# Agent entry point Owner instructions and the current task take precedence over historical notes. For HLE and performance replacements read [docs/HLE_EXECUTION.md](docs/HLE_EXECUTION.md) and `F:/Projects/recomp-template/HLE.md`. Select implementations at build time; maintain LLE as a runnable reference. Earlier runtime-switching, exact-internal- timing, universal-game-support and mandatory-shadow rules are superseded. Track substantive work in the central Beads database at `F:/Software/beads/issues`. The enhancement campaign is `beads-eio.3.277`; shared HLE work is `beads-wuhs`. Do not initialize a local issue database. Work solo unless the owner authorizes delegation for the task. For the approved parity campaign, serialize title builds and game runs: two compile jobs per build, one game instance, and preserve the owner's sessions and personal saves. Commit messages use a subject only by default. Add a body only when the reason is not clear from the diff, and keep it to 1-3 lines. Do not add per-file changelogs or repeat the diff or PR description.