#include "gte.h" #include "cpu_state.h" #include #include namespace PSXRecomp { namespace GTE { // --------------------------------------------------------------------------- // Common helpers // --------------------------------------------------------------------------- // Perspective division: H * 0x20000 / SZ3, result capped at 0x1FFFF static int32_t gte_divide(uint16_t H, uint16_t SZ3, uint32_t& FLAG) { if (SZ3 == 0) { FLAG |= FLAG_DIV_OVF; return 0x1FFFF; } // (H * 0x20000 / SZ3 + 1) / 2 — correct PS1 formula with rounding int64_t result = (((int64_t)H * 0x20000) / SZ3 + 1) / 2; if (result > 0x1FFFF) { FLAG |= FLAG_DIV_OVF; return 0x1FFFF; } return static_cast(result); } // Transform a vertex by Light matrix → IR1/IR2/IR3 (step 1 of lighting) static void light_transform(GTEState* gte, int16_t* V) { int64_t mac1 = ((int64_t)gte->L[0][0] * V[0] + (int64_t)gte->L[0][1] * V[1] + (int64_t)gte->L[0][2] * V[2]) >> 12; int64_t mac2 = ((int64_t)gte->L[1][0] * V[0] + (int64_t)gte->L[1][1] * V[1] + (int64_t)gte->L[1][2] * V[2]) >> 12; int64_t mac3 = ((int64_t)gte->L[2][0] * V[0] + (int64_t)gte->L[2][1] * V[1] + (int64_t)gte->L[2][2] * V[2]) >> 12; gte->MAC1 = static_cast(mac1); gte->MAC2 = static_cast(mac2); gte->MAC3 = static_cast(mac3); gte->IR1 = gte->saturate_ir(gte->MAC1, 1, true); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, true); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, true); } // Apply light color matrix + background color to IR → IR (step 2 of lighting) static void light_color(GTEState* gte) { int64_t mac1 = ((int64_t)gte->BK[0] << 12) + (int64_t)gte->LC[0][0] * gte->IR1 + (int64_t)gte->LC[0][1] * gte->IR2 + (int64_t)gte->LC[0][2] * gte->IR3; int64_t mac2 = ((int64_t)gte->BK[1] << 12) + (int64_t)gte->LC[1][0] * gte->IR1 + (int64_t)gte->LC[1][1] * gte->IR2 + (int64_t)gte->LC[1][2] * gte->IR3; int64_t mac3 = ((int64_t)gte->BK[2] << 12) + (int64_t)gte->LC[2][0] * gte->IR1 + (int64_t)gte->LC[2][1] * gte->IR2 + (int64_t)gte->LC[2][2] * gte->IR3; gte->MAC1 = static_cast(mac1 >> 12); gte->MAC2 = static_cast(mac2 >> 12); gte->MAC3 = static_cast(mac3 >> 12); gte->IR1 = gte->saturate_ir(gte->MAC1, 1, true); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, true); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, true); } // Multiply IR by RGBC color and push to RGB FIFO (step 3 of color output) static void color_output(GTEState* gte) { uint8_t r0 = (gte->RGBC >> 0) & 0xFF; uint8_t g0 = (gte->RGBC >> 8) & 0xFF; uint8_t b0 = (gte->RGBC >> 16) & 0xFF; int64_t mac1 = ((int64_t)r0 * gte->IR1) << 4; int64_t mac2 = ((int64_t)g0 * gte->IR2) << 4; int64_t mac3 = ((int64_t)b0 * gte->IR3) << 4; gte->MAC1 = static_cast(mac1 >> 12); gte->MAC2 = static_cast(mac2 >> 12); gte->MAC3 = static_cast(mac3 >> 12); gte->IR1 = gte->saturate_ir(gte->MAC1, 1, true); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, true); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, true); gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); } // Depth cue from current IR values using IR0 interpolation toward far color // MAC = FC * 0x1000 - (BK + LC*IR) * 0x1000 ; then IR = (BK+LC*IR) + IR0 * MAC / 0x1000 static void depth_cue_from_ir(GTEState* gte) { // Interpolate: result = IR + IR0 * (FC - IR) / 0x1000 int64_t mac1 = ((int64_t)gte->FC[0] << 12) - ((int64_t)gte->IR1 << 12); int64_t mac2 = ((int64_t)gte->FC[1] << 12) - ((int64_t)gte->IR2 << 12); int64_t mac3 = ((int64_t)gte->FC[2] << 12) - ((int64_t)gte->IR3 << 12); // Scale by IR0 and add back mac1 = (int64_t)gte->IR1 + ((gte->IR0 * (mac1 >> 12)) >> 12); mac2 = (int64_t)gte->IR2 + ((gte->IR0 * (mac2 >> 12)) >> 12); mac3 = (int64_t)gte->IR3 + ((gte->IR0 * (mac3 >> 12)) >> 12); gte->MAC1 = static_cast(mac1); gte->MAC2 = static_cast(mac2); gte->MAC3 = static_cast(mac3); gte->IR1 = gte->saturate_ir(gte->MAC1, 1, true); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, true); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, true); } // --------------------------------------------------------------------------- // Widescreen X-squash (verified-enhancement, default off = identity). // // For a display aspect wider than the native 4:3, screen-space X is scaled by // (4*den)/(3*num) around the projection centre OFX — e.g. 3/4 for 16:9 — and // the present path stretches the 4:3 frame to the wide aspect, netting a wider // horizontal field of view (the DuckStation/Beetle "widescreen hack", but // applied in our GTE library so every RTPS/RTPT caller — generated code, // interpreter, overlay DLLs — sees it). Only the IR1*h/sz term is scaled, NOT // OFX, so the squash is centred on the game's own projection centre and // games' post-projection screen-bounds culls (which read SXY back from us) // stay aligned with the visible frame. // --------------------------------------------------------------------------- static int32_t s_ws_xnum = 1, s_ws_xden = 1; extern "C" void gte_set_display_aspect(int num, int den) { if (num <= 0 || den <= 0) { s_ws_xnum = s_ws_xden = 1; return; } // squash = (4/3) / (num/den) = (4*den) / (3*num); identity for 4:3. int32_t n = 4 * den, d = 3 * num; int32_t a = n, b = d; while (b) { int32_t t = a % b; a = b; b = t; } // gcd s_ws_xnum = n / a; s_ws_xden = d / a; } // --------------------------------------------------------------------------- // RTPS — Perspective Transformation (internal, operates on given vertex V) // --------------------------------------------------------------------------- void gte_rtps_internal(GTEState* gte, int16_t* V, bool setMac0) { // Step 1: Matrix multiplication + translation int64_t mac1 = ((int64_t)gte->TR[0] << 12) + (int64_t)gte->RT[0][0] * V[0] + (int64_t)gte->RT[0][1] * V[1] + (int64_t)gte->RT[0][2] * V[2]; int64_t mac2 = ((int64_t)gte->TR[1] << 12) + (int64_t)gte->RT[1][0] * V[0] + (int64_t)gte->RT[1][1] * V[1] + (int64_t)gte->RT[1][2] * V[2]; int64_t mac3 = ((int64_t)gte->TR[2] << 12) + (int64_t)gte->RT[2][0] * V[0] + (int64_t)gte->RT[2][1] * V[1] + (int64_t)gte->RT[2][2] * V[2]; gte->check_mac_overflow(mac1 >> 12, 1); gte->check_mac_overflow(mac2 >> 12, 2); gte->check_mac_overflow(mac3 >> 12, 3); gte->MAC1 = static_cast(mac1 >> 12); gte->MAC2 = static_cast(mac2 >> 12); gte->MAC3 = static_cast(mac3 >> 12); gte->IR1 = gte->saturate_ir(gte->MAC1, 1, false); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, false); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, false); // Step 2: Push SZ FIFO gte->push_sz(gte->MAC3); // Step 3: Perspective division int32_t h_div_sz = gte_divide(gte->H, gte->SZ[3], gte->FLAG); // Step 4: Project to screen coordinates int64_t xterm = (int64_t)gte->IR1 * h_div_sz; if (s_ws_xnum != s_ws_xden) xterm = xterm * s_ws_xnum / s_ws_xden; int64_t sx = (gte->OFX + xterm) >> 16; int64_t sy = (gte->OFY + (int64_t)gte->IR2 * h_div_sz) >> 16; gte->push_sxy(sx, sy); // Step 5: Depth cueing (MAC0/IR0) — only for last vertex of RTPT or RTPS if (setMac0) { int64_t mac0 = (int64_t)gte->DQA * h_div_sz + gte->DQB; gte->check_mac0_overflow(mac0); gte->MAC0 = static_cast(mac0); gte->IR0 = gte->saturate_ir0(static_cast(mac0 >> 12)); } } // RTPS (0x01) — single vertex, always sets MAC0 void gte_rtps(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_rtps_internal(gte, gte->V0, true); gte->set_error_flag(); } // RTPT (0x30) — triple vertex, only last sets MAC0 void gte_rtpt(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_rtps_internal(gte, gte->V0, false); gte_rtps_internal(gte, gte->V1, false); gte_rtps_internal(gte, gte->V2, true); gte->set_error_flag(); } // --------------------------------------------------------------------------- // NCLIP (0x06) — Normal Clipping (2D cross product for backface culling) // --------------------------------------------------------------------------- void gte_nclip(GTEState* gte, uint32_t instr) { gte->FLAG = 0; int16_t sx0 = static_cast(gte->SXY[0] & 0xFFFF); int16_t sy0 = static_cast(gte->SXY[0] >> 16); int16_t sx1 = static_cast(gte->SXY[1] & 0xFFFF); int16_t sy1 = static_cast(gte->SXY[1] >> 16); int16_t sx2 = static_cast(gte->SXY[2] & 0xFFFF); int16_t sy2 = static_cast(gte->SXY[2] >> 16); int64_t mac0 = (int64_t)sx0 * (sy1 - sy2) + (int64_t)sx1 * (sy2 - sy0) + (int64_t)sx2 * (sy0 - sy1); gte->check_mac0_overflow(mac0); gte->MAC0 = static_cast(mac0); gte->set_error_flag(); } // --------------------------------------------------------------------------- // AVSZ3 (0x2D) — Average Z (3 points) // --------------------------------------------------------------------------- void gte_avsz3(GTEState* gte, uint32_t instr) { gte->FLAG = 0; int64_t mac0 = (int64_t)gte->ZSF3 * (gte->SZ[1] + gte->SZ[2] + gte->SZ[3]); gte->check_mac0_overflow(mac0); gte->MAC0 = static_cast(mac0 >> 12); gte->OTZ = gte->saturate_sz(gte->MAC0); gte->set_error_flag(); } // --------------------------------------------------------------------------- // AVSZ4 (0x2E) — Average Z (4 points) // --------------------------------------------------------------------------- void gte_avsz4(GTEState* gte, uint32_t instr) { gte->FLAG = 0; int64_t mac0 = (int64_t)gte->ZSF4 * (gte->SZ[0] + gte->SZ[1] + gte->SZ[2] + gte->SZ[3]); gte->check_mac0_overflow(mac0); gte->MAC0 = static_cast(mac0 >> 12); gte->OTZ = gte->saturate_sz(gte->MAC0); gte->set_error_flag(); } // --------------------------------------------------------------------------- // NCCS (0x1B) — Normal Color Color Single // --------------------------------------------------------------------------- void gte_nccs_internal(GTEState* gte, int16_t* V) { light_transform(gte, V); light_color(gte); color_output(gte); } void gte_nccs(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_nccs_internal(gte, gte->V0); gte->set_error_flag(); } // --------------------------------------------------------------------------- // NCCT (0x3F) — Normal Color Color Triple // --------------------------------------------------------------------------- void gte_ncct(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_nccs_internal(gte, gte->V0); gte_nccs_internal(gte, gte->V1); gte_nccs_internal(gte, gte->V2); gte->set_error_flag(); } // --------------------------------------------------------------------------- // NCDS (0x13) — Normal Color Depth Cue Single // --------------------------------------------------------------------------- void gte_ncds_internal(GTEState* gte, int16_t* V) { light_transform(gte, V); light_color(gte); depth_cue_from_ir(gte); color_output(gte); } void gte_ncds(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_ncds_internal(gte, gte->V0); gte->set_error_flag(); } // --------------------------------------------------------------------------- // NCDT (0x16) — Normal Color Depth Cue Triple // --------------------------------------------------------------------------- void gte_ncdt(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_ncds_internal(gte, gte->V0); gte_ncds_internal(gte, gte->V1); gte_ncds_internal(gte, gte->V2); gte->set_error_flag(); } // --------------------------------------------------------------------------- // NCS (0x1E) — Normal Color Single (no vertex color multiply) // --------------------------------------------------------------------------- void gte_ncs_internal(GTEState* gte, int16_t* V) { light_transform(gte, V); light_color(gte); // Output directly (no RGBC multiply) gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); } void gte_ncs(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_ncs_internal(gte, gte->V0); gte->set_error_flag(); } // --------------------------------------------------------------------------- // NCT (0x20) — Normal Color Triple // --------------------------------------------------------------------------- void gte_nct(GTEState* gte, uint32_t instr) { gte->FLAG = 0; gte_ncs_internal(gte, gte->V0); gte_ncs_internal(gte, gte->V1); gte_ncs_internal(gte, gte->V2); gte->set_error_flag(); } // --------------------------------------------------------------------------- // DPCS (0x10) — Depth Cueing Single (from RGBC color) // --------------------------------------------------------------------------- void gte_dpcs(GTEState* gte, uint32_t instr) { gte->FLAG = 0; uint8_t r = (gte->RGBC >> 0) & 0xFF; uint8_t g = (gte->RGBC >> 8) & 0xFF; uint8_t b = (gte->RGBC >> 16) & 0xFF; // MAC = RGBC << 4 gte->IR1 = gte->saturate_ir(r << 4, 1, false); gte->IR2 = gte->saturate_ir(g << 4, 2, false); gte->IR3 = gte->saturate_ir(b << 4, 3, false); // Interpolate toward far color using IR0 depth_cue_from_ir(gte); // Output gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); gte->set_error_flag(); } // --------------------------------------------------------------------------- // DPCT (0x2A) — Depth Cueing Triple (from RGB FIFO entries) // --------------------------------------------------------------------------- void gte_dpct(GTEState* gte, uint32_t instr) { gte->FLAG = 0; for (int i = 0; i < 3; i++) { uint8_t r = (gte->RGB[0] >> 0) & 0xFF; uint8_t g = (gte->RGB[0] >> 8) & 0xFF; uint8_t b = (gte->RGB[0] >> 16) & 0xFF; gte->IR1 = gte->saturate_ir(r << 4, 1, false); gte->IR2 = gte->saturate_ir(g << 4, 2, false); gte->IR3 = gte->saturate_ir(b << 4, 3, false); depth_cue_from_ir(gte); gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); } gte->set_error_flag(); } // --------------------------------------------------------------------------- // DPCL (0x29) — Depth Cueing Light (from IR, uses existing lighting result) // --------------------------------------------------------------------------- void gte_dpcl(GTEState* gte, uint32_t instr) { gte->FLAG = 0; // IR already contains lighting result, multiply by RGBC uint8_t r = (gte->RGBC >> 0) & 0xFF; uint8_t g = (gte->RGBC >> 8) & 0xFF; uint8_t b = (gte->RGBC >> 16) & 0xFF; gte->MAC1 = (r * gte->IR1) >> 8; gte->MAC2 = (g * gte->IR2) >> 8; gte->MAC3 = (b * gte->IR3) >> 8; gte->IR1 = gte->saturate_ir(gte->MAC1, 1, true); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, true); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, true); // Depth cue toward far color depth_cue_from_ir(gte); gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); gte->set_error_flag(); } // --------------------------------------------------------------------------- // INTPL (0x11) — Interpolation (IR toward far color using IR0) // --------------------------------------------------------------------------- void gte_intpl(GTEState* gte, uint32_t instr) { gte->FLAG = 0; depth_cue_from_ir(gte); gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); gte->set_error_flag(); } // --------------------------------------------------------------------------- // CDP (0x14) — Color Depth Cue (light color + depth cue, no normal transform) // --------------------------------------------------------------------------- void gte_cdp(GTEState* gte, uint32_t instr) { gte->FLAG = 0; // IR1/IR2/IR3 already set (from previous NCS or similar) light_color(gte); depth_cue_from_ir(gte); color_output(gte); gte->set_error_flag(); } // --------------------------------------------------------------------------- // CC (0x1C) — Color Color (light color + vertex color, no depth cue) // --------------------------------------------------------------------------- void gte_cc(GTEState* gte, uint32_t instr) { gte->FLAG = 0; light_color(gte); color_output(gte); gte->set_error_flag(); } // --------------------------------------------------------------------------- // MVMVA (0x12) — Matrix Vector Multiply Add // Highly configurable: matrix, vector, and translation selected by bits // --------------------------------------------------------------------------- void gte_mvmva(GTEState* gte, uint32_t instr) { gte->FLAG = 0; uint32_t mx = (instr >> 17) & 3; // Matrix: 0=RT, 1=Light, 2=LightColor, 3=reserved uint32_t vv = (instr >> 15) & 3; // Vector: 0=V0, 1=V1, 2=V2, 3=IR uint32_t tv = (instr >> 13) & 3; // Translation: 0=TR, 1=BK, 2=FC/bugged, 3=none int sf = (instr >> 19) & 1; // Shift: 0=no shift, 1=shift right 12 // Select matrix int16_t M[3][3]; switch (mx) { case 0: std::memcpy(M, gte->RT, sizeof(M)); break; case 1: std::memcpy(M, gte->L, sizeof(M)); break; case 2: std::memcpy(M, gte->LC, sizeof(M)); break; default: std::memset(M, 0, sizeof(M)); break; // Garbage on real HW } // Select vector int16_t V[3]; switch (vv) { case 0: V[0] = gte->V0[0]; V[1] = gte->V0[1]; V[2] = gte->V0[2]; break; case 1: V[0] = gte->V1[0]; V[1] = gte->V1[1]; V[2] = gte->V1[2]; break; case 2: V[0] = gte->V2[0]; V[1] = gte->V2[1]; V[2] = gte->V2[2]; break; case 3: V[0] = gte->IR1; V[1] = gte->IR2; V[2] = gte->IR3; break; } // Select translation vector int64_t T[3]; switch (tv) { case 0: T[0] = (int64_t)gte->TR[0] << 12; T[1] = (int64_t)gte->TR[1] << 12; T[2] = (int64_t)gte->TR[2] << 12; break; case 1: T[0] = (int64_t)gte->BK[0] << 12; T[1] = (int64_t)gte->BK[1] << 12; T[2] = (int64_t)gte->BK[2] << 12; break; case 2: T[0] = (int64_t)gte->FC[0] << 12; T[1] = (int64_t)gte->FC[1] << 12; T[2] = (int64_t)gte->FC[2] << 12; break; case 3: T[0] = 0; T[1] = 0; T[2] = 0; break; } // Multiply int64_t mac1 = T[0] + (int64_t)M[0][0] * V[0] + (int64_t)M[0][1] * V[1] + (int64_t)M[0][2] * V[2]; int64_t mac2 = T[1] + (int64_t)M[1][0] * V[0] + (int64_t)M[1][1] * V[1] + (int64_t)M[1][2] * V[2]; int64_t mac3 = T[2] + (int64_t)M[2][0] * V[0] + (int64_t)M[2][1] * V[1] + (int64_t)M[2][2] * V[2]; if (sf) { mac1 >>= 12; mac2 >>= 12; mac3 >>= 12; } gte->check_mac_overflow(mac1, 1); gte->check_mac_overflow(mac2, 2); gte->check_mac_overflow(mac3, 3); gte->MAC1 = static_cast(mac1); gte->MAC2 = static_cast(mac2); gte->MAC3 = static_cast(mac3); bool lm = (instr >> 10) & 1; gte->IR1 = gte->saturate_ir(gte->MAC1, 1, lm); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, lm); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, lm); gte->set_error_flag(); } // --------------------------------------------------------------------------- // OP (0x0C) — Outer Product of two vectors (cross product) // --------------------------------------------------------------------------- void gte_op(GTEState* gte, uint32_t instr) { gte->FLAG = 0; int sf = (instr >> 19) & 1; // D1=RT[0][0], D2=RT[1][1], D3=RT[2][2] (rotation matrix diagonal) int16_t d1 = gte->RT[0][0]; int16_t d2 = gte->RT[1][1]; int16_t d3 = gte->RT[2][2]; int64_t mac1 = (int64_t)d2 * gte->IR3 - (int64_t)d3 * gte->IR2; int64_t mac2 = (int64_t)d3 * gte->IR1 - (int64_t)d1 * gte->IR3; int64_t mac3 = (int64_t)d1 * gte->IR2 - (int64_t)d2 * gte->IR1; if (sf) { mac1 >>= 12; mac2 >>= 12; mac3 >>= 12; } gte->MAC1 = static_cast(mac1); gte->MAC2 = static_cast(mac2); gte->MAC3 = static_cast(mac3); bool lm = (instr >> 10) & 1; gte->IR1 = gte->saturate_ir(gte->MAC1, 1, lm); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, lm); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, lm); gte->set_error_flag(); } // --------------------------------------------------------------------------- // SQR (0x28) — Square of IR vector // --------------------------------------------------------------------------- void gte_sqr(GTEState* gte, uint32_t instr) { gte->FLAG = 0; int sf = (instr >> 19) & 1; int64_t mac1 = (int64_t)gte->IR1 * gte->IR1; int64_t mac2 = (int64_t)gte->IR2 * gte->IR2; int64_t mac3 = (int64_t)gte->IR3 * gte->IR3; if (sf) { mac1 >>= 12; mac2 >>= 12; mac3 >>= 12; } gte->MAC1 = static_cast(mac1); gte->MAC2 = static_cast(mac2); gte->MAC3 = static_cast(mac3); bool lm = (instr >> 10) & 1; gte->IR1 = gte->saturate_ir(gte->MAC1, 1, lm); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, lm); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, lm); gte->set_error_flag(); } // --------------------------------------------------------------------------- // GPF (0x3D) — General Purpose Interpolation (IR0 * IR) // --------------------------------------------------------------------------- void gte_gpf(GTEState* gte, uint32_t instr) { gte->FLAG = 0; int sf = (instr >> 19) & 1; int64_t mac1 = (int64_t)gte->IR0 * gte->IR1; int64_t mac2 = (int64_t)gte->IR0 * gte->IR2; int64_t mac3 = (int64_t)gte->IR0 * gte->IR3; if (sf) { mac1 >>= 12; mac2 >>= 12; mac3 >>= 12; } gte->MAC1 = static_cast(mac1); gte->MAC2 = static_cast(mac2); gte->MAC3 = static_cast(mac3); bool lm = (instr >> 10) & 1; gte->IR1 = gte->saturate_ir(gte->MAC1, 1, lm); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, lm); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, lm); gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); gte->set_error_flag(); } // --------------------------------------------------------------------------- // GPL (0x3E) — General Purpose Interpolation (MAC + IR0 * IR) // --------------------------------------------------------------------------- void gte_gpl(GTEState* gte, uint32_t instr) { gte->FLAG = 0; int sf = (instr >> 19) & 1; int64_t mac1 = ((int64_t)gte->MAC1 << (sf ? 12 : 0)) + (int64_t)gte->IR0 * gte->IR1; int64_t mac2 = ((int64_t)gte->MAC2 << (sf ? 12 : 0)) + (int64_t)gte->IR0 * gte->IR2; int64_t mac3 = ((int64_t)gte->MAC3 << (sf ? 12 : 0)) + (int64_t)gte->IR0 * gte->IR3; if (sf) { mac1 >>= 12; mac2 >>= 12; mac3 >>= 12; } gte->MAC1 = static_cast(mac1); gte->MAC2 = static_cast(mac2); gte->MAC3 = static_cast(mac3); bool lm = (instr >> 10) & 1; gte->IR1 = gte->saturate_ir(gte->MAC1, 1, lm); gte->IR2 = gte->saturate_ir(gte->MAC2, 2, lm); gte->IR3 = gte->saturate_ir(gte->MAC3, 3, lm); gte->push_rgb( gte->saturate_color(gte->MAC1 >> 4, 0), gte->saturate_color(gte->MAC2 >> 4, 1), gte->saturate_color(gte->MAC3 >> 4, 2)); gte->set_error_flag(); } // --------------------------------------------------------------------------- // MTC2 — Move To Coprocessor 2 (write GTE data register) // --------------------------------------------------------------------------- void gte_mtc2(GTEState* gte, uint8_t reg, uint32_t value) { switch (reg) { case 0: gte->V0[0] = value & 0xFFFF; gte->V0[1] = value >> 16; break; case 1: gte->V0[2] = value & 0xFFFF; break; case 2: gte->V1[0] = value & 0xFFFF; gte->V1[1] = value >> 16; break; case 3: gte->V1[2] = value & 0xFFFF; break; case 4: gte->V2[0] = value & 0xFFFF; gte->V2[1] = value >> 16; break; case 5: gte->V2[2] = value & 0xFFFF; break; case 6: gte->RGBC = value; break; case 7: gte->OTZ = value & 0xFFFF; break; case 8: gte->IR0 = static_cast(value & 0xFFFF); break; case 9: gte->IR1 = static_cast(value & 0xFFFF); break; case 10: gte->IR2 = static_cast(value & 0xFFFF); break; case 11: gte->IR3 = static_cast(value & 0xFFFF); break; case 12: gte->SXY[0] = value; break; case 13: gte->SXY[1] = value; break; case 14: gte->SXY[2] = value; gte->SXY[3] = value; break; case 15: // SXYP — push to FIFO gte->SXY[0] = gte->SXY[1]; gte->SXY[1] = gte->SXY[2]; gte->SXY[2] = value; gte->SXY[3] = value; break; case 16: gte->SZ[0] = value & 0xFFFF; break; case 17: gte->SZ[1] = value & 0xFFFF; break; case 18: gte->SZ[2] = value & 0xFFFF; break; case 19: gte->SZ[3] = value & 0xFFFF; break; case 20: gte->RGB[0] = value; break; case 21: gte->RGB[1] = value; break; case 22: gte->RGB[2] = value; break; case 23: break; // RES1 reserved case 24: gte->MAC0 = value; break; case 25: gte->MAC1 = value; break; case 26: gte->MAC2 = value; break; case 27: gte->MAC3 = value; break; case 28: // IRGB — packed 5-bit RGB → IR1/IR2/IR3 gte->IR1 = (value & 0x1F) << 7; gte->IR2 = ((value >> 5) & 0x1F) << 7; gte->IR3 = ((value >> 10) & 0x1F) << 7; break; case 29: break; // ORGB read-only case 30: // LZCS — set source and compute LZCR gte->LZCS = static_cast(value); { uint32_t v = value; if ((int32_t)value < 0) v = ~v; int cnt = 0; if (v == 0) { cnt = 32; } else { while (!(v & 0x80000000u)) { v <<= 1; cnt++; } } gte->LZCR = cnt; } break; case 31: break; // LZCR read-only default: break; } } // --------------------------------------------------------------------------- // MFC2 — Move From Coprocessor 2 (read GTE data register) // --------------------------------------------------------------------------- uint32_t gte_mfc2(GTEState* gte, uint8_t reg) { switch (reg) { case 0: return (static_cast(gte->V0[1]) << 16) | static_cast(gte->V0[0]); case 1: return static_cast(gte->V0[2]); case 2: return (static_cast(gte->V1[1]) << 16) | static_cast(gte->V1[0]); case 3: return static_cast(gte->V1[2]); case 4: return (static_cast(gte->V2[1]) << 16) | static_cast(gte->V2[0]); case 5: return static_cast(gte->V2[2]); case 6: return gte->RGBC; case 7: return gte->OTZ; case 8: return static_cast(gte->IR0); // sign-extend case 9: return static_cast(gte->IR1); case 10: return static_cast(gte->IR2); case 11: return static_cast(gte->IR3); case 12: return gte->SXY[0]; case 13: return gte->SXY[1]; case 14: return gte->SXY[2]; case 15: return gte->SXY[3]; case 16: return gte->SZ[0]; case 17: return gte->SZ[1]; case 18: return gte->SZ[2]; case 19: return gte->SZ[3]; case 20: return gte->RGB[0]; case 21: return gte->RGB[1]; case 22: return gte->RGB[2]; case 23: return 0; // RES1 case 24: return gte->MAC0; case 25: return gte->MAC1; case 26: return gte->MAC2; case 27: return gte->MAC3; case 28: case 29: { // IRGB/ORGB uint32_t r = std::clamp((int)(gte->IR1 >> 7), 0, 0x1F); uint32_t g = std::clamp((int)(gte->IR2 >> 7), 0, 0x1F); uint32_t b = std::clamp((int)(gte->IR3 >> 7), 0, 0x1F); return (b << 10) | (g << 5) | r; } case 30: return gte->LZCS; case 31: return gte->LZCR; default: return 0; } } // --------------------------------------------------------------------------- // CTC2 — Move To Coprocessor 2 Control (write GTE control register) // --------------------------------------------------------------------------- void gte_ctc2(GTEState* gte, uint8_t reg, uint32_t value) { switch (reg) { case 0: gte->RT[0][0] = value & 0xFFFF; gte->RT[0][1] = value >> 16; break; case 1: gte->RT[0][2] = value & 0xFFFF; gte->RT[1][0] = value >> 16; break; case 2: gte->RT[1][1] = value & 0xFFFF; gte->RT[1][2] = value >> 16; break; case 3: gte->RT[2][0] = value & 0xFFFF; gte->RT[2][1] = value >> 16; break; case 4: gte->RT[2][2] = value & 0xFFFF; break; case 5: gte->TR[0] = value; break; case 6: gte->TR[1] = value; break; case 7: gte->TR[2] = value; break; case 8: gte->L[0][0] = value & 0xFFFF; gte->L[0][1] = value >> 16; break; case 9: gte->L[0][2] = value & 0xFFFF; gte->L[1][0] = value >> 16; break; case 10: gte->L[1][1] = value & 0xFFFF; gte->L[1][2] = value >> 16; break; case 11: gte->L[2][0] = value & 0xFFFF; gte->L[2][1] = value >> 16; break; case 12: gte->L[2][2] = value & 0xFFFF; break; case 13: gte->BK[0] = value; break; case 14: gte->BK[1] = value; break; case 15: gte->BK[2] = value; break; case 16: gte->LC[0][0] = value & 0xFFFF; gte->LC[0][1] = value >> 16; break; case 17: gte->LC[0][2] = value & 0xFFFF; gte->LC[1][0] = value >> 16; break; case 18: gte->LC[1][1] = value & 0xFFFF; gte->LC[1][2] = value >> 16; break; case 19: gte->LC[2][0] = value & 0xFFFF; gte->LC[2][1] = value >> 16; break; case 20: gte->LC[2][2] = value & 0xFFFF; break; case 21: gte->FC[0] = value; break; case 22: gte->FC[1] = value; break; case 23: gte->FC[2] = value; break; case 24: gte->OFX = value; break; case 25: gte->OFY = value; break; case 26: gte->H = value & 0xFFFF; break; case 27: gte->DQA = static_cast(value & 0xFFFF); break; case 28: gte->DQB = value; break; case 29: gte->ZSF3 = static_cast(value & 0xFFFF); break; case 30: gte->ZSF4 = static_cast(value & 0xFFFF); break; case 31: gte->FLAG = value & 0x7FFFF000u; break; default: break; } } // --------------------------------------------------------------------------- // CFC2 — Move From Coprocessor 2 Control (read GTE control register) // --------------------------------------------------------------------------- uint32_t gte_cfc2(GTEState* gte, uint8_t reg) { switch (reg) { case 0: return (static_cast(gte->RT[0][1]) << 16) | static_cast(gte->RT[0][0]); case 1: return (static_cast(gte->RT[1][0]) << 16) | static_cast(gte->RT[0][2]); case 2: return (static_cast(gte->RT[1][2]) << 16) | static_cast(gte->RT[1][1]); case 3: return (static_cast(gte->RT[2][1]) << 16) | static_cast(gte->RT[2][0]); case 4: return static_cast(gte->RT[2][2]); case 5: return gte->TR[0]; case 6: return gte->TR[1]; case 7: return gte->TR[2]; case 8: return (static_cast(gte->L[0][1]) << 16) | static_cast(gte->L[0][0]); case 9: return (static_cast(gte->L[1][0]) << 16) | static_cast(gte->L[0][2]); case 10: return (static_cast(gte->L[1][2]) << 16) | static_cast(gte->L[1][1]); case 11: return (static_cast(gte->L[2][1]) << 16) | static_cast(gte->L[2][0]); case 12: return static_cast(gte->L[2][2]); case 13: return gte->BK[0]; case 14: return gte->BK[1]; case 15: return gte->BK[2]; case 16: return (static_cast(gte->LC[0][1]) << 16) | static_cast(gte->LC[0][0]); case 17: return (static_cast(gte->LC[1][0]) << 16) | static_cast(gte->LC[0][2]); case 18: return (static_cast(gte->LC[1][2]) << 16) | static_cast(gte->LC[1][1]); case 19: return (static_cast(gte->LC[2][1]) << 16) | static_cast(gte->LC[2][0]); case 20: return static_cast(gte->LC[2][2]); case 21: return gte->FC[0]; case 22: return gte->FC[1]; case 23: return gte->FC[2]; case 24: return gte->OFX; case 25: return gte->OFY; case 26: return gte->H; case 27: return static_cast(gte->DQA); // sign-extend case 28: return gte->DQB; case 29: return static_cast(gte->ZSF3); case 30: return static_cast(gte->ZSF4); case 31: return gte->FLAG; default: return 0; } } } // namespace GTE } // namespace PSXRecomp // --------------------------------------------------------------------------- // gte_execute — C-linkage bridge called from generated code // --------------------------------------------------------------------------- static uint64_t s_gte_exec_count = 0; extern "C" uint64_t gte_get_exec_count(void) { return s_gte_exec_count; } extern "C" void gte_execute(CPUState* cpu, uint32_t cmd) { using namespace PSXRecomp::GTE; s_gte_exec_count++; GTEState gte; // Skip reg 15 (SXYP: push-write, would corrupt SXY FIFO) and // reg 28 (IRGB: overwrites IR1/2/3 with lossy 5-bit values; use regs 9-11 instead) for (int i = 0; i < 32; i++) { if (i == 15 || i == 28) continue; gte_mtc2(>e, i, cpu->gte_data[i]); } for (int i = 0; i < 32; i++) gte_ctc2(>e, i, cpu->gte_ctrl[i]); uint8_t func = cmd & 0x3F; switch (func) { case 0x01: gte_rtps(>e, cmd); break; case 0x06: gte_nclip(>e, cmd); break; case 0x0C: gte_op(>e, cmd); break; case 0x10: gte_dpcs(>e, cmd); break; case 0x11: gte_intpl(>e, cmd); break; case 0x12: gte_mvmva(>e, cmd); break; case 0x13: gte_ncds(>e, cmd); break; case 0x14: gte_cdp(>e, cmd); break; case 0x16: gte_ncdt(>e, cmd); break; case 0x1B: gte_nccs(>e, cmd); break; case 0x1C: gte_cc(>e, cmd); break; case 0x1E: gte_ncs(>e, cmd); break; case 0x20: gte_nct(>e, cmd); break; case 0x28: gte_sqr(>e, cmd); break; case 0x29: gte_dpcl(>e, cmd); break; case 0x2A: gte_dpct(>e, cmd); break; case 0x2D: gte_avsz3(>e, cmd); break; case 0x2E: gte_avsz4(>e, cmd); break; case 0x30: gte_rtpt(>e, cmd); break; case 0x3D: gte_gpf(>e, cmd); break; case 0x3E: gte_gpl(>e, cmd); break; case 0x3F: gte_ncct(>e, cmd); break; default: exit(1); break; } for (int i = 0; i < 32; i++) cpu->gte_data[i] = gte_mfc2(>e, i); for (int i = 0; i < 32; i++) cpu->gte_ctrl[i] = gte_cfc2(>e, i); } /* C-callable wrappers for GTE register transfers */ // Helper: load GTEState from CPUState, skipping push-write and lossy registers static void gte_load_data(PSXRecomp::GTE::GTEState& gte, CPUState* cpu) { using namespace PSXRecomp::GTE; for (int i = 0; i < 32; i++) { if (i == 15 || i == 28) continue; // SXYP (push) and IRGB (lossy overwrite) gte_mtc2(>e, i, cpu->gte_data[i]); } for (int i = 0; i < 32; i++) gte_ctc2(>e, i, cpu->gte_ctrl[i]); } extern "C" uint32_t gte_read_data(CPUState* cpu, uint8_t reg) { using namespace PSXRecomp::GTE; GTEState gte; gte_load_data(gte, cpu); return gte_mfc2(>e, reg); } extern "C" uint32_t gte_read_ctrl(CPUState* cpu, uint8_t reg) { using namespace PSXRecomp::GTE; GTEState gte; gte_load_data(gte, cpu); return gte_cfc2(>e, reg); } extern "C" void gte_write_data(CPUState* cpu, uint8_t reg, uint32_t val) { using namespace PSXRecomp::GTE; GTEState gte; gte_load_data(gte, cpu); gte_mtc2(>e, reg, val); for (int i = 0; i < 32; i++) cpu->gte_data[i] = gte_mfc2(>e, i); for (int i = 0; i < 32; i++) cpu->gte_ctrl[i] = gte_cfc2(>e, i); } extern "C" void gte_write_ctrl(CPUState* cpu, uint8_t reg, uint32_t val) { using namespace PSXRecomp::GTE; GTEState gte; gte_load_data(gte, cpu); gte_ctc2(>e, reg, val); for (int i = 0; i < 32; i++) cpu->gte_data[i] = gte_mfc2(>e, i); for (int i = 0; i < 32; i++) cpu->gte_ctrl[i] = gte_cfc2(>e, i); }