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https://github.com/RetroPortingToolKit/psxrecomp
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0662437c56
# Conflicts: # runtime/include/gpu_render.h # runtime/src/gpu_gl_renderer.c # runtime/src/gpu_render.c # runtime/tests/gpu_hd_texture_stubs.inc # runtime/tests/test_gl_hd_texture_pack.c
18 lines
801 B
C++
18 lines
801 B
C++
/* Existing GL fixtures deliberately run without any external pack. The HD
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* fixture links the real session adapter instead. */
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#ifndef PSX_TEST_HD_TEXTURE_PACK
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int gpu_hd_textures_acquire_draw(uint16_t tp, uint16_t cx, uint16_t cy,
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const int limits[4], uint32_t window, int semi, GpuHdTextureImage* image) {
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(void)tp; (void)cx; (void)cy; (void)limits; (void)window; (void)semi;
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memset(image, 0, sizeof(*image)); return 0;
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}
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void gpu_hd_textures_release_image(GpuHdTextureImage* image) {
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memset(image, 0, sizeof(*image));
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}
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void gpu_hd_textures_note_applied(void) {}
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void gpu_hd_textures_reset_tracking(void) {}
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void gpu_hd_textures_restage(void) {}
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void gpu_hd_textures_bind_vram(const uint16_t* vram) { (void)vram; }
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void gpu_hd_textures_suppress_dumps(int on) { (void)on; }
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#endif
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