from both kept; stamps recomputed.
Master moved the textured-dot test stubs into gpu_exec_stubs.inc; the PGXP stubs move there too. pgxp_note_rect_bypass stub takes (int). Stamps recomputed.
#459's fixture predates #468; fixture_link stubs the undefined data symbol as a function, which reads non-zero and aborts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Closes#474. The win64 binary zip carries no license file; stage the notice beside tcc.exe and in licenses/, and make the zip verifier require both.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Fixes the false FMV flag after every snapshot load made before the first video (#475 cause 1); v1 payloads still load. Drops the unread host-frame stamp.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1982e7dc included recomp_net/host_relay.h unguarded, so PSX_NETPLAY=OFF builds fail to compile (optional_netplay_auth caught it).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A renderer that keeps a screen X as SX << 16 tests the right edge against
a lui-held W << 16 and the left edge with bltz on the shifted value. No
explicit [widescreen.cull] kind fits either: bltz_sites compares the whole
register with -margin, and a lui at a screen_x site was a build error.
screen_x_sites now also takes
lui rt, W -> rt = (W + margin) << 16
bltz x, outside -> taken while SX < -margin (x = SX << 16)
Both are the identity at 4:3. The helpers are defined for native code and
for overlay shards; their math is in ws_cull_edge.h. The two prototypes are
written only for a config that lists screen_x_sites, so the generated code
of every other title is unchanged.
A match started from the launcher closed the program when the start failed, with the reason on a console the player does not see. It now ends through netplay_soft_exit, keeps the sentence for the status line and goes back to the room before the scheduler runs, so the game is not booted offline. No session is open at that point, so no BYE is sent. A command-line start still exits with code 1.
A failed start printed "built without recomp-net, or bind/peer invalid" for every cause. A player whose system held the UDP port read first that the build had no netplay.
The library answers a refused bind, a listen address it cannot read and a peer address it cannot use with the same -1. main.cpp now does those steps again (it reads the listen address as the library does, looks up a name, binds without address reuse) and reports the system's answer. The sentence names a cause only when the system does: address in use, access denied (a port range Windows keeps for Hyper-V or WSL, a port below 1024 elsewhere), address not available. Any other error gets the number and the system's text. The peer address is named only when the listen address opened and the peer address cannot be read. The build is named only when it has no netplay.
The sentences are in netplay_exit_reason.c with unit cases; a source guard checks the wiring in main.cpp.
An online room this build hosts asks the lobby server for transport "host"
(match_caps.relay): the host carries the match on its own UDP port and
guests dial it; the server's relay (SFU) is the fallback when a guest's
probe fails (recomp-net-server WS_LOBBY.md "Host relay"). The mechanics are
recomp-net's recomp_net/host_relay.h, pinned here (lib/recomp-net b0751b7);
this engine's own lobby-client copy gets the same glue as rnet_lobby_client:
the cap (emitted only when asked), the launch's transport ->
PsxLobbyJoinInfo.transport_host (force_input_relay 0; the host accepts
first / hubs instead of dialling the guest's LAN address), each seat's
published path / path_fresh, host_relay_step() from psx_lobby_pump, and
unmap on leave / disconnect.
psx_netplay: transport_host takes the LAN / hub path instead of the "MotK
online needs the SFU" rule. main.cpp: relay_host_get/set + relay_status
for recomp-ui (Network Settings / MATCH SETTINGS / ROOM "Match Relay"),
transport_host on the launch and into PsxNetplayConfig, and the
host==guest-advertise SFU inference skipped on a host launch; all under
RECOMP_LAUNCHER_HAS_HOST_RELAY so older recomp-ui pins still build.
Compile-checked against workspace recomp-ui 58604b0 (MOTK scratch
configure: full build and link).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>