#pragma once #include #ifdef __cplusplus #include #include #if defined(RECOMP_LAUNCHER) #include "recomp_launcher.h" #endif namespace PSXRecompV4 { bool mod_runtime_initialize(const std::filesystem::path& root, const std::string& game_id, uint32_t game_entry_pc, const std::filesystem::path& exe_path = {}, std::string* error = nullptr); bool mod_runtime_commit(const std::filesystem::path& disc_path = {}, std::string* error = nullptr); /* Drop the in-session mod plan for a netplay launch without rewriting the * user's persisted offline selection on disk. Netplay is always vanilla for * now (no synced mod plans). */ bool mod_runtime_clear_for_netplay(std::string* error = nullptr); const std::string& mod_runtime_fingerprint(); const std::filesystem::path& mod_runtime_effective_disc_path(); #if defined(RECOMP_LAUNCHER) const ::RecompLauncherCModProvider* mod_runtime_launcher_provider(); /* [runtime] hide_hidden_mod_features: the launcher never presents a hidden * feature (recomp-ui RecompLauncherCModProvider::hide_hidden_features). */ void mod_runtime_set_hide_hidden_features(bool hide); #endif } // namespace PSXRecompV4 #endif #ifdef __cplusplus extern "C" { #endif /* Called before a guest dispatch. Applies the complete main-EXE plan * transactionally on the first dispatch to the configured entry point. */ void mod_runtime_on_dispatch(uint32_t target); /* A full-machine savestate restores guest RAM after the initial entry-point * application. Reapply the already-validated main-EXE plan so the current * enabled mod selection remains authoritative after the restore. */ void mod_runtime_on_savestate_loaded(void); /* Invokes activation callbacks for the committed plan. Call after the final * launcher commit and before renderer/window initialization. */ void mod_runtime_activate_plugins(void); void mod_runtime_on_vblank(void); /* Host-only context for a nested render transaction. Restore the interrupted * callback's depth/owner after longjmp; never serialize this into guest saves. */ typedef struct ModFunctionEntryContext { uint32_t depth; const void *plugin; } ModFunctionEntryContext; void mod_runtime_function_entry_context_save(ModFunctionEntryContext *out); void mod_runtime_function_entry_context_restore(const ModFunctionEntryContext *in); void mod_runtime_patch_disc_sector(uint32_t lba, int raw_sector, uint8_t* bytes, uint32_t size); void mod_runtime_enable_disc_patches(void); #ifdef __cplusplus } #endif