# codegen_hash_sources.cmake — the CANONICAL list of recompiler codegen sources # folded into the overlay cache tag hash (hash_codegen.cmake). # # Included from BOTH: # - runtime/runtime.cmake (bakes the hash into the runtime's cg tag) # - recompiler/CMakeLists.txt (bakes the SAME hash into psxrecomp-game, # exposed via `--codegen-hash`) # so the two hash computations can never drift by list divergence. Any file # added to the emitter pipeline must be added HERE, once. # # Input: PSXRECOMP_CODEGEN_HASH_ROOT — the psxrecomp repo root. # Output: PSXRECOMP_CODEGEN_HASH_SRCS — absolute paths to hash. # NOTE: include the emitter .cpp translation units, not just their headers. A # change confined to full_function_emitter.cpp (e.g. the 2026-07-03 Class-A # shell-window overlay-dispatch fix) alters both generated dispatch and overlay # code but left the hash unchanged when only the .h files were listed — a stale # overlay-cache hazard (same class as the "ws emission not in cg hash" gap). set(PSXRECOMP_CODEGEN_HASH_SRCS ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/code_generator.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/mips_decoder.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/control_flow.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/basic_block.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_analysis.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/pgxp_hook_emitter.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/pgxp_hook_emitter.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/gte_register_classification.h # --- Shard COMPILE surface ------------------------------------------------- # The cg tag must invalidate on anything a shard compiles/links against, not # just what the emitter WRITES. A change to the overlay ABI header, the # CPUState layout, or the dispatch-shim link contract leaves the emitter # sources untouched — so without these the tag stayed put, existing DLLs kept # loading, and every NEW shard silently failed to compile against the moved-on # runtime (the recurring "header change broke the shards" class). Folding the # compile surface in makes such a change reshard SAME-TREE instead of breaking # silently. overlay_api.h pulls cpu_state.h and its cycle-helper headers; the # .inc is the shim every shard links against. ${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_api.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/cpu_state.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/pgxp_hooks.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_cyc.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_cycles.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_dispatch_preamble.c.inc)