# HD texture packs The **HD Texture Packs** mod loads compatible DuckStation PNG/JPEG/WebP images and can dump original textures encountered during gameplay. It is disabled by default. Use **OpenGL** to display replacements. Software and Vulkan can collect dumps but continue to display the original artwork. Tomba USA (`SCUS-94236`) is the first integrated game target; game projects can supply their own manifest for the same `psx.hd-textures` plugin. Tomba provides an [optional drop-in example pack](https://github.com/mstan/TombaRecomp/tree/master/examples/hd-texture-pack) with five synthetic checkerboards and a README inside its `SCUS-94236` pack directory. It includes no original game artwork or dumps and remains opt-in. Copy its `mods` folder into the game's writable directory, then enable the mod and select OpenGL to see the example title textures. ## Install a pack 1. Open the launcher's **Mods** page and enable **HD Texture Packs**. 2. Under **Texture pack folder**, click **Open folder**. On first use the launcher creates `mods/texture-packs/` beside the executable, with empty `replacements` and `dumps` directories. 3. Copy the pack's replacement PNG, JPEG, or WebP images into `replacements`, preserving their filenames. Subdirectories are supported. If the download already contains `replacements`, copy that directory's contents into this one. 4. Leave **Load replacements** enabled and **Dump textures** disabled. 5. Select **OpenGL** in Settings, then click **Play**. **Change folder** selects another pack root. Empty folders are valid; their `replacements` and `dumps` directories are created when the pack is configured. You can also select a pack's `replacements` directory directly, with `dumps` beside it. Keep editable packs outside `mods/bundled`, which builds regenerate. ## Dump and edit textures 1. Enable **HD Texture Packs**, disable **Load replacements**, and enable **Dump textures**. 2. Click **Play** and visit the scenes you want to capture. The runtime collects the used area of each texture source across its lifetime. Some files appear when the game overwrites or retires that source; others are still pending. 3. Exit the game to finish capture and allow the writer to complete. Copy selected PNGs from `dumps` into `replacements`, then edit or enlarge them while keeping the filenames, aspect ratio, and an integer size multiplier. 4. Enable **Load replacements**, disable **Dump textures**, and click **Play** using OpenGL to check the artwork. The switches apply on **Play**. Restart after adding or editing pack files so the runtime scans them again. Disabling the mod restores the original artwork. The plugin does not write replacement pixels into native VRAM or change the save namespace. Capture defaults follow the referenced DuckStation policy: track uploads, union their used rectangles per palette, skip direct-color C16 textures, ignore results smaller than 16x16, and reduce palette ranges to used indices. Small sprites or parts can therefore be absent until you lower the thresholds. Dumping texture pages is optional and often produces more duplicate-looking images. PSX sprites are assembled from texture parts, palettes, and drawing commands; dumps are editable source textures, not reconstructed characters. The Tomba example includes an inactive `config.yaml.example`. Copy it to `config.yaml` at the pack root to choose authoring settings. Option keys go directly at the YAML root, without an `Options:` section. `Aliases:` can map a canonical identity to a friendly PNG/JPEG/WebP filename relative to `replacements`; aliases do not alter the matching identity. See the format guide for the supported keys and their bounds. ## Compatibility and diagnostics Pack artwork is supplied separately. Matching depends on native game pixels and palettes; a different region or revision may not match. PNG, JPEG, and static WebP are supported, with a maximum of 8192 pixels per side, 64 MiB encoded, and 64 MiB decoded RGBA. Unsupported identities, configuration features, or images fall back to the original artwork. After loading a savestate, upload-based replacements need fresh texture uploads from the game before they can match again; page-based matching remains available. See [DuckStation texture format notes](DUCKSTATION_TEXTURE_FORMAT.md) for the exact supported filenames, hashing, alpha behavior, and limitations. Development builds expose the [TCP `hd_textures` command](TCP_COMMANDS.md). It reports the selected root, switches, backend support, pack size, and matched, ready, and applied draw counts. Optional integer fields `replacements: 0|1`, `dump: 0|1`, and `reload: 1` control an already configured pack during a test session. `pending_dump_sources` counts sources with capture usage awaiting finalization; `dumped_textures` counts queued PNG jobs, which can precede files appearing. Exit the game to finish capture. Use `present_shot` to capture the composed OpenGL window; native VRAM screenshots retain the original artwork.