# codegen_hash_sources.cmake — the CANONICAL list of recompiler codegen sources # folded into the overlay cache tag hash (hash_codegen.cmake). # # Included from BOTH: # - runtime/runtime.cmake (bakes the hash into the runtime's cg tag) # - recompiler/CMakeLists.txt (bakes the SAME hash into psxrecomp-game, # exposed via `--codegen-hash`) # so the two hash computations can never drift by list divergence. Any file # added to the emitter pipeline must be added HERE, once. # # Input: PSXRECOMP_CODEGEN_HASH_ROOT — the psxrecomp repo root. # Output: PSXRECOMP_CODEGEN_HASH_SRCS — absolute paths to hash. set(PSXRECOMP_CODEGEN_HASH_SRCS ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/code_generator.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/mips_decoder.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/control_flow.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/basic_block.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_analysis.cpp ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.h ${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.h)