/* * debug_server.h -- TCP debug server for PSX recomp v4 * * Non-blocking TCP server on localhost (default port 4370). * JSON-over-newline protocol, polled once per vblank. * Includes a 36000-frame ring buffer for retroactive state queries. * * Same public API names as nesrecomp/snesrecomp debug servers * so TCP.md and DEBUG.md documentation is reusable across projects. */ #ifndef PSXRECOMP_V4_DEBUG_SERVER_H #define PSXRECOMP_V4_DEBUG_SERVER_H #include #include "cpu_state.h" #ifdef __cplusplus extern "C" { #endif /* ---- Ring buffer frame record ---- */ #define FRAME_HISTORY_CAP 36000 /* ~10 min @ 60fps */ #define MAX_FRAME_DIFFS 32 #define RAM_SNAPSHOT_REGIONS 4 #define RAM_SNAPSHOT_SIZE 128 typedef struct { uint16_t addr; uint8_t mine; uint8_t theirs; } FrameDiffEntry; typedef struct { uint32_t frame_number; int verify_pass; /* 1=pass, 0=fail, -1=not checked */ int diff_count; /* ---- MIPS CPU state ---- */ uint32_t gpr[32]; uint32_t hi, lo; uint32_t cop0_sr; uint32_t cop0_cause; uint32_t cop0_epc; /* ---- Interrupt state ---- */ uint32_t i_stat; uint32_t i_mask; /* ---- GPU display state ---- */ uint16_t display_area_x, display_area_y; uint16_t display_w, display_h; uint8_t display_disabled; /* ---- SIO state ---- */ uint16_t pad_buttons; uint16_t sio_stat; uint16_t sio_ctrl; /* ---- Timing ---- */ uint32_t dispatch_count; uint64_t total_dispatches; /* ---- Game-specific (filled by hook) ---- */ uint8_t game_data[32]; /* ---- Last function name ---- */ char last_func[32]; /* ---- Configurable RAM snapshot regions ---- */ uint32_t snapshot_addr[RAM_SNAPSHOT_REGIONS]; uint8_t snapshot_data[RAM_SNAPSHOT_REGIONS][RAM_SNAPSHOT_SIZE]; /* ---- Divergence diffs (verify mode) ---- */ FrameDiffEntry diffs[MAX_FRAME_DIFFS]; } PSXFrameRecord; /* ---- Public API (same names as NES version) ---- */ /* Initialize the server. Call once at startup. * port=0 uses the default (4370). */ void debug_server_init(int port); /* Poll for incoming connections and commands. Non-blocking. * Call once per vblank. */ void debug_server_poll(void); /* Record the current frame's state into the ring buffer. * Call after vblank processing. */ void debug_server_record_frame(void); /* Block while paused, polling TCP + SDL events. * Call from vblank callback before frame processing. */ void debug_server_wait_if_paused(void); /* Graceful shutdown. Call at exit. */ void debug_server_shutdown(void); /* Check if a TCP client is connected. */ int debug_server_is_connected(void); /* ---- Tier 1 reverse debugger: write trace ---- */ /* Current dispatch target — set by psx_dispatch() before each call. * Captured by the write-trace hook for function attribution. */ extern uint32_t g_debug_current_func_addr; /* Multi-range write-trace check. Called from memory.c write paths. * Iterates up to 8 configurable address ranges; records matching * writes into the 1M-entry ring buffer with function + frame attribution. */ void debug_server_trace_write_check(uint32_t phys, uint32_t old_val, uint32_t new_val, uint8_t width); /* MMIO write trace — separate ring buffer for 0x1F801xxx writes. */ void debug_server_trace_mmio_write(uint32_t addr, uint32_t val, uint8_t width); /* Dispatch trace — record every function dispatched. */ void debug_server_trace_dispatch(uint32_t func_addr); /* ---- Watchpoint notifications ---- */ void debug_server_check_watchpoints(void); /* ---- Input override ---- */ /* Returns >= 0 if the debug server wants to override pad input, * -1 if no override is active. Value is PS1 16-bit button mask. */ int debug_server_get_input_override(void); /* ---- Send helpers (for extensions) ---- */ /* Set the CPU state pointer for register queries. Call after CPU init. */ void debug_server_set_cpu(CPUState *cpu); /* Global CPU pointer — set by debug_server_set_cpu(). Available for * hardware simulation modules that need to read CPU state (e.g. GPU * capturing stack values during A0 uploads). */ extern CPUState *debug_cpu_ptr; void debug_server_send_line(const char *json); void debug_server_send_fmt(const char *fmt, ...); #ifdef __cplusplus } #endif #endif /* PSXRECOMP_V4_DEBUG_SERVER_H */