mirror of
https://github.com/RetroPortingToolKit/psxrecomp
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91 lines
5.9 KiB
CMake
91 lines
5.9 KiB
CMake
# codegen_hash_sources.cmake — the CANONICAL list of recompiler codegen sources
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# folded into the overlay cache tag hash (hash_codegen.cmake).
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#
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# Included from BOTH:
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# - runtime/runtime.cmake (bakes the hash into the runtime's cg tag)
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# - recompiler/CMakeLists.txt (bakes the SAME hash into psxrecomp-game,
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# exposed via `--codegen-hash`)
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# so the two hash computations can never drift by list divergence. Any file
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# added to the emitter pipeline must be added HERE, once.
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#
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# Input: PSXRECOMP_CODEGEN_HASH_ROOT — the psxrecomp repo root.
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# Output: PSXRECOMP_CODEGEN_HASH_SRCS — absolute paths to hash.
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# NOTE: include the emitter .cpp translation units, not just their headers. A
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# change confined to full_function_emitter.cpp (e.g. the 2026-07-03 Class-A
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# shell-window overlay-dispatch fix) alters both generated dispatch and overlay
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# code but left the hash unchanged when only the .h files were listed — a stale
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# overlay-cache hazard (same class as the "ws emission not in cg hash" gap).
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set(PSXRECOMP_CODEGEN_HASH_SRCS
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_thread_local.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_execution.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/code_generator.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/mips_decoder.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/control_flow.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/basic_block.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_analysis.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/pgxp_hook_emitter.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/pgxp_hook_emitter.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/gte_register_classification.h
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# Shared instruction detector changes alter emitted overlay substitutions.
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/ws_backdrop_detect.h
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# The shared cycle-cost header decides emitted code too: both emitters fold
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# psx_cyc_dep_res_mask into literals and gate fetch-charge emission on
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# psx_fetch_uncached.
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_instr_cost.h
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# --- image view + walker headers ------------------------------------------
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# Same gap as the .cpp/.h note above, one level down. The image VIEW decides
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# what the emitter is even allowed to see: ps1_exe_parser.h now carries two
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# distinct bounds (the READ bound end_address() and the ANALYSIS bound
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# analysis_end_address(), which stops short of an overlay capture's trailing
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# delay-slot guard words), and ps1_exe_parser.cpp decodes the producer's
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# guard-byte declaration. A change confined to either would move every
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# overlay shard's CFG while leaving the cg tag untouched — precisely the
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# stale-but-same-tag hazard this list exists to prevent. The walker/analysis
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# headers are listed for the same reason: their structs and bounds helpers
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# are part of the emitter contract even when the .cpp files do not move.
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/ps1_exe_parser.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/ps1_exe_parser.cpp
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/control_flow.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/function_analysis.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/basic_block.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/code_generator.h
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# --- Root policy ------------------------------------------------------------
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# compile_overlays.py decides which captured PCs become walk roots, alias
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# entries or interpreter-only PCs (the seed classifier, the no-split guard
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# and default-on root enrichment all live there). Roots are hard caps, so
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# the same bytes and the same emitter produce DIFFERENT shards under a
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# different root policy: a shard built before the no-split guard can carry
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# a mis-split host (beads-eio.3.177). Hashing the classifier moves the cache
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# namespace whenever the policy changes, so such shards are never reused.
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${PSXRECOMP_CODEGEN_HASH_ROOT}/tools/compile_overlays.py
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# --- Shard COMPILE surface -------------------------------------------------
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# The cg tag must invalidate on anything a shard compiles/links against, not
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# just what the emitter WRITES. A change to the overlay ABI header, the
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# CPUState layout, or the dispatch-shim link contract leaves the emitter
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# sources untouched — so without these the tag stayed put, existing DLLs kept
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# loading, and every NEW shard silently failed to compile against the moved-on
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# runtime (the recurring "header change broke the shards" class). Folding the
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# compile surface in makes such a change reshard SAME-TREE instead of breaking
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# silently. overlay_api.h pulls cpu_state.h and its cycle-helper headers; the
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# .inc is the shim every shard links against; ws_cull_edge.h is the edge-cull
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# math the .inc includes.
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_api.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/cpu_state.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/pgxp_hooks.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_cyc.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_cycles.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/ws_cull_edge.h
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${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_dispatch_preamble.c.inc)
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