#ifndef PSX_SOURCE_GPU_TEXTURE_H #define PSX_SOURCE_GPU_TEXTURE_H #include /* Parameters for the opt-in, native software source-comparison renderer. * These are command attributes, never imported source-emulator state. */ typedef struct SourceGPUTexture { uint32_t uv[3],window; uint16_t page,clut; int raw,load_clut; } SourceGPUTexture; typedef struct SourceGPUBlock { const uint32_t *words; uint32_t draw_mode,texture_window; int x,y,interlace,clip_left,clip_top,clip_right,clip_bottom; unsigned skip_field; } SourceGPUBlock; #endif