Commit Graph

171 Commits

Author SHA1 Message Date
Alex Vanderveen 9dad1b7ee2 Merge upstream master into feat/rbengine-bak (PR #175)
Conflict: recompiler/src/pgxp_hook_emitter.cpp, 13 hunks.

Both sides independently fixed the same defect — a PGXP hook appended on
the same line as a trailing `#endif` is swallowed by the preprocessor as
extra tokens and silently discarded, so the MULT/DIV/MFLO/MFHI hooks
never ran.

Took upstream's resolution:

  - Local fix hard-coded a trailing-"#endif" test at function entry and
    spliced "\n{}\n" around the emission.
  - Upstream factors the test into
    emission_ends_on_preprocessor_directive(), which scans the last line
    properly (leading whitespace, any directive, not just #endif) and is
    EXPORTED. code_generator.cpp:1709 and strict_translator.cpp — both
    arriving in this same merge — call it to guard their own same-line
    appenders, so the local version would have left those two callers
    with an undefined symbol.

The local side also newline-guarded the START of the emission. Dropping
that is safe: every block-cycles emission literal already begins with
'\n' (gte_stall, gte_read, the muldiv set/stall blocks), so a directive
never lands mid-line there.

Verified: recompiler builds; emitter_directive_line_test and
lwlr_load_delay_forward pass; generated code for mult/mflo puts
PGXP_MULDIV, PGXP_ALU and the trailing disassembly comment each on their
own line after #endif; the PR #172 deferred-load/PGXP scoping fix still
holds; spu.c compiles against this game's build and test_spu_pitch_zero
passes all 14 assertions.

Pre-existing on this branch, unrelated to the merge: 7 ctest failures
(dirty_text_admission_guards, aot_overlay_discovery,
mod_owned_display_controls, launcher_vulkan_option,
mod_load_acceleration, overlay_decodable_fallback, vk_present_wait_stage)
— all inspect files this merge does not touch.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 03:18:57 -04:00
Alex Vanderveen 3447d02f80 Merge upstream master into feat/rbengine-bak (PR #172)
Conflict: recompiler/src/code_generator.cpp, deferred-load emitter.

Both sides fixed the same bug — the psx_ldd_<addr> temp going out of
scope when PGXP wraps the load in its own `{ ... }` block. Took the
upstream resolution, which is a superset:

  - Local backport hoisted the declaration to function scope.
  - Upstream declares it at the top of the pair block instead (same
    scope fix, tighter), AND repoints the PGXP_LOAD hook's value
    argument at the temp. The local version left the hook reading
    cpu->gpr[N], which still holds the pre-load value because the
    writeback is deferred — so PGXP recorded a stale word.

Upstream's LWL/LWR forwarding (set_lwlr_merge_forward and the
full-function emitter's ldd_lwlr_forward set) auto-merged and is kept.

Verified: recompiler builds; test_lwlr_load_delay_forward.py and
test_dirty_text_continuation_guards.py pass; emitted code for a
dependent load pair declares the temp once inside the pair block, has
PGXP_LOAD read the temp, and keeps the writeback in scope. The six
runtime files touched by both sides compile clean against this game's
generated sources.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-21 21:08:20 -04:00
Henrique Guedes aebb11b3d8 build: link iphlpapi into Windows runtime targets
main.cpp includes iphlpapi.h and calls GetAdaptersAddresses for the
launcher's netplay local-address discovery, but no CMake file links the
library. MinGW builds link regardless; MSVC does not link iphlpapi
implicitly, so every MSVC runtime build fails at link with an
unresolved GetAdaptersAddresses.
2026-08-21 21:39:12 -03:00
Alexandros Mandravillis 73eb746479 fix(runtime): validate full AOT entry before straight-line handoff
The dirty-RAM interpreter reused a suffix-aware validity check when resuming generated code after a patched call site. If an entry prologue had been overwritten but its resume suffix still matched, execution could enter stale AOT code and fall through to another generated piece without redispatch.

Emit a whole-entry predicate for straight-line handoffs, retain suffix checks for explicit guest transfers, and fail closed for older generated dispatchers until regeneration.

Validated with the MGS PAL 6,875-frame route, manual codec-to-heliport gameplay, focused continuation-guard tests, and a current-upstream recompiler build.
2026-08-20 14:51:26 +03:00
Alex Vanderveen 3cb2a60dc3 bump 2026-08-19 22:50:13 -04:00
Alex Vanderveen b7f3642725 psx-dual-link wipeout support 2026-08-19 09:12:06 -04:00
Alex Vanderveen 355605ffc0 psx_link 'shm': two-process serial link — full-speed link play
Each console is a complete single-console runtime in its own process (own
core, own window, own pad); the SIO1 cable is a pair of SPSC rings in a
shared-memory segment, paced by the bounded-skew barrier the fiber dual
mode validated. In-process dual halves the frame rate by construction; the
threads-in-one-process alternative needs ~590 device statics and 66 config
setters made per-machine. Two processes get each console a core for free
and upgrade to two PCs later by swapping the transport.

Design points (psx_link_shm.h):
- LINK-TIME: processes boot at different wall times, so due-cycles run on
  local-cycles-minus-epoch, epoch latched when the pair forms.
- Ops stay pure (psx_link.h determinism contract); wall clock only in the
  barrier poll (peer-death detection -> unplugged-cable semantics).
- Lookahead defaults to ~one PAL frame: below that, each side's ordinary
  pacer idle (clock frozen up to 8 ms/frame) stalls the peer -- measured
  0.57x at a quarter frame, 0.30x at the fiber-tuned 8192. Pair speed is
  min(A,B) by design; menus/races pair at 1.0x, phase-shifted intro FMV
  dips compound and that is correct lockstep behaviour.
- PSX_SIO1_BACKEND=shm PSX_LINK_SHM_ROLE=a|b selects; PSX_LINK_SHM_NAME,
  _LOOKAHEAD, _LATENCY tune. [runtime.link] backend="shm" also accepted.
- Savestate during link play serializes an empty wire (in-flight chars
  lost; handshakes retransmit). Cross-process co-checkpointing is future
  work.

Verified: two instances pair, exchange lines state, hold skew within the
bound, and run at min-of-pair speed with ~3s total barrier wait per 45s of
phase-shifted intro FMV; two UNLINKED instances hold 1.00x simultaneously
(16-core host), isolating all coupling cost to lockstep semantics.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-18 20:19:33 -04:00
Alex Vanderveen 4982e44421 Skip FMVs: settings-owned, offered in recomp-ui/retcomm-launcher
skip_fmv_offered flips to true: [video] auto_skip_fmv in settings.toml now
actually drives g_auto_skip_fmv (the clamp that zeroed it is retained only
for a future offered=false profile). recomp-ui's Skip FMVs row and
retcomm-launcher's checkbox already read/write the key end to end — the
runtime was the only link refusing the value.

The builtin psx.skip_fmv activation-plugin mod (and its
psx.enhancement.skip-fmv package) is removed: one feature, one control. A
state.toml still naming the package resolves it as unknown and is skipped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-18 18:51:41 -04:00
Alex Vanderveen 85d167d559 Merge PR6 psxrecomp head (e27eac7) into feat/rbengine
Conflict resolutions:
- boot_state.h: section-tag collision at 0x11 — master shipped BS_SEC_SIO1
  there (all v5 states + dual-console switch blobs), so the branch's
  BS_SEC_TEXPACK/BS_SEC_MODSET renumber to 0x12/0x13. PR-branch dev states
  are the only casualty.
- boot_state.c: adopt the branch's backpatched true section count (placeholder
  + write_section_raw counter), which subsumes master's constant-minus-
  exclusions arithmetic; keep master's section-exclude guards on CPU/RAM
  writes and the branch's MODSET-first mod-plan guard.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-18 17:33:50 -04:00
tetrisgm 1469550ce5 Two root causes: preserve mod state across rebuilds; never save a fabricated PC
STAGING (runtime.cmake): the framework catalog staging ran rm -rf on the whole
build-dir mods/ tree before recopying. But both catalogs own only a packages/
subtree -- mods/state.toml is USER STATE written at runtime, recording which
mods are enabled with which options. Every rebuild therefore silently disabled
every mod: 8 MB, widescreen, framerate reverting off again and again, which
presented as "the mods regressed" (aspect ratios stopped working, the game
fail-fasted on 0xB0 without its 8 MB). Scope the clear to mods/packages; the
deleted-mods-don't-survive guarantee is intact because that is all the catalogs
ship.

SAVESTATE (savestate.c): a save polled with resume_pc hint 0 substituted a
candidate from a chain ending in sticky-BB latches and $ra -- values that pass
the sanity check while being the wrong place to resume. The first save of a
session (hint not yet published) wrote such a state; it loaded, ran minutes off
the rails, and died at PC=0. Poison that looks valid at save time. hint==0 now
routes into the existing defer machinery: the save completes at the next poll
with a published block-leader PC, or fails loudly after the timeout. Verified:
first save of a fresh session now records pc=0x8015FAEC, no fallback line.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-17 23:26:39 -07:00
Alex Vanderveen db5f401af3 chore: sync 2026-08-17 23:03:33 -04:00
tetrisgm 1e525bd180 mods: add Skip FMVs -- the capability existed with no way to reach it
auto_skip_fmv has been in the runtime for a long time, but the config key is
deliberately inert on PSX: main.cpp holds skip_fmv_offered at constexpr false
and clears g_auto_skip_fmv immediately after config resolution, logging "Skip
FMVs is mod-owned on PSX; ignoring the legacy Settings value". That design is
right -- it is a per-user choice with a real behavioural effect, so it belongs
in the mod plan where it can be toggled and recorded, not in a config a game
ships. What was missing was the mod, so the feature was unreachable.

Adds the package and the activation plugin, modelled on psx.enhancement.pgxp.
Activation runs after the final mod-plan commit, which is exactly why this
works where the config key cannot: the guard that clears the legacy value has
already run by then.

Framework-owned and game_id "*", because a streaming FMV is XA audio plus MDEC
output -- a documented signature of the emulated CD/MDEC/SPU path, not a frame
count or an address for one disc. Off by default, matching the faithful floor.

Verified rather than assumed: enabled in mods/state.toml, the runtime logs
"mod enabled automatic FMV skipping", and the game reaches a drawable screen in
0.1s where it previously sat in FMV for ~45s.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-17 19:42:34 -07:00
Alex Vanderveen 816fb08fe2 bump + sio 2026-08-17 22:25:49 -04:00
tetrisgm d0ead48928 Merge remote-tracking branch 'origin/feat/rbengine' into feat/ws-cull-widen
# Conflicts:
#	runtime/src/debug_server.c
#	runtime/src/gpu.c
#	runtime/src/gpu_gl_renderer.c
#	runtime/src/tex_pack.cpp
2026-08-17 17:42:40 -07:00
Alex Vanderveen b423486563 toolchain, texture pack update 2026-08-17 18:55:34 -04:00
tetrisgm 572b9210d8 auto_ui_squash: join on submission order; instrument the silent gates
Three changes, one fix and two pieces of visibility.

1. ws_ui_group_assign gains a third join: consecutive in the ordering-table
walk AND touching. WipEout 3's speed/shield readout ends at x=288 and the
meter bar it belongs to starts at x=306 with a different CLUT, so neither
shared columns nor a matching key could join them. The readout stood alone,
its bbox midpoint 256.5 landed in the middle third against a screen centre of
254, and it stayed pinned near centre while its own meters went to the right
edge -- a 2 px gap in 4:3 opening to 159 framebuffer pixels at 32:9.

No anchor threshold can fix that: the genuinely centred "pit ... check"
message sits FARTHER RIGHT (midpoint 300.5) than the mis-anchored readout, so
any threshold reaching the readout drags the message with it. Submission order
is the only signal that separates them, and the array already carries it.

Simulated against seven captures spanning three aspects and two code states,
this forms three unions and changes exactly one anchor: [225,288] centre
becomes [225,486] right. The other two unions ([208,240]+[240,361],
[364,447]+[450,473]) are within an anchor. Confirmed in-race at 32:9: 7 runs,
lap readout left, speed readout and meters together on the right.

2. ws_ui_groups reports why primitives were NOT admitted to the partition.
Each gate in ws_ui_prepass_add is a silent return, so a primitive left at its
raw 4:3 X while its neighbours are squashed -- which is how a HUD mark ends up
stranded mid-screen -- was indistinguishable from one never drawn. In-race at
32:9: opcode 367, not_axis 410, everything else 0.

3. geom_correction reports perspective-UV arming with a real denominator.
perspective_triangles could previously only be compared against gp0_draw,
which counts untextured primitives that are correctly never armed, so it read
as a coverage figure without being one. texcorr.attempts counts exactly the
textured triangles reaching the predicate. In-race at 32:9: 199599 submitted,
96.15% armed, 3.85% rejected for a missing per-vertex Z, 0% for correction
disabled or a missing packet address.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-17 03:03:33 -07:00
Alex Vanderveen 15699d4005 new project consistency patching project naming with retcomm-studio, toolchain patch 2026-08-16 22:13:37 -04:00
Alex Vanderveen 84ea64d613 texture pack support 2026-08-16 21:55:51 -04:00
Alex Vanderveen ae9432a334 cmake hotfix windows 2026-08-16 17:49:17 -04:00
Alex Vanderveen 1be8f88839 Merge origin/master into feat/rbengine.
Keep the 8 MB RAM builtin alongside PGXP Precision after the master merge.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-16 14:11:58 -04:00
Alex Vanderveen 8fb75061b4 8mb mod for wipeout and recomp-net bump, rb engine bump, mods in netplay enabled. 2026-08-16 13:35:48 -04:00
Matthew Stanley d31ce5ac6d pgxp: framework-owned PGXP Precision mod, every game, default off
psx.enhancement.pgxp (game_id \"*\") in the builtin catalog: one Mods-page
toggle that arms sub-pixel vertex precision + perspective-correct
texturing with the user-validated defaults (tolerance clamp 0.5px), plus
a cpu-mode option. Default off = the faithful floor (G1.9). Fully
effective on PGXP-variant binaries; reduced-but-safe coverage elsewhere
(the always-emitted swc2 tier + interpreters, validate-on-read).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 20:52:21 -07:00
Matthew Stanley e3824b47f5 pgxp: auto-clone the _pgxp variant inside psxrecomp_add_runtime_target
Titles that call psxrecomp_add_runtime_target directly (Ape Escape)
never went through the game wrapper, so the variant only existed for
wrapper callers. The clone now replays ARGN recursively at the end of
the target builder itself under PSX_PGXP_VARIANT, which covers every
caller; the wrapper folds an existing clone into its tail config and
the framework CMakeLists drops its now-redundant explicit block.

First real-title census (Ape Escape, worktree build vs this framework,
memory-mode only, boot->title->attract): 79-90% dataflow hits per
10s window vs the 5.2% position-cache ceiling, 0 value mismatches,
0 truncation rejects, every dataflow hit carrying depth; residual
native is 2D HUD/sprite content that must stay native. The G1.9
census gate is passed; visual screenshot_hires A/B requires a windowed
run (headless has no hi-res mirror - scale:1 fallback).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 19:17:30 -07:00
Matthew Stanley 38bdeeaade pgxp: emit hook macros + dual build targets + flavor-namespaced caches (phase 2)
Emitter side of the value-propagation engine (ENHANCEMENTS.md G1.10):

- recompiler/src/pgxp_hook_emitter.{h,cpp} (new, in the codegen-hash
  surface): ONE hook grammar shared by BOTH emitters, wrapping loads/
  stores/COP2 transfers and precision-carrying ALU ops (moves, add/sub,
  or-merge, shifts, LUI, HI/LO, muldiv) with PGXP_*() macros. Clobberable
  sources are captured into locals before the statement. Precision-
  destroying ops (AND/XOR/SLT/...) are deliberately unhooked - validate-
  on-read drops their stale shadows for free.
- code_generator.cpp: central append in translate_instruction; LWC2/SWC2
  emissions capture the RAW loaded/stored word (a masked GTE register
  write must validate against the word as loaded).
- strict_translator.cpp: translate() wraps translate_impl()'s c_code with
  the shared grammar; deferred load-delay variants hook the psx_ldd temp.
- BIOS regenerated, fingerprints verified CHANGED (SCPH1001 + OpenBIOS;
  42.6k/12.2k macro sites). Base runtime + 33/33 tests green against it.
- Gating: macros expand only under -DPSX_PGXP=1. runtime.cmake grows a
  PGXP option on psxrecomp_add_runtime_target (defines PSX_PGXP=1 +
  PSX_OVERLAY_FLAVOR=2, _pgxp exe suffix) and PSX_PGXP_VARIANT to build
  the sibling target from the same generated tree (framework runtime +
  game wrapper). No ABI version bump needed: the appended PGXPHooks
  table is NULL-tolerant and the flavor half of the ABI tag rejects any
  host/DLL flavor mix.
- Shard caches: flavor folded into the cache tag (cg<V>_<hash>_gc<hash>
  _f<flavor>) in overlay_loader.c + compile_overlays.py so base and pgxp
  caches never share a directory; compile_overlays.py passes
  -DPSX_PGXP=1 when flavor bit 2 is set; overlay preamble forwards
  psx_pgxp_* through the table. PSX_OVERLAY_CODEGEN_VER 9 -> 10.
- Env overrides PSX_GEOMETRY_CORRECTION / PSX_PERSPECTIVE_TEXTURING /
  PSX_PGXP_CPU_MODE (validation path: free-running headless boots arm
  from the first vertex); census grew produced/swc2_stores and the pgxp
  verb reports suppress/active gate state.

Validated: PSXRecomp_pgxp.exe boots the recompiled BIOS with hooks armed
(engine active, per-vertex lookups flowing; the BIOS shell has no RTPS
content so produced=0 there is correct - coverage measurement moves to a
3D title in phase 3).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 19:03:36 -07:00
Matthew Stanley 2ba74f3b4b pgxp: land clean-room value-propagation engine (phases 0+1, issue #92)
The G1.2/G1.3 mechanism: per-word RAM/scratchpad + per-GPR + per-GTE-reg
shadows carrying sub-pixel projections BY PROVENANCE, validated against
the actual guest word on every read (never guessed from rounded position
- the measured 93.1%-ambiguous G1.4 dead end). Clean-room from psx-spx +
public design docs; vendored duckstation (CC BY-NC-ND) and beetle-psx
(GPL) trees remain black-box oracles only - no code ported.

- runtime/src/pgxp.cpp + pgxp.h: engine, per-vertex GetPreciseVertex
  (dataflow -> ambiguity-gated position cache -> native) with truncation
  agreement + tolerance safeguards; stats; test accessors.
- pgxp_hooks.h: 5-entry hook funnel; PGXP_*() macros no-op unless
  -DPSX_PGXP=1 (codegen-time gate over ONE generated tree); appended
  PGXPHooks* table member in OverlayCallbacks (ABI bump ships with the
  Phase-2 emitter change).
- Both interpreters wired: loads/stores/COP2 + precision-carrying
  arithmetic (moves, add/sub, or-merge, 16-bit shifts, LUI, HI/LO).
- gte.cpp: RTPS feeds the GTE reg shadows; retired s_precise_sxy FIFO,
  hashed s_precision_store, and plain-store invalidation (redundant
  under validate-on-read; store hot path gets 3 calls back).
- gpu.c: prepare_precise_triangle rewritten per-vertex; perspective UVs
  share the same provenance and compose per triangle.
- [video] pgxp_cpu_mode / pgxp_tolerance keys; TCP pgxp verb live-
  toggles geometry/texture/cpu_mode/tolerance; geom_correction census
  grew the pgxp dataflow counters (G1.9 gate metric).
- tests: new pgxp_test (registered); gte_register_access_test updated
  to precise invalidation contract. 33/33 enabled tests green.

Also fixed while landing (both broke a fresh master tree):
- runtime.cmake: once-only psx_game_version.txt stamp (multi-target
  file(GENERATE) collision broke every fresh single-config configure).
- test_overlay_capture_retry: SDL3 rot (SDL_SetMainReady gone, inverted
  SDL_Init check) -> psx_sdl_init.

Tracked as beads-eio.3.48; postmortem + this landing: ENHANCEMENTS.md
G1-G1.10.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 18:34:47 -07:00
Matthew Stanley cab7d00f9a Fix PSX launcher hotkeys and audio persistence 2026-08-14 15:22:29 -07:00
Alex Vanderveen a9a61b4d47 Merge origin/master into feat/rbengine.
Keep recomp-net at occupied_mask (d65918f); master's pin was an ancestor.
Brings in rewind/save-state controls from master.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-14 02:57:25 -04:00
Alex Vanderveen 904ef39073 zlib1.dll 2026-08-14 02:41:50 -04:00
Alex Vanderveen 94cd223249 FMV Heal patch and build optimizations for launcher 2026-08-13 12:55:41 -04:00
Alex Vanderveen 9253f229a1 fmv heal patch + appicon 2026-08-13 10:37:18 -04:00
Alex Vanderveen ae9e6a4e2b hotfix build error on ci 2026-08-12 22:00:46 -04:00
Alex Vanderveen d5b5a029fe hotfix ci template 2026-08-12 21:53:26 -04:00
Alex Vanderveen c4f412be17 project studio, harden prefetch sdl3 2026-08-12 16:49:03 -04:00
Matthew Stanley cee9b97239 Add PSX rewind and save-state controls 2026-08-12 11:12:24 -07:00
Alex Vanderveen 554476457f rewind support 2026-08-12 03:51:50 -04:00
Alex Vanderveen a73a5c1093 rewind feature 2026-08-12 02:42:30 -04:00
Alex Vanderveen 3acb8f6d59 Integrate retcomm-rbengine as shared rollback host policy.
Wire lib/retcomm-rbengine beside recomp-net and replace MotK in-tree sched,
hash_confirm, input hist, snap ring, and rb_post with thin PSX shims so the
ecosystem can share invent/pacing policy outside each title facade.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 23:52:31 -04:00
Alex Vanderveen 2207cd9a09 auto versioning CI releases 2026-08-11 22:05:20 -04:00
Alex Vanderveen 581d4e927c Merge origin/master into feat/legendofmanaetc
Resolve main.cpp by keeping ae_fill/rematch netplay bring-up and taking
master's mod-safe turbo_loads/skip_fmv apply (no pre-activation clobber).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 19:28:20 -04:00
Alex Vanderveen 61279a9d01 bios select and rematch pathing fix 2026-08-10 20:44:18 -04:00
Matt Stanley 52d6a5440d Merge pull request #127 from mstan/hotfix/windows-installations
Fix Windows setup installs: require_generated cmdline + BIOS picker.
2026-08-09 21:22:51 -07:00
Matthew Stanley 4f8f584ac6 fix(msvc): close issue 122 portability gaps 2026-08-09 21:06:23 -07:00
Alex Vanderveen 6c0d343077 Fix Windows setup installs: require_generated cmdline + BIOS picker.
Pass generated shard paths via a SOURCES_FILE so cmake -P is not killed by
CreateProcess's ~8191-char limit, and keep has_bios on for OpenBIOS-only
setup SDKs so the first-run wizard still offers SCPH1001.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-09 22:57:18 -04:00
Matthew Stanley e5cb95b787 fix(build): link nd_intro_ot.c — PR #110 added the TU but never the source entry
083959df added runtime/src/nd_intro_ot.c + nd_intro_ot.h, and 02b08dae /
later commits call psx_nd_note_wood_batch_ot(), psx_nd_wood_batch_ot(),
psx_nd_note_sibling_ot_hint() and psx_nd_sibling_ot_hint() from gte.cpp and
debug_server.c. runtime.cmake keeps an explicit source list (no globbing), so
the TU was never compiled and every link failed with undefined references.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 15:04:00 -07:00
Alex Vanderveen 9689ad40dd shrink 0's and use explicit portable toolchain python 2026-08-08 22:50:17 -04:00
Alex Vanderveen 755e2440cb OSD and volume hotkey fix 2026-08-08 22:01:51 -04:00
Alex Vanderveen 069adf871e bump windows build errors 2026-08-08 21:10:11 -04:00
Alex Vanderveen 014f5581bf bump 2026-08-08 20:32:16 -04:00
Alex Vanderveen e8f96d75b5 SDL3 toolchain patch 2026-08-08 20:01:44 -04:00
Alex Vanderveen c31eb12dc1 setup wizard and launcher support 2026-08-08 14:10:49 -04:00