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https://github.com/RetroPortingToolKit/psxrecomp
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69263268eb
# Conflicts: # runtime/include/host_overlay.h
146 lines
7.5 KiB
C
146 lines
7.5 KiB
C
/* host_overlay.h -- hooks for an optional in-game menu ("overlay provider").
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*
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* Every hook is inert until something registers with it: a title with no
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* overlay provider runs exactly as before. Sections are added by the
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* docs/IN_GAME_OVERLAY.md PR stack (P1 pause, P2 draw, P3 input, ...).
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*/
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#ifndef PSX_HOST_OVERLAY_H
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#define PSX_HOST_OVERLAY_H
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#include <stddef.h>
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#include "video_texture_filter.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ---- P1: host pause --------------------------------------------------------
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* A nesting pause owned by the host (not the guest): while depth > 0 the
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* runtime holds the guest at the vblank present, keeps presenting the last
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* frame and pauses audio. Push refuses (returns 0) while the refusal probe
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* says so -- the runtime installs psx_netplay_active() there, because pausing
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* one peer would stall the session. Main thread only. */
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typedef int (*PsxHostPauseRefuseFn)(void);
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int psx_host_pause_push(const char *reason);
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void psx_host_pause_pop(void);
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int psx_host_pause_depth(void);
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const char *psx_host_pause_reason(void);
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void psx_host_pause_set_refuse_probe(PsxHostPauseRefuseFn fn);
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/* ---- P2: overlay draw callback ---------------------------------------------
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* Called once per presented frame by the OpenGL backend after the game image
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* and the host OSD layers are composed, before present_shot capture and the
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* swap, with the drawable size in pixels. It runs on the thread that owns the
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* GL context (the render thread when it is on, else the main thread), with the
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* window framebuffer bound. The callback must leave GL state as it found it.
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* Vulkan and the SDL renderer never call it. NULL unregisters.
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*
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* Lifetime contract: the registrant owns ctx. psx_host_overlay_set_draw_cb
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* (replace or NULL) returns only after any draw call that may still be using
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* the previous fn/ctx has finished, so the registrant may free ctx and the GL
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* objects it draws with right after it returns, and must keep them alive
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* until then. Unregister before destroying those objects or the GL context
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* (e.g. on renderer shutdown). Called from inside the callback it does not
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* wait; the current call is then the last one with the old ctx. */
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typedef void (*PsxHostOverlayDrawFn)(int width, int height, void *ctx);
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void psx_host_overlay_set_draw_cb(PsxHostOverlayDrawFn fn, void *ctx);
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int psx_host_overlay_has_draw(void);
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void psx_host_overlay_draw(int width, int height); /* renderer side */
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/* ---- Game HUD layer ---------------------------------------------------------
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* A title's own heads-up display, drawn once per presented frame (real and
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* generated) under the in-game menu, same thread and GL rules as the overlay
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* callback above. Set once (title activation) and kept for the session; NULL
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* unregisters (no wait: the registrant keeps fn and ctx alive for the session). */
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void psx_host_set_hud_draw_cb(PsxHostOverlayDrawFn fn, void *ctx);
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void psx_host_hud_draw(int width, int height); /* renderer side */
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/* ---- Post-effect live uniforms ------------------------------------------
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* Sets the value of a `uniform <name> ...` line of the loaded post-effect chain
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* ([video] post_shader, postfx_chain.h) from game state, e.g. a light source
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* projected to the screen. Any thread; effective at the next present; the
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* preset default applies until the first call. Up to 16 names. */
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void psx_host_set_post_uniform(const char *name, float x, float y, float z, float w);
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/* ---- P3: input sink -----------------------------------------------------
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* The sink sees every host SDL event first (main thread), in the normal event
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* drain and in the host pause loop. Returning non-zero consumes the event.
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* While ui_capture is on, local game input reads as released/centred, in
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* netplay too (the peer then simply receives "nothing pressed"), so a menu
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* open over a running session never leaks presses into the game.
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* `event` is an SDL_Event*. NULL unregisters. */
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typedef int (*PsxHostInputSinkFn)(const void *event, void *ctx);
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void psx_host_set_input_sink(PsxHostInputSinkFn fn, void *ctx);
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int psx_host_input_sink_dispatch(const void *event);
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void psx_host_set_ui_capture(int on);
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int psx_host_ui_capture_active(void);
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/* ---- P4: live video settings ---------------------------------------------
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* The [video] keys an in-game menu may change, in settings.toml terms.
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* psx_video_apply_live() applies what can change on a running game, saves
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* every field to settings.toml, and returns PSX_VIDEO_RESTART_* bits for the
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* fields that only take effect on the next start (compared with boot). Main
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* thread only. */
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typedef struct PsxHostVideoSettings {
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int fullscreen; /* 0 windowed, 1 borderless, 2 exclusive */
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int texture_filter; /* PSX_TEXTURE_FILTER_* (the [video] enum) */
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int fmv_filter; /* VIDEO_FMV_FILTER_* (config value) */
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int scanlines; /* 0/1 */
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int scanline_strength_pct; /* 0..100 */
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int present_linear; /* [video] antialiasing (linear present) 0/1 */
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int dynamic_resolution; /* 0/1 */
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int frame_generation; /* 0/1 */
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int renderer; /* restart */
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int internal_resolution; /* live (psx_video_apply_live) */
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int supersampling; /* legacy factor; restart */
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int render_thread; /* restart */
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int present_thread; /* restart */
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int supersample_milli; /* live: 1000 off, 1250, 1500, 2000 */
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} PsxHostVideoSettings;
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/* Texture filter values: PSX_TEXTURE_FILTER_* and psx_texture_filter_from_ui
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* (video_texture_filter.h, #655), shared with settings and the handoff. */
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#define PSX_VIDEO_RESTART_RENDERER (1u << 0)
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#define PSX_VIDEO_RESTART_RESOLUTION (1u << 1)
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#define PSX_VIDEO_RESTART_THREADS (1u << 2)
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/* Netplay is running: live changes beyond presentation (dynamic resolution,
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* frame generation, filters) were saved but not applied; they take effect in
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* the next session. */
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#define PSX_VIDEO_RESTART_NETPLAY (1u << 3)
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#define PSX_VIDEO_LIVE_FULLSCREEN (1u << 0)
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#define PSX_VIDEO_LIVE_TEXTURE_FILTER (1u << 1)
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#define PSX_VIDEO_LIVE_FMV_FILTER (1u << 2)
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#define PSX_VIDEO_LIVE_SCANLINES (1u << 3)
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#define PSX_VIDEO_LIVE_PRESENT_LINEAR (1u << 4)
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#define PSX_VIDEO_LIVE_DYNRES (1u << 5)
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#define PSX_VIDEO_LIVE_FRAME_GEN (1u << 6)
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/* Internal resolution or supersampling: the scale moves at the next frame. */
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#define PSX_VIDEO_LIVE_RESOLUTION (1u << 7)
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/* Pure helpers (unit-tested): which live fields differ, and which restart
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* fields differ from the values the session booted with. */
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unsigned psx_host_video_live_changes(const PsxHostVideoSettings *prev,
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const PsxHostVideoSettings *next);
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unsigned psx_host_video_restart_bits(const PsxHostVideoSettings *boot,
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const PsxHostVideoSettings *next);
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/* Runtime side (main.cpp). */
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unsigned psx_video_apply_live(const PsxHostVideoSettings *next);
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void psx_video_current(PsxHostVideoSettings *out);
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/* Replace this process with a fresh copy started with the same arguments
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* (the in-game menu's quick relaunch for restart-only settings). Returns only
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* on failure. */
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void psx_relaunch_self(int argc, char** argv);
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/* Windows command-line quoting for one argument (CommandLineToArgvW rules);
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* returns the quoted length, writing at most cap-1 chars plus NUL to out
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* (out may be NULL to measure). Portable, for tests. */
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size_t psx_win_cmdline_quote(const char* arg, char* out, size_t cap);
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/* All arguments quoted and space-joined; malloc'd (free it), NULL on OOM. */
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char* psx_win_cmdline_join(int argc, const char* const* argv);
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#ifdef __cplusplus
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}
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#endif
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#endif
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