Commit Graph

5 Commits

Author SHA1 Message Date
yacineolivier-maker f7fed074f1 HD textures: filtered sampling, a cache sized for a whole pack, indexed keys
- Filtered replacement sampling: with any texture filter but nearest, the
  replacement is sampled through its mip chain (textureGrad), the footprint
  clamped to the primitive's own UV bounds so atlas neighbours cannot bleed
  in. Texture windows (repeat) and UVs outside the page keep hd_texel.
- Edge clamp: an out-of-bounds sample clamped to the primitive's UV bounds
  takes the edge's sub-texel position too (keeping the outside fraction read
  a 1 px sliver of the next glyph at sprite borders).
- GL cache: 4096 slots and a PSX_HD_GL_CACHE_MIB budget (default 2048 MiB)
  with a direct-mapped hint table; a 4x pack of one race scene is several
  hundred textures, and the old 256 slot / 128 MiB cache re-uploaded and
  re-mipped them every frame.
- Invalidation: duck_texture_pack_invalidate returns early when a native
  write touches no residency or cache entry (almost every draw under HD
  authority lands on the frame buffer), and retire_unused walks the
  residency lists once instead of once per source.
- Indexed replacements: a TTTTTTTT-index.png key resolves through the palette
  in use at draw time, for packs whose textures are shared by several CLUTs.
- Debug: TCP {"cmd":"hd_uploads","x":..,"y":..} lists the texture uploads
  covering a VRAM point (pack authoring).

Measured with a full HD HUD and course pack for R4: steady 60 fps in races
where the old cache dropped to the high 20s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rkyma8rbyPiccs9n2bkyG6
2026-10-24 12:30:30 -07:00
Shokunin 08cf54a99a HD residency: bind the sidecar to the pack; bound the restage re-hash
- The .hdres sidecar (version 2) carries the pack's identity, a hash of its
  sorted replacement keys (hd_texture_pack_identity); a load with another
  pack is refused, as the docs say.
- The learned upload rectangles are bounded by area as well as count: a
  restage (load, rewind) re-hashes at most one VRAM's worth of words.
- gl_hd_texture_pack_test: residency is refused with a different pack;
  before the load a textured draw shows native artwork, after it the same
  draw shows the HD replacement and counts as an applied draw.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:51:31 -07:00
Shokunin 6799806481 HD texture packs: re-admit learned uploads after a VRAM restage
Rewind and in-session savestate loads have no sidecar. Each Beetle-keyed
upload rectangle seen in the session is remembered (at most 256); after a
restage it becomes resident again only if the restored words still hash to
a replacement key, so the HUD keeps its replacement across loads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:48:04 -07:00
Codex 4af774e913 style: normalize HD texture source endings 2026-08-25 01:50:55 -07:00
Codex 98aaea953b runtime: add external HD texture pack core 2026-08-25 01:50:23 -07:00