/* gpu.h — PS1 GPU hardware simulation (Phase 3). * * Implements GPUSTAT, GP0, GP1, and 1024x512 16-bit VRAM. * No rendering to screen — just correct hardware state transitions. */ #ifndef PSXRECOMP_V4_GPU_H #define PSXRECOMP_V4_GPU_H #include #ifdef __cplusplus extern "C" { #endif void gpu_init(void); uint32_t gpu_read_gpustat(void); /* 0x1F801814 read */ uint32_t gpu_read_gpuread(void); /* 0x1F801810 read */ void gpu_write_gp0(uint32_t val); /* 0x1F801810 write */ void gpu_write_gp1(uint32_t val); /* 0x1F801814 write */ void gpu_vblank_tick(void); /* Toggle LCF, called at each simulated vblank */ /* Display presentation accessors (Phase 3). */ const uint16_t* gpu_get_vram(void); /* Pointer to 1024x512 16-bit VRAM */ typedef struct { uint32_t display_x, display_y; /* VRAM start of display area (GP1(05h)) */ uint32_t width, height; /* Derived from display mode + ranges */ int disabled; /* GP1(03h) display disable flag */ } GpuDisplayInfo; void gpu_get_display_info(GpuDisplayInfo* out); uint64_t gpu_get_gp0_count(void); /* Total GP0 writes since init */ void gpu_get_gp0_stats(uint64_t* nop, uint64_t* fill, uint64_t* draw, uint64_t* env, uint64_t* copy); typedef struct { uint32_t left, top, right, bottom; int32_t offset_x, offset_y; } GpuDrawArea; void gpu_get_draw_area(GpuDrawArea* out); uint16_t gpu_vram_peek(int x, int y); /* Shaded quad vertex capture (Phase 4.5 debug). */ typedef struct { int32_t vx[4], vy[4]; uint32_t color[4]; } GpuSqCapEntry; void gpu_arm_shaded_quad_capture(void); int gpu_get_shaded_quad_capture(const GpuSqCapEntry** out); /* Per-frame GP0 command ring (always-on; query via debug server). * Each entry records the GP0 command header + up to 6 payload words * (longer commands like 0x3C shaded textured quad are truncated to 6). * Stamped with the s_frame_count value at issue time so a debug * client can pull all commands for any frame in the ring window. */ #define GPU_GP0_RING_MAX_WORDS 6 typedef struct { uint32_t frame; uint32_t seq; uint8_t opcode; uint8_t n_words; /* total command length; >MAX means truncated */ uint16_t pad; uint32_t cmd[GPU_GP0_RING_MAX_WORDS]; } GpuGp0RingEntry; uint64_t gpu_gp0_ring_total(void); uint32_t gpu_gp0_ring_capacity(void); uint32_t gpu_gp0_ring_max_words(void); int gpu_gp0_ring_dump_frame(uint32_t frame, GpuGp0RingEntry *out, int max_out); void gpu_gp0_ring_frame_span(uint32_t *out_oldest, uint32_t *out_newest); /* Vblank presentation callback — called from gpu_vblank_tick(). */ typedef void (*gpu_vblank_cb)(void); void gpu_set_vblank_callback(gpu_vblank_cb cb); #ifdef __cplusplus } #endif #endif /* PSXRECOMP_V4_GPU_H */