// stb_image implementation TU. Kept separate so the (large) decoder lives in // its own translation unit and launcher.cpp only sees the declarations. #define STB_IMAGE_IMPLEMENTATION #define STBI_NO_STDIO // we feed it memory buffers via RmlUi's FileInterface #define STBI_ONLY_PNG // launcher art is PNG; keeps the decoder small #include "third_party/stb_image.h"