/* host_overlay.h -- hooks for an optional in-game menu ("overlay provider"). * * Every hook is inert until something registers with it: a title with no * overlay provider runs exactly as before. Sections are added by the * docs/IN_GAME_OVERLAY.md PR stack (P1 pause, P2 draw, P3 input, ...). */ #ifndef PSX_HOST_OVERLAY_H #define PSX_HOST_OVERLAY_H #include #ifdef __cplusplus extern "C" { #endif /* ---- P1: host pause -------------------------------------------------------- * A nesting pause owned by the host (not the guest): while depth > 0 the * runtime holds the guest at the vblank present, keeps presenting the last * frame and pauses audio. Push refuses (returns 0) while the refusal probe * says so -- the runtime installs psx_netplay_active() there, because pausing * one peer would stall the session. Main thread only. */ typedef int (*PsxHostPauseRefuseFn)(void); int psx_host_pause_push(const char *reason); void psx_host_pause_pop(void); int psx_host_pause_depth(void); const char *psx_host_pause_reason(void); void psx_host_pause_set_refuse_probe(PsxHostPauseRefuseFn fn); /* ---- P2: overlay draw callback --------------------------------------------- * Called once per presented frame by the OpenGL backend after the game image * and the host OSD layers are composed, before present_shot capture and the * swap, with the drawable size in pixels. It runs on the thread that owns the * GL context (the render thread when it is on, else the main thread), with the * window framebuffer bound. The callback must leave GL state as it found it. * Vulkan and the SDL renderer never call it. NULL unregisters. * * Lifetime contract: the registrant owns ctx. psx_host_overlay_set_draw_cb * (replace or NULL) returns only after any draw call that may still be using * the previous fn/ctx has finished, so the registrant may free ctx and the GL * objects it draws with right after it returns, and must keep them alive * until then. Unregister before destroying those objects or the GL context * (e.g. on renderer shutdown). Called from inside the callback it does not * wait; the current call is then the last one with the old ctx. */ typedef void (*PsxHostOverlayDrawFn)(int width, int height, void *ctx); void psx_host_overlay_set_draw_cb(PsxHostOverlayDrawFn fn, void *ctx); int psx_host_overlay_has_draw(void); void psx_host_overlay_draw(int width, int height); /* renderer side */ /* ---- Game HUD layer --------------------------------------------------------- * A title's own heads-up display, drawn once per presented frame (real and * generated) under the in-game menu, same thread and GL rules as the overlay * callback above. OpenGL only; Vulkan and the SDL renderer never invoke it. * Replacing or NULL unregistering drains prior calls as for the overlay above; * the owner may then release its old context. Registration is session-scoped: * activation reset and GL shutdown clear it. Register again on activation. */ void psx_host_set_hud_draw_cb(PsxHostOverlayDrawFn fn, void *ctx); void psx_host_hud_draw(int width, int height); /* renderer side */ /* ---- Post-effect live uniforms ------------------------------------------ * Sets the value of a `uniform ...` line of the loaded post-effect chain * ([video] post_shader, postfx_chain.h) from game state, e.g. a light source * projected to the screen. Any thread; effective at the next present; the * preset default applies until the first call. Up to 16 names. */ void psx_host_set_post_uniform(const char *name, float x, float y, float z, float w); /* ---- P3: input sink ----------------------------------------------------- * The sink sees every host SDL event first (main thread), in the normal event * drain and in the host pause loop. Returning non-zero consumes the event. * While ui_capture is on, local game input reads as released/centred, in * netplay too (the peer then simply receives "nothing pressed"), so a menu * open over a running session never leaks presses into the game. * `event` is an SDL_Event*. NULL unregisters. */ typedef int (*PsxHostInputSinkFn)(const void *event, void *ctx); void psx_host_set_input_sink(PsxHostInputSinkFn fn, void *ctx); int psx_host_input_sink_dispatch(const void *event); void psx_host_set_ui_capture(int on); int psx_host_ui_capture_active(void); /* ---- P4: live video settings --------------------------------------------- * The session's video state an in-game menu (or the debug server's video_set) * may change. Screen model, scanlines, smoothing, texture and FMV filtering * and the internal resolution are the built-in CRT Filter, Image Filtering * and Internal Resolution mods (host_enhancements.h), changed live through * their mod options (psx_mod_set_option_live); the internal_resolution and * supersample_milli fields here are the session's effective values, for the * debug server and the restart bits, and are not player settings. * psx_video_apply_live() applies what can change on a running game, saves the * player's PC/system fields (fullscreen, renderer, threads, frame generation) * to settings.toml, and returns PSX_VIDEO_RESTART_* bits for the fields that * only take effect on the next start (compared with boot). Main thread * only. */ typedef struct PsxHostVideoSettings { int fullscreen; /* 0 windowed, 1 borderless, 2 exclusive */ int frame_generation; /* 0/1 */ int renderer; /* restart */ int internal_resolution; /* session, live (psx_video_apply_live); * PSX_IR_AUTO = Match display with dynamic * resolution; not saved */ int supersampling; /* the title's legacy factor; restart */ int render_thread; /* restart */ int present_thread; /* restart */ int supersample_milli; /* session, live: 1000 off .. 4000; not saved */ } PsxHostVideoSettings; /* PsxHostVideoSettings no longer carries texture_filter, fmv_filter, * scanlines, scanline_strength_pct, present_linear or dynamic_resolution: a * menu provider can test this to stay source-compatible with both shapes. */ #define PSX_HOST_VIDEO_SETTINGS_MOD_OWNED_LOOK 1 #define PSX_VIDEO_RESTART_RENDERER (1u << 0) #define PSX_VIDEO_RESTART_RESOLUTION (1u << 1) #define PSX_VIDEO_RESTART_THREADS (1u << 2) /* Netplay is running: live changes beyond presentation (dynamic resolution, * frame generation, filters) were saved but not applied; they take effect in * the next session. */ #define PSX_VIDEO_RESTART_NETPLAY (1u << 3) #define PSX_VIDEO_LIVE_FULLSCREEN (1u << 0) /* Bits 1..5 were texture filter, FMV filter, scanlines, linear present and * dynamic resolution (now mod options / PSX_IR_AUTO); left unused. */ #define PSX_VIDEO_LIVE_FRAME_GEN (1u << 6) /* Internal resolution (Auto included) or supersampling: the scale moves at * the next frame. */ #define PSX_VIDEO_LIVE_RESOLUTION (1u << 7) /* Pure helpers (unit-tested): which live fields differ, and which restart * fields differ from the values the session booted with. */ unsigned psx_host_video_live_changes(const PsxHostVideoSettings *prev, const PsxHostVideoSettings *next); unsigned psx_host_video_restart_bits(const PsxHostVideoSettings *boot, const PsxHostVideoSettings *next); /* psx_host_video_restart_bits for a backend that may not move the resolution * live: when res_live_ok is 0 (backend incapable, or a live change was * refused), an internal resolution / supersample that differs from boot keeps * PSX_VIDEO_RESTART_RESOLUTION. */ unsigned psx_host_video_restart_bits_backend(const PsxHostVideoSettings *boot, const PsxHostVideoSettings *next, int res_live_ok); /* Runtime side (main.cpp). */ unsigned psx_video_apply_live(const PsxHostVideoSettings *next); void psx_video_current(PsxHostVideoSettings *out); /* Replace this process with a fresh copy started with the same arguments * (the in-game menu's quick relaunch for restart-only settings). Returns only * on failure. */ void psx_relaunch_self(int argc, char** argv); /* Windows command-line quoting for one argument (CommandLineToArgvW rules); * returns the quoted length, writing at most cap-1 chars plus NUL to out * (out may be NULL to measure). Portable, for tests. */ size_t psx_win_cmdline_quote(const char* arg, char* out, size_t cap); /* All arguments quoted and space-joined; malloc'd (free it), NULL on OOM. */ char* psx_win_cmdline_join(int argc, const char* const* argv); #ifdef __cplusplus } #endif #endif