Files
Shokunin 4000372824 Debug display ring off while the render thread runs
Its per-frame display + full-VRAM readback stalled the render thread on the
GPU (about a third of its time in an R4 race). PSX_DISPLAY_RING=1 forces it on,
=0 off; unset it follows the render thread (unchanged when it is off).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 18:51:21 -07:00
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2026-07-29 03:18:10 -04:00