Files
psxrecomp/runtime/include/overlay_api.h
Matthew Stanley 8ae73c610a widescreen(8C): backdrop screenX squash on native + interp paths
The 16:9 edge pop-in is the parallax 2D BACKDROP layer (ocean/cloud/mountain/
grass), drawn by overlay actor handlers (FUN_801216bc family) that compute
screenX = (worldX - camX) >> parallax in pure integer math and store it to the
object's +0x12 field WITHOUT the GTE — so the GTE X-squash that gives 3D the
wider 16:9 FOV never reaches them and far pieces sit past the 320px edge,
clipped (the blue void / half-rectangles at the edges). See TombaRecomp
ISSUES.md #8C for the full root-cause trail.

Fix = psx_ws_backdrop_x() (gpu.c): squash screenX around screen-centre by the
same ws factor as the GTE, identity at 4:3. Applied on BOTH execution paths
because overlay code runs interpreted when no cache DLL is loaded (the common
case in dev — see #8G):
- Native: recompiler emits write_half(.., psx_ws_backdrop_x(rt)) at the
  [widescreen.backdrop] x_sites store (config_loader + code_generator +
  main_psx --ws-config so the overlay compile gets the sites). Forwarded into
  overlay DLLs via OverlayCallbacks {ws_backdrop_x, ws_x_margin, ws_sprite_tag}
  (overlay ABI v2->v3 as the cache discriminator); compile_overlays.py glue +
  --ws-config passthrough.
- Interp: dirty_ram_interp SH hook keyed by psx_ws_is_backdrop_site(pc); the
  runtime registers the x_sites from game.toml (main.cpp).

Verified in data: backdrop slot screenX squashes 371 -> 318 (pulled on-screen).
PARTIAL: visible culling persists -> remaining cause is the backdrop spawn/
despawn window (separate from screenX clip); see #8C "REMAINING CAUSE".

Also added (earlier this session): ws_census draw ring, ws_margin override,
gpu_state ws fields.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 00:22:44 -07:00

82 lines
3.5 KiB
C

#ifndef OVERLAY_API_H
#define OVERLAY_API_H
/* Shared ABI between psx-runtime.exe and overlay DLLs.
*
* After LoadLibrary, the runtime calls overlay_init() with this struct.
* The DLL stores the pointers and routes all cross-module calls through them.
*/
#include "cpu_state.h"
#include <stdint.h>
/* ABI version exported by every overlay DLL as `overlay_abi()`. The loader
* rejects (and deletes, so autocompile regenerates) any DLL whose version
* doesn't match — including all pre-versioning DLLs, which lack the export.
*
* v2: dispatch call-contract (Bug D family) — DLL call sites carry (ra, sp)
* contract checks and share the runtime's bail state via the appended
* callback pointers below.
* v3: widescreen backdrop screenX squash ([widescreen.backdrop] x_sites) —
* overlay backdrop handlers now emit psx_ws_backdrop_x() at their screenX
* store. This is an EMIT-content change (not a struct-ABI change), but the
* version is the cache discriminator: bumping it forces the loader to
* reject pre-backdrop DLLs so autocompile regenerates them with the squash.
* (The deferred follow-up is to auto-derive this tag from a hash of the
* widescreen config + emit headers; until then it's a manual bump.) */
#define PSX_OVERLAY_ABI_VERSION 3
typedef struct {
/* Core dispatch: routes call_by_address() and out-of-overlay jal */
void (*dispatch_call)(CPUState *cpu, uint32_t addr, uint32_t ra);
/* Interrupt check: called after every function return in overlay */
void (*check_interrupts)(CPUState *cpu);
/* GTE coprocessor 2 execution */
void (*gte_execute)(CPUState *cpu, uint32_t cmd);
/* MIPS syscall (break/syscall instructions) */
void (*psx_syscall)(CPUState *cpu, uint32_t code);
/* Unresolved dispatch target */
void (*psx_unknown_dispatch)(CPUState *cpu, uint32_t addr, uint32_t phys);
/* Debug instrumentation: called at every function entry (may be NULL) */
void (*log_call_entry)(uint32_t func_addr);
/* RestoreState/ReturnFromException longjmp escape (interrupts.c). The
* recompiler emits this at longjmp-return sites in exception-context
* kernel code (the install-slot / kernel-window class). Appended LAST:
* overlay_init copies the struct by value, so older DLLs built against
* the shorter struct simply never read this member. */
void (*psx_restore_state_escape)(void);
/* Call-contract state shared with the runtime (ABI v2; see the contract
* model in cpu_state.h). DLL code reads the bail flag and bumps the
* counters through these pointers. */
int *call_bail_flag;
uint64_t *bail_first;
uint64_t *bail_resolved;
/* Widescreen hooks (ABI v3). The recompiler can emit psx_ws_* calls into
* OVERLAY code (backdrop screenX squash; and, for other games, sprite-tag
* or cull sites that resolve into overlays). These compute against the
* host's live widescreen state (gpu.c), so the DLL forwards to the runtime
* through these. Appended LAST (struct grows back-compatibly); may be NULL
* on a host that predates them — the DLL glue falls back to identity. */
int (*ws_backdrop_x)(int x);
int (*ws_x_margin)(void);
void (*ws_sprite_tag)(CPUState *cpu);
} OverlayCallbacks;
#ifdef __cplusplus
extern "C" {
#endif
/* Exported by every overlay DLL. Call once after LoadLibrary. */
#ifdef _WIN32
__declspec(dllexport)
#else
__attribute__((visibility("default")))
#endif
void overlay_init(const OverlayCallbacks *cbs);
#ifdef __cplusplus
}
#endif
#endif /* OVERLAY_API_H */