#ifndef PSXRECOMP_SPU_H #define PSXRECOMP_SPU_H #include #ifdef __cplusplus extern "C" { #endif void spu_init(void); void spu_render(int16_t* out_stereo, int frames); typedef struct SpuDebugInfo { uint32_t ctrl; uint32_t active_mask; int16_t main_l; int16_t main_r; int16_t cd_l; int16_t cd_r; uint32_t key_on_count; uint64_t render_frames; uint64_t nonzero_frames; int32_t last_peak; int32_t peak; uint32_t cd_frames; uint64_t cd_push_frames; uint64_t cd_overflow_frames; uint64_t cd_underflow_frames; } SpuDebugInfo; void spu_debug_info(SpuDebugInfo* out); /* ---- Per-voice register snapshot. Mirrors the fields the Beetle oracle * exposes via PS_SPU::GetRegister(GSREG_V0_*) so both backends produce a * structurally-identical spu_voices payload that diff tooling can compare. */ typedef struct SpuVoiceState { int active; /* our internal "is voicing" flag (no ADSR yet) */ uint16_t vol_ctrl_l; /* raw voice reg 0 */ uint16_t vol_ctrl_r; /* raw voice reg 1 */ uint16_t pitch; /* raw voice reg 2 */ uint16_t start_lo; /* raw voice reg 3 (start_addr >> 3) */ uint16_t adsr_lo; /* raw voice reg 5 */ uint16_t adsr_hi; /* raw voice reg 6 */ uint16_t loop_lo; /* raw voice reg 7 (loop_addr >> 3) */ uint32_t cur_addr; /* current decode pointer (byte addr in SPU RAM) */ uint32_t repeat_addr; /* effective loop point (byte addr in SPU RAM) */ uint8_t last_flags; /* flag byte from most recently decoded block */ uint8_t sample_idx; /* position inside the current 28-sample block */ uint16_t phase; /* sub-sample phase counter (0..0x1000) */ uint16_t env_level; /* live ADSR envelope level (0..0x7FFF) */ uint8_t adsr_phase; /* 0=attack 1=decay 2=sustain 3=release */ } SpuVoiceState; typedef struct SpuGlobalState { uint16_t ctrl; /* SPUCONT (0x1F801DAA) */ uint16_t main_vol_l; /* raw 0x1F801D80 */ uint16_t main_vol_r; /* raw 0x1F801D82 */ uint32_t kon_latch; /* last 24-bit KEYON value */ uint32_t koff_latch; /* last 24-bit KEYOFF value */ uint32_t pmon; /* pitch mod (0x1F801D90/92) */ uint32_t non; /* noise mode (0x1F801D94/96) */ uint32_t eon; /* reverb mode (0x1F801D98/9A) */ uint32_t endx; /* end-block reached latch (0x1F801D9C/9E) */ uint32_t active_mask; /* recomp-local "still voicing" mask */ } SpuGlobalState; void spu_get_voice_state(int voice, SpuVoiceState* out); void spu_get_global_state(SpuGlobalState* out); /* Debug peek into SPU sample RAM (spu_ram TCP command). */ uint32_t spu_ram_peek(uint32_t addr, uint8_t *out, uint32_t len); /* ---- Always-on per-voice event ring. Records KEYON, KEYOFF, voice * end-flag-stop and end-flag-loop events with a frame timestamp. Allocated * at spu_init; never armed/disarmed. Query the window of interest. */ typedef enum { SPU_EV_KEYON = 1, SPU_EV_KEYOFF = 2, SPU_EV_END_STOP = 3, /* loop_end without repeat → voice silenced */ SPU_EV_END_LOOP = 4 /* loop_end with repeat → cur_addr=repeat_addr */ } SpuEventKind; typedef struct SpuEvent { uint64_t seq; uint32_t frame; uint8_t kind; uint8_t voice; uint16_t pitch; uint32_t addr; /* start_addr for KEYON; cur_addr for KEYOFF/END_*; repeat_addr for END_LOOP */ uint16_t adsr_lo; uint16_t adsr_hi; uint16_t vol_l; uint16_t vol_r; } SpuEvent; uint64_t spu_event_total(void); uint32_t spu_event_get(SpuEvent* out, uint32_t max_count); /* most recent up to max_count */ void spu_event_reset(void); /* MMIO read/write (0x1F801C00-0x1F801FFF) */ uint32_t spu_read(uint32_t addr); void spu_write(uint32_t addr, uint32_t value); /* DMA channel 4 interface */ void spu_dma_write(uint32_t word); int spu_dma_ready(void); /* CD-ROM XA/CDDA input path. Samples are stereo 44.1 kHz PCM entering the * SPU CD input bus; SPU control bit 0 and CD volume registers gate output. */ void spu_cd_audio_push(const int16_t* stereo, int frames); void spu_cd_audio_reset(void); /* Get pointer to SPU RAM for direct access (512KB) */ const uint8_t* spu_get_ram(void); /* ---- Verified-enhancement shadow tap (consumed by spu_shadow.c) --------- * * Present-time, opt-in float SPU re-render. When the shadow is enabled, * spu_render fills a per-output-frame, per-voice tap with the exact inputs the * canon used (the 4 decoded samples bracketing the sub-sample phase, the * fractional phase, envelope level, and per-voice + main volumes). The shadow * re-interpolates these in float. The layout MUST match spu.c's internal * SpuShadowVoiceTap / SpuShadowFrameTap. */ #define SPU_SHADOW_MAX_VOICES 24 typedef struct { int16_t s[4]; /* decoded samples sample_idx-1 .. +2 (block-edge clamped) */ float frac; /* fractional sub-sample phase in [0,1) */ uint16_t env; /* env_level (0..0x7FFF) */ int16_t vol_l; /* per-voice L volume (direct_volume-decoded) */ int16_t vol_r; /* per-voice R volume */ uint8_t active; } SpuShadowVoiceTapPub; typedef struct { SpuShadowVoiceTapPub voice[SPU_SHADOW_MAX_VOICES]; int16_t main_l; int16_t main_r; int enabled; } SpuShadowFrameTapPub; /* Pointer to the tap array (SpuShadowFrameTapPub[]) and the number of valid * frames filled by the most recent spu_render block. */ const void* spu_shadow_tap_buffer(void); int spu_shadow_tap_count(void); #ifdef __cplusplus } #endif #endif /* PSXRECOMP_SPU_H */