Files
psxrecomp/runtime/src/overlay_backend.c
Matthew Stanley 5b7e69b441 Remove the sljit Tier-2 in-process JIT backend
The tier mis-compiled and has been hard-gated off since 2026-06-25; overlay
gaps fall to gcc/tcc shards and the dirty-RAM interpreter, unchanged.

Re-do on master of the removal validated on the stale branch (6da8c02),
reconciled with everything master grew since the fork:

- Delete overlay_sljit.{c,h}, overlay_compile_worker.{c,h}, lib/sljit,
  runtime/tests/sljit_*.c, and the runtime.cmake sources/include-dirs.
- Strip the sljit provider/backend from code_provider.{c,h},
  overlay_backend.{c,h} ("sljit" in overlay_backend/PSX_OVERLAY_BACKEND now
  degrades to auto so stale configs still boot), main.cpp, debug_server.c
  (sljit_status/sljit_async/sljit_try TCP commands), overlay_loader.{c,h}
  (live policy, JIT-on-miss, persisted-shard cache, async worker glue,
  psx_sljit_call/cop2/memx host helpers — reachable only via the removed
  cpu->sljit_helpers table), and cpu_state.h (SLJIT_HLP_* enum + the
  sljit_helpers[] member; CPUState layout change reshards via the cg tag).
- Master-only entanglement resolved before deletion: 28165d6's Einhander WS
  player-X bound emit existed in three paths (gcc code_generator, sljit,
  dirty_ram_interp). The gcc shard link contract now forwards
  psx_ws_player_x_bound (ABI v13, previous commit), so deleting the sljit
  emit path loses no widescreen behavior; ffc6688's game-dispatch block
  inside the dead psx_sljit_call helper goes with it.
- Reword comments that described sljit as a live backend (gpu.{c,h},
  ws_*_detect.h, cosim_state.c, dirty_ram_interp.c, autocompile.h,
  boot_state.h, config_loader.h, compile_overlays.py, and the CPS marker
  comments the recompiler emits).

recompiler psxrecomp-game builds clean; game runtimes rebuilt + boot-verified
separately.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:22:38 -07:00

67 lines
2.7 KiB
C

/* overlay_backend.c — compiler-neutral overlay tier-selection policy.
* See overlay_backend.h. (Originally split out of overlay_sljit.c, whose
* sljit tier was removed 2026-07-15: tier selection was never sljit's job.) */
#include "overlay_backend.h"
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
static OverlayBackend s_active = OVERLAY_BACKEND_AUTO;
static int s_resolved = 0;
static char s_last_msg[256];
static void backend_log(const char *fmt, ...) {
va_list ap; va_start(ap, fmt);
vsnprintf(s_last_msg, sizeof(s_last_msg), fmt, ap);
va_end(ap);
}
const char *overlay_backend_name(OverlayBackend b) {
switch (b) {
case OVERLAY_BACKEND_GCC: return "gcc";
case OVERLAY_BACKEND_TCC: return "tcc";
case OVERLAY_BACKEND_AUTO_NO_GCC: return "auto-no-gcc";
default: return "auto";
}
}
static OverlayBackend parse_backend(const char *s, OverlayBackend dflt) {
if (!s || !*s) return dflt;
if (!strcmp(s, "gcc")) return OVERLAY_BACKEND_GCC;
/* "sljit" (removed 2026-07-15) is no longer recognized — a stale config
* value falls through to `dflt` (AUTO), so old game.toml still boots. */
if (!strcmp(s, "tcc")) return OVERLAY_BACKEND_TCC;
if (!strcmp(s, "auto-no-gcc")) return OVERLAY_BACKEND_AUTO_NO_GCC;
if (!strcmp(s, "auto")) return OVERLAY_BACKEND_AUTO;
return dflt;
}
OverlayBackend overlay_backend_resolve(const char *cfg, int gcc_toolchain_available) {
/* Precedence: env PSX_OVERLAY_BACKEND > game.toml [runtime] overlay_backend
* (cfg) > AUTO. Tier order is static > gcc > tcc > interp. AUTO prefers gcc
* when a gcc TOOLCHAIN is actually present (a dev /
* production box), else tcc (the bundled toolchain-free user fallback).
* AUTO_NO_GCC forces the tcc branch even when gcc IS present — it simulates a
* toolchain-less user box on a dev machine (gcc shards still LOAD via the
* loader; only the gap-fill compiler is forced to tcc). */
OverlayBackend want = parse_backend(getenv("PSX_OVERLAY_BACKEND"),
parse_backend(cfg, OVERLAY_BACKEND_AUTO));
OverlayBackend eff = want;
if (want == OVERLAY_BACKEND_AUTO)
eff = gcc_toolchain_available ? OVERLAY_BACKEND_GCC : OVERLAY_BACKEND_TCC;
else if (want == OVERLAY_BACKEND_AUTO_NO_GCC)
eff = OVERLAY_BACKEND_TCC;
s_active = eff;
s_resolved = 1;
backend_log("backend resolved: want=%s effective=%s (gcc_toolchain=%d)",
overlay_backend_name(want), overlay_backend_name(eff),
gcc_toolchain_available);
return eff;
}
OverlayBackend overlay_backend_active(void) { return s_active; }