#ifndef OVERLAY_LOADER_H #define OVERLAY_LOADER_H /* overlay_loader — A-1 runtime overlay DLL cache and dynamic dispatch. * * On CD DMA completion (overlay_capture_on_dma), the loader checks whether * a cached DLL exists for the overlay bytes. If it does, it LoadLibrary's * the DLL, calls overlay_init() to wire callbacks, enumerates func_XXXXXXXX * exports, and registers each in the dynamic dispatch table. * * dirty_ram_dispatch calls overlay_loader_dispatch() before the interpreter, * so compiled overlay functions get priority over interpretation. */ #include "cpu_state.h" #include #ifdef __cplusplus extern "C" { #endif /* Called at game handoff to set the cache root directory and game ID. * cache_dir: absolute path to the cache root (e.g. "build-dev/cache") * game_id: product code (e.g. "SCUS-94236") */ void overlay_loader_init(const char *cache_dir, const char *game_id); /* Per-function native-disable for small timing-sensitive overlay routines. * Addresses may be KUSEG/KSEG0/KSEG1; the loader keys by physical address. */ int overlay_loader_native_block_add(uint32_t addr); /* Apply the sljit live-execution policy once the Tier-2 backend is resolved. * Call AFTER code_provider_init(). Default live ON iff the resolved backend is * sljit (validated-live production); PSX_OVERLAY_SLJIT_LIVE env overrides. */ void overlay_loader_apply_live_policy(void); /* Called from overlay_capture_on_dma after the capture-set insert. * Computes CRC32 of bytes, checks cache, loads DLL if present. * load_addr: physical RAM address, size/bytes: the transferred data. */ void overlay_loader_check_cache(uint32_t load_addr, uint32_t size, const uint8_t *bytes); /* Called from dirty_ram_dispatch before the interpreter. * Returns 1 and calls the compiled function if addr is registered, * 0 if not found (fall through to interpreter). */ int overlay_loader_dispatch(CPUState *cpu, uint32_t addr); /* Step 2.8: re-scan the cache dir for DLLs compiled after init and clear the * checked-regions memo so the next dispatch reconsiders the cache. Idempotent * (loaded DLLs stay loaded); emu thread only. */ void overlay_loader_rescan(void); /* True if the cache holds _.{dll,so}. */ int overlay_loader_has_cached_crc(uint32_t region_start, uint32_t crc); /* Returns number of functions currently registered in the dynamic table. */ int overlay_loader_registered_count(void); /* Returns full loader state for TCP diagnostics. */ void overlay_loader_get_status(int *active, int *registered, int *regions_checked, char *cache_dir_out, int cache_dir_len, char *game_id_out, int game_id_len, uint32_t *checked_out, int checked_max, int *checked_written, uint32_t *last_crc_out, int *last_file_found_out); /* Most recent loader event string (DLL load success/failure). Surfaced via * the overlay_loader_status TCP command — no stderr logging (Rule 3). */ const char *overlay_loader_last_msg(void); /* Inc3 §8.5: a write into the code range of a currently-executing native * overlay entry cannot be recovered lazily — that entry is permanently * blacklisted to the interpreter. Called from the psx_write_* store path * (memory.c) only when the written page is a watched overlay code page. */ void overlay_loader_active_write_check(uint32_t phys, uint32_t size); /* Inc3 counters, surfaced via overlay_loader_status (field meanings remapped * to the per-entry model — see overlay_loader.c getters). */ void overlay_loader_get_counters(uint32_t *loads, uint32_t *invalidations, uint32_t *unregistered, uint64_t *disp_native, uint64_t *disp_interp, uint64_t *stale_blocked, uint32_t *last_write_pc, uint32_t *last_write_addr, uint32_t *last_write_size, int *regions, uint32_t *revalidations); void overlay_loader_get_load_timing(uint64_t *total_us, uint64_t *max_us, uint64_t *last_us); void overlay_loader_get_reload_debug(int *r0_valid, uint32_t *r0_writes, uint32_t *r0_fn_lo, uint32_t *r0_fn_hi, uint32_t *r0_crc_live, uint32_t *reval_attempts, uint32_t *reval_crc_miss, uint32_t *last_reval_crc); /* Dispatches that skipped the per-dispatch code-range crc32 via the unchanged * page-generation fast path (overlay-cache v2 P2). */ uint64_t overlay_loader_gen_fastpath(void); int overlay_loader_range_link_count(void); int overlay_loader_range_index_overflow(void); int overlay_loader_lazy_manifest_count(void); int overlay_loader_lazy_manifest_overflow(void); int overlay_loader_dump_lazy_at(uint32_t addr, char *out, int cap); #ifdef __cplusplus } #endif #endif /* OVERLAY_LOADER_H */