Files
psxrecomp/docs/ci/templates/setup-release.yml
Alex Vanderveen 922e8c5a07 Rename the product from RetComM to Retro
The launcher and studio ship as Retro Launcher and Retro Studio now,
from the RetroPortingToolKit org, so the old product name is gone from
display text, documentation and release asset filenames.

The split is by case, and it is not cosmetic. CamelCase RetComM was
always the product; lowercase retcomm and RETCOMM_ are identifiers --
the C++ namespace, the binaries, the data directories, the CMake and
environment variables, the Cloudflare service names, the readme markers.
Renaming those would orphan existing installs for no benefit, so they
are untouched: 1101 lowercase retcomm and 205 RETCOMM_ still stand in
the launcher alone.

Four things are deliberately still spelled RetComM, and three of them
would have been real breakage:

- RetComM-Data is CamelCase but it is a directory on disk --
  <exe_dir>\RetComM-Data\{runtime,config,data} for a portable install.
  Renaming it strands every portable user's config, toolchains and
  catalog cache.

- TechnicallyComputers/RetComM-Launcher in readme_has_launcher() is the
  historical half of a both-slugs test. Renaming it makes it a duplicate
  of the line above and sends every port built before the transfer back
  to reporting its launcher section missing.

- _LEGACY_LAUNCHER_RE matched "^## RetComM Launcher". A sweep renamed it,
  which would have silently stopped it matching every README already out
  there; it now accepts both headings.

- The portable-stub lookup gained the pre-rename filenames back as
  fallbacks, because old zips stay on the releases page and a rollback
  downloads one.

Release assets become Retro-Launcher-* / Retro-Studio-*. That is safe
for installed clients: pick_launcher_asset() gates on *linux*/*windows*/
*macos* plus extension and arch, not on the product name, and the
Windows portable stub is identified by its RCM1 trailer rather than its
filename.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013DpaQqVguHFpBuCmdoFYWY
2026-09-09 17:32:19 -04:00

664 lines
28 KiB
YAML

# Setup-host multi-platform release template for a PSXRecomp *game* repository.
#
# Install:
# mkdir -p .github/workflows
# cp psxrecomp/docs/ci/templates/setup-release.yml .github/workflows/release.yml
# Then replace every YOUR_* token (or let setup_project / fill_tokens.py do it).
# See docs/GAME_PROJECT_SETUP.md.
#
# Shared (do not fork these into the title):
# ./psxrecomp/.github/actions/{build-emitters,fetch-toolchain (optional embed),stage-setup-sdk}
# psxrecomp/tools/ci/*.sh
# psxrecomp/tools/{fetch_toolchain,stage_setup_sdk,bundle_mingw_dlls,package_setup_host}.sh
# psxrecomp/psxrecomp_cli.py (CLI lives in the submodule — no psxrecomp-sdk/)
#
# Title-owned:
# CMake setup-host flags, thin scripts/package_setup_release.sh wrapper
#
# No private CI assets. No BIOS dumps. No generated/ required.
# Do not set PSX_PGO in CI (PGO stays user-local after Generate).
# Release hosts always build with PSX_HAVE_VULKAN (headers + glslc); runtime
# still loads the ICD dynamically via SDL.
#
# workflow_dispatch: leave version empty to auto-bump patch (or choose bump).
# Host-focused releases: CI never ships game C. Players Generate once; Retro
# Update reuses codegen-cache when ROM/BIOS/emitters match (cmake-only).
# See docs/ci/HOST_ONLY_RELEASES.md. reuse_cached_emitters skips rebuilding
# psxrecomp-game/bios when the psxrecomp SHA cache hits (host/UI bumps).
name: Release builds
on:
workflow_dispatch:
inputs:
version:
description: >-
Release version (e.g. 0.1.0 or v0.1.0). Leave empty to auto-bump
from the latest vX.Y.Z git tag (see bump).
required: false
type: string
default: ''
bump:
description: 'When version is empty, which semver component to increment'
required: false
type: choice
options:
- patch
- minor
- major
default: patch
publish:
description: 'Create git tag vX.Y.Z and GitHub Release'
required: true
type: boolean
default: true
reuse_cached_emitters:
description: 'Skip emitter rebuild when build-recompiler cache hits (psxrecomp SHA)'
required: false
type: boolean
default: true
push:
tags:
- 'v*'
concurrency:
group: yourgame-release-${{ github.event_name }}-${{ github.ref }}-${{ github.run_id }}
cancel-in-progress: true
permissions:
contents: write
env:
CMAKE_BUILD_TYPE: Release
jobs:
prepare:
name: Resolve version
runs-on: ubuntu-24.04
outputs:
version: ${{ steps.meta.outputs.version }}
tag: ${{ steps.meta.outputs.tag }}
publish: ${{ steps.meta.outputs.publish }}
reuse_emitters: ${{ steps.meta.outputs.reuse_emitters }}
steps:
- name: Checkout (tags for auto-bump)
if: github.event_name == 'workflow_dispatch'
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Normalize version / tag
id: meta
shell: bash
run: |
set -euo pipefail
if [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
RAW="${{ github.event.inputs.version }}"
BUMP="${{ github.event.inputs.bump || 'patch' }}"
PUBLISH="${{ github.event.inputs.publish }}"
REUSE="${{ github.event.inputs.reuse_cached_emitters }}"
else
RAW="${{ github.ref_name }}"
BUMP="patch"
PUBLISH="true"
REUSE="true"
fi
RAW="$(printf '%s' "${RAW}" | tr -d '[:space:]')"
if [[ -z "${RAW}" ]]; then
# Prefer shared helper when present (optional); else inline bump.
if [[ -x psxrecomp/tools/ci/normalize_version.sh ]]; then
eval "$(bash psxrecomp/tools/ci/normalize_version.sh --next "${BUMP}" | grep -E '^(VERSION|TAG)=')"
VER="${VERSION}"
TAG="${TAG}"
else
LATEST="$(git tag -l 'v[0-9]*.[0-9]*.[0-9]*' --sort=-v:refname | head -1 || true)"
BASE="${LATEST#v}"
if [[ -z "${BASE}" && -f VERSION ]]; then
BASE="$(tr -d '[:space:]' <VERSION)"
BASE="${BASE#v}"
fi
BASE="${BASE:-0.0.0}"
BASE="${BASE%%[-+]*}"
IFS=. read -r MA MI PA <<<"${BASE}"
MA="${MA:-0}"; MI="${MI:-0}"; PA="${PA:-0}"
case "${BUMP}" in
major) MA=$((MA + 1)); MI=0; PA=0 ;;
minor) MI=$((MI + 1)); PA=0 ;;
*) PA=$((PA + 1)) ;;
esac
VER="${MA}.${MI}.${PA}"
TAG="v${VER}"
echo "Auto-bumped ${BUMP}: ${LATEST:-none} → ${VER}"
fi
else
VER="${RAW#v}"
if [[ ! "${VER}" =~ ^[0-9]+\.[0-9]+\.[0-9]+([.+-][A-Za-z0-9.+-]*)?$ ]]; then
echo "::error::invalid version '${RAW}' (want X.Y.Z or vX.Y.Z)"
exit 1
fi
TAG="v${VER}"
fi
if [[ "${{ github.event_name }}" == "workflow_dispatch" ]] && \
git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null 2>&1; then
echo "::error::tag ${TAG} already exists — bump again or pass an explicit version"
exit 1
fi
echo "version=${VER}" >>"$GITHUB_OUTPUT"
echo "tag=${TAG}" >>"$GITHUB_OUTPUT"
echo "publish=${PUBLISH}" >>"$GITHUB_OUTPUT"
echo "reuse_emitters=${REUSE}" >>"$GITHUB_OUTPUT"
echo "Using version ${VER} (tag ${TAG}), publish=${PUBLISH}, reuse_emitters=${REUSE}"
build:
name: ${{ matrix.artifact }}
needs: prepare
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-24.04
artifact: linux-x64
shell: bash
- os: windows-2022
artifact: windows-x64
shell: 'msys2 {0}'
- os: macos-15
artifact: macos-arm64
shell: bash
deployment_target: '11.0'
- os: macos-15-intel
artifact: macos-x64
shell: bash
deployment_target: '11.0'
defaults:
run:
shell: ${{ matrix.shell }}
env:
# Rename to match your packager (e.g. BPE_RELEASE_VERSION).
RELEASE_VERSION: ${{ needs.prepare.outputs.version }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 1
- name: Pin VERSION
shell: bash
run: |
set -euo pipefail
printf '%s\n' "${RELEASE_VERSION}" >VERSION
echo "VERSION=$(cat VERSION)"
# Submodule gitlinks are the pin; this step only logs SHAs for the job.
- name: Record framework revisions
shell: bash
run: bash psxrecomp/tools/ci/record_pins.sh
# A skew between game.toml, CMakeLists GEN_MARKER and codegen_setup.c
# makes every player's self-build loop generate+build forever. The CLI
# also refuses the skew at generate time, but failing the release is
# cheaper than failing the player.
- name: Lint boot-EXE name consistency
shell: bash
run: bash psxrecomp/tools/ci/check_boot_exe.sh .
- name: Setup host mode (no game C / BIOS backends in CI)
shell: bash
run: bash psxrecomp/tools/ci/clear_generated.sh
- name: Setup MSYS2 (Windows)
if: runner.os == 'Windows'
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: true
install: >-
mingw-w64-x86_64-toolchain
mingw-w64-x86_64-cmake
mingw-w64-x86_64-ninja
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-pkgconf
mingw-w64-x86_64-vulkan-headers
mingw-w64-x86_64-shaderc
curl
zip
- name: Install deps (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
# X11 + xtst required when FetchContent builds SDL3 (XTEST).
sudo apt-get install -y --no-install-recommends \
build-essential cmake ninja-build pkg-config \
libsdl2-dev libgl1-mesa-dev libxtst-dev \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
libxfixes-dev libxi-dev libxss-dev libxkbcommon-dev \
libasound2-dev libpulse-dev libudev-dev zip \
libvulkan-dev glslc
- name: Install deps (macOS)
if: runner.os == 'macOS'
run: |
brew install cmake ninja pkg-config sdl3 \
vulkan-headers shaderc molten-vk \
|| brew install cmake ninja pkg-config sdl2 \
vulkan-headers shaderc molten-vk
# Headers + glslc are enough to compile PSX_HAVE_VULKAN (runtime still
# loads the ICD dynamically via SDL). Fail early if the stub path would
# be selected so release hosts always ship the real Vulkan backend.
- name: Verify Vulkan build tools
run: |
set -euo pipefail
command -v glslc
glslc --version || true
HDR=""
for candidate in \
/mingw64/include/vulkan/vulkan.h \
/usr/include/vulkan/vulkan.h \
/opt/homebrew/include/vulkan/vulkan.h \
/usr/local/include/vulkan/vulkan.h; do
if [[ -f "${candidate}" ]]; then
HDR="${candidate}"
break
fi
done
if [[ -z "${HDR}" ]] && command -v brew >/dev/null 2>&1; then
BREW_HDR="$(brew --prefix)/include/vulkan/vulkan.h"
if [[ -f "${BREW_HDR}" ]]; then
HDR="${BREW_HDR}"
fi
fi
if [[ -z "${HDR}" ]]; then
echo "::error::vulkan/vulkan.h not found"
exit 1
fi
echo "Found ${HDR}"
# Ubuntu 24.04 has no libsdl3-dev; Windows MSYS ships SDL2. Setup-host
# therefore FetchContents the pinned SDL3 tarball. CMake's HTTP/2 download
# from github.com release assets intermittently dies with REFUSED_STREAM
# (curl status 56). Prefetch with curl --http1.1 and point FetchContent
# at the extracted tree (macOS uses brew sdl3 and skips this).
- name: Cache SDL3 source
if: runner.os != 'macOS'
uses: actions/cache@v4
with:
path: .cache/sdl3-src
key: sdl3-3.4.10-src
- name: Prefetch SDL3 source
if: runner.os != 'macOS'
shell: bash
run: |
set -euo pipefail
# Use repo-relative paths for tar: Windows GITHUB_WORKSPACE is D:\…
# and GNU tar treats drive-letter abs paths as remote hosts
# ("Cannot connect to D"). Prefer prefetch_sdl3.sh when present.
OUT=".cache/sdl3-src"
sdl3_env() {
local abs="${OUT}"
if command -v cygpath >/dev/null 2>&1; then
abs="$(cygpath -m "${OUT}")"
elif [[ -d "${OUT}" ]]; then
abs="$(cd "${OUT}" && pwd)"
fi
echo "PSX_SDL3_SOURCE_DIR=${abs}" >>"$GITHUB_ENV"
echo "SDL3 source ready: ${abs}"
}
if [[ -f "${OUT}/CMakeLists.txt" ]]; then
sdl3_env
echo "SDL3 source cache hit"
exit 0
fi
if [[ -f psxrecomp/tools/ci/prefetch_sdl3.sh ]]; then
chmod +x psxrecomp/tools/ci/prefetch_sdl3.sh
bash psxrecomp/tools/ci/prefetch_sdl3.sh --out-dir "${OUT}"
exit 0
fi
# Submodule may predate the helper — inline HTTP/1.1 prefetch.
echo "prefetch_sdl3.sh missing; using inline curl --http1.1"
mkdir -p .cache
VER=3.4.10
SHA=12b34280415ec8418c864408b93d008a20a6530687ee613d60bfbd20411f2785
URL="https://github.com/libsdl-org/SDL/releases/download/release-${VER}/SDL3-${VER}.tar.gz"
TAR=".cache/SDL3-${VER}.tar.gz"
curl -fsSL --http1.1 --retry 5 --retry-all-errors --retry-delay 2 -o "${TAR}" "${URL}"
echo "${SHA} ${TAR}" | sha256sum -c -
rm -rf "${OUT}.extracting"
mkdir -p "${OUT}.extracting"
# --force-local: belt-and-suspenders if a path ever gains a colon.
if tar --help 2>&1 | grep -q -- '--force-local'; then
tar --force-local -xzf "${TAR}" -C "${OUT}.extracting"
else
tar -xzf "${TAR}" -C "${OUT}.extracting"
fi
INNER="$(find "${OUT}.extracting" -mindepth 1 -maxdepth 1 -type d | head -n1)"
rm -rf "${OUT}"
mv "${INNER}" "${OUT}"
rm -rf "${OUT}.extracting"
sdl3_env
# Windows: build emitters with llvm-mingw from cmake-clang-v1 (static CLI).
# Zip still omits toolchain/ — fetch is for the build machine only.
- name: Fetch portable toolchain (Windows emitters)
if: runner.os == 'Windows'
uses: ./psxrecomp/.github/actions/fetch-toolchain
with:
artifact: ${{ matrix.artifact }}
# Host/UI-only bumps keep the same psxrecomp gitlink → cache hit skips
# rebuilding emitters (see reuse_cached_emitters / HOST_ONLY_RELEASES.md).
- name: Emitter cache key
id: emitter_cache
shell: bash
run: |
set -euo pipefail
SHA="$(git -C psxrecomp rev-parse HEAD)"
echo "psxrecomp_sha=${SHA}" >>"$GITHUB_OUTPUT"
echo "key=${{ runner.os }}-${{ matrix.artifact }}-emitters-${SHA}" >>"$GITHUB_OUTPUT"
echo "psxrecomp SHA ${SHA}"
- name: Cache emitters (build-recompiler)
id: cache_emitters
uses: actions/cache@v4
with:
path: build-recompiler
key: ${{ steps.emitter_cache.outputs.key }}
- name: Build recompiler tools (emitters)
if: >-
steps.cache_emitters.outputs.cache-hit != 'true' ||
needs.prepare.outputs.reuse_emitters != 'true'
uses: ./psxrecomp/.github/actions/build-emitters
- name: Verify emitters present
shell: bash
run: |
set -euo pipefail
# Restored cache or fresh build must leave packager inputs in place.
test -d build-recompiler
find build-recompiler -type f \( -name 'psxrecomp-game*' -o -name 'psxrecomp-bios*' \) | head
count="$(find build-recompiler -type f \( -name 'psxrecomp-game*' -o -name 'psxrecomp-bios*' \) | wc -l | tr -d ' ')"
if [[ "${count}" -lt 2 ]]; then
echo "::error::expected psxrecomp-game + psxrecomp-bios under build-recompiler (found ${count})"
exit 1
fi
- name: Setup ccache (Linux/macOS host build)
if: runner.os != 'Windows'
uses: hendrikmuhs/ccache-action@v1.2
with:
key: setup-host-${{ matrix.artifact }}
max-size: 800M
- name: Configure & build setup host
env:
CMAKE_OSX_DEPLOYMENT_TARGET: ${{ matrix.deployment_target || '' }}
run: |
set -euo pipefail
EXTRA=()
if [[ -n "${CMAKE_OSX_DEPLOYMENT_TARGET:-}" ]]; then
EXTRA+=("-DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}")
fi
if [[ "$(uname -s)" != MINGW* && "$(uname -s)" != MSYS* ]] && command -v ccache >/dev/null 2>&1; then
EXTRA+=("-DCMAKE_C_COMPILER_LAUNCHER=ccache")
EXTRA+=("-DCMAKE_CXX_COMPILER_LAUNCHER=ccache")
fi
# Point CMake at Vulkan headers/glslc. Prefer VULKAN_SDK layout
# (runtime.cmake checks $VULKAN_SDK first); also seed CMAKE_PREFIX_PATH
# so find_path works after the empty-_vk_inc fix in runtime.cmake.
if [[ "$(uname -s)" == "Darwin" ]]; then
BREW_PREFIX="$(brew --prefix)"
export PATH="${BREW_PREFIX}/bin${PATH:+:${PATH}}"
if command -v brew >/dev/null 2>&1; then
SHADERC_PREFIX="$(brew --prefix shaderc 2>/dev/null || true)"
VK_HDR_PREFIX="$(brew --prefix vulkan-headers 2>/dev/null || true)"
if [[ -n "${SHADERC_PREFIX}" && -d "${SHADERC_PREFIX}/bin" ]]; then
export PATH="${SHADERC_PREFIX}/bin:${PATH}"
fi
for p in "${VK_HDR_PREFIX}" "${SHADERC_PREFIX}" "${BREW_PREFIX}"; do
if [[ -n "${p}" && -d "${p}" ]]; then
export CMAKE_PREFIX_PATH="${p}${CMAKE_PREFIX_PATH:+:${CMAKE_PREFIX_PATH}}"
fi
done
else
export CMAKE_PREFIX_PATH="${BREW_PREFIX}${CMAKE_PREFIX_PATH:+:${CMAKE_PREFIX_PATH}}"
fi
if [[ -f "${BREW_PREFIX}/include/vulkan/vulkan.h" ]]; then
export VULKAN_SDK="${BREW_PREFIX}"
elif [[ -n "${VK_HDR_PREFIX:-}" && -f "${VK_HDR_PREFIX}/include/vulkan/vulkan.h" ]]; then
export VULKAN_SDK="${VK_HDR_PREFIX}"
fi
elif [[ "$(uname -s)" == "Linux" ]]; then
if [[ -z "${VULKAN_SDK:-}" && -f /usr/include/vulkan/vulkan.h ]]; then
export VULKAN_SDK=/usr
fi
elif [[ "$(uname -s)" == MINGW* || "$(uname -s)" == MSYS* ]]; then
if [[ -z "${VULKAN_SDK:-}" && -f /mingw64/include/vulkan/vulkan.h ]]; then
export VULKAN_SDK=/mingw64
fi
fi
if command -v glslc >/dev/null 2>&1; then
EXTRA+=("-DGLSLC_EXE=$(command -v glslc)")
fi
JOBS="$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null || echo 4)"
# Emitters may have set PSXRECOMP_TOOLCHAIN_DIR (llvm-mingw) via
# GITHUB_ENV. Clear it before the MSYS2 g++ setup-host configure so
# pack lib/ cannot win -L for -static-libstdc++ (codecvt link errors).
if [[ "$(uname -s)" == MINGW* || "$(uname -s)" == MSYS* ]]; then
unset PSXRECOMP_TOOLCHAIN_DIR TOOLCHAIN_DIR BPE_TOOLCHAIN_DIR RETCOMM_TOOLCHAIN_DIR || true
unset CMAKE_PREFIX_PATH SDL3_DIR ZLIB_ROOT || true
fi
# Setup host: no game C, no BIOS backends linked. clear_generated.sh
# already wiped generated/; end users Generate OpenBIOS (+ optional
# SCPH1001) locally via the wizard, then rebuild.
# Prefer -DPSXRECOMP_FORCE_SETUP_HOST=ON (psxrecomp_add_game_runtime).
# Legacy -DYOURGAME_FORCE_SETUP_HOST=ON still works if the title wires it.
# PSX_SETUP_WIZARD is required with FORCE_SETUP_HOST (CMakeLists
# ENABLE_SETUP_WIZARD + -D here). Without it the zip never opens
# first-run / Generate & rebuild.
# Title root codegen_setup.c must define
# psx_game_codegen_forward_if_built (see codegen_setup.c.in) or link
# fails — main.cpp always calls it, including setup-host CI builds.
# Netplay titles: set PSX_NETPLAY ON in CMakeLists *before*
# include(runtime.cmake). ENABLE_NETPLAY_IF_PRESENT alone is too late
# (option() already cached OFF) and psx_netplay_sched.c still needs
# recomp_net/session.h. Also add -DPSX_NETPLAY=ON to this cmake
# invocation for CI belt-and-suspenders (do not leave it commented
# mid-continuation — that breaks the shell line).
# With PSX_NETPLAY, runtime.cmake defaults RNET_ENABLE_ICE=ON.
# recomp-net FetchContents libjuice via a pinned URL tarball (not
# git clone) so AppImage / mismatched libcurl hosts still configure.
# Offline: vendor under psxrecomp/lib/recomp-net/third_party/libjuice
# or pass -DRNET_LIBJUICE_ROOT=… / -DRNET_ENABLE_ICE=OFF.
# Add title-specific -D flags here if needed (e.g. -DMOTK_NATIVE=OFF).
# Netplay titles: also pass -DPSX_NETPLAY=ON here (belt-and-suspenders
# when CMakeLists already FORCE-caches it before include(runtime.cmake)).
# Prefer pre-fetched SDL3 (see Prefetch SDL3 source) so configure does
# not call CMake file(DOWNLOAD) against GitHub release assets.
if [[ -n "${PSX_SDL3_SOURCE_DIR:-}" && -f "${PSX_SDL3_SOURCE_DIR}/CMakeLists.txt" ]]; then
EXTRA+=("-DFETCHCONTENT_SOURCE_DIR_SDL3=${PSX_SDL3_SOURCE_DIR}")
elif [[ -f "${GITHUB_WORKSPACE}/.cache/sdl3-src/CMakeLists.txt" ]]; then
EXTRA+=("-DFETCHCONTENT_SOURCE_DIR_SDL3=${GITHUB_WORKSPACE}/.cache/sdl3-src")
fi
cmake -S . -B build-ci -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DPSXRECOMP_FORCE_SETUP_HOST=ON \
-DPSXRECOMP_ALLOW_NO_BIOS=ON \
-DPSX_SETUP_WIZARD=ON \
-DPSX_GAME_VERSION="${RELEASE_VERSION}" \
"${EXTRA[@]}" 2>&1 | tee build-ci-configure.log
if ! grep -q 'Vulkan backend: headers' build-ci-configure.log; then
echo "::error::CMake did not enable PSX_HAVE_VULKAN (see configure log)"
exit 1
fi
# Ninja does not emit flags.make (Makefiles generator only). Probe
# whichever compile-flag artifact exists for PSX_HAVE_VULKAN.
FOUND_VK_DEFINE=0
for f in \
build-ci/build.ninja \
build-ci/compile_commands.json \
build-ci/CMakeFiles/psx-runtime.dir/flags.make; do
if [[ -f "${f}" ]] && grep -q 'PSX_HAVE_VULKAN' "${f}"; then
FOUND_VK_DEFINE=1
echo "Found PSX_HAVE_VULKAN in ${f}"
break
fi
done
if [[ "${FOUND_VK_DEFINE}" -ne 1 ]]; then
echo "::error::PSX_HAVE_VULKAN missing from psx-runtime compile flags"
exit 1
fi
cmake --build build-ci --target psx-runtime -j"${JOBS}"
# Lobby list pin must match RELEASE_VERSION (package_setup_host enforces).
STAMP=""
for cand in \
build-ci/psx_game_version.txt \
build-ci/Release/psx_game_version.txt \
build-ci/*/psx_game_version.txt
do
if [[ -f "${cand}" ]]; then STAMP="${cand}"; break; fi
done
if [[ -z "${STAMP}" ]]; then
# Fallback: stamp next to the host exe
STAMP="$(find build-ci -name psx_game_version.txt -type f 2>/dev/null | head -n1 || true)"
fi
if [[ -z "${STAMP}" || ! -f "${STAMP}" ]]; then
echo "::error::missing psx_game_version.txt after build (update psxrecomp submodule)"
exit 1
fi
BUILT="$(tr -d '[:space:]' <"${STAMP}")"
BUILT="${BUILT#v}"
if [[ "${BUILT}" != "${RELEASE_VERSION}" ]]; then
echo "::error::lobby pin stamp ${BUILT} != RELEASE_VERSION ${RELEASE_VERSION} (${STAMP})"
exit 1
fi
echo "lobby pin ok: ${BUILT} (${STAMP})"
- name: Package setup zip
# Windows code signing (Smart App Control / SmartScreen): the packager
# signs the host exe, DLLs and emitters when these secrets exist and
# skips signing, with a notice, when they do not. Put the .pfx in the
# repo's Actions secrets base64-encoded (`base64 -w0 cert.pfx`).
# See psxrecomp/docs/ci/README.md, "Windows code signing".
env:
WINDOWS_SIGN_PFX_BASE64: ${{ secrets.WINDOWS_SIGN_PFX_BASE64 }}
WINDOWS_SIGN_PFX_PASSWORD: ${{ secrets.WINDOWS_SIGN_PFX_PASSWORD }}
run: |
set -euo pipefail
chmod +x scripts/package_setup_release.sh
if [[ "${{ runner.os }}" == "Windows" ]]; then
export PSXRECOMP_RUNTIME_BIN_DIR=/mingw64/bin
export BPE_RUNTIME_BIN_DIR=/mingw64/bin
fi
export RELEASE_VERSION
# Lean zip (no embedded toolchain/). Retro / wizard download
# cmake-clang-v1; pass --embed-toolchain only for offline-first packs.
scripts/package_setup_release.sh build-ci "${{ matrix.artifact }}" build-recompiler
ls -la dist/
- name: Verify zip ships the mod catalog
shell: bash
run: |
set -euo pipefail
# Gate the release on the catalog actually being inside the zip.
# The packager stages mods/ by default, but this shipped broken for
# a long time precisely because nothing checked: the Mods page was
# empty in every release and the build logs looked fine. Assert the
# artifact, not the intent.
ZIP=$(ls dist/YOUR_ZIP_PREFIX-*-"${{ matrix.artifact }}".zip | head -1)
echo "checking ${ZIP}"
MANIFESTS=$(unzip -l "${ZIP}" | grep -c 'mods/bundled/.*/manifest\.toml' || true)
echo "mod manifests in zip: ${MANIFESTS}"
if [[ "${MANIFESTS}" -lt 1 ]]; then
echo "::error::release zip ships no mod catalog (mods/bundled/*/manifest.toml)" >&2
unzip -l "${ZIP}" | head -40 >&2
exit 1
fi
# Per-machine mod state must never ship: preloaded catalogs are
# default-disabled, so a leaked state.toml makes one machine's
# selections everybody's defaults.
if unzip -l "${ZIP}" | grep -q 'state\.toml'; then
echo "::error::release zip contains mods/state.toml (per-machine state)" >&2
exit 1
fi
# Same rule, other half: mods/installed/ is the launcher-owned tree of
# .psxmod archives a developer installed as a player would. Only
# mods/bundled/ is build output, and only build output ships.
if unzip -l "${ZIP}" | grep -q 'mods/installed/'; then
echo "::error::release zip contains mods/installed (per-machine installs)" >&2
exit 1
fi
# Developer-channel packages are unfinished work that ships with
# local builds only. The packager drops them under CI automatically
# (it keys off $CI); assert the outcome so a future change to that
# default cannot quietly publish in-progress mods.
if unzip -p "${ZIP}" 'mods/**/manifest.toml' 2>/dev/null \
| grep -Eq '^[[:space:]]*channel[[:space:]]*=[[:space:]]*"developer"'; then
echo "::error::release zip contains developer-channel mod packages" >&2
exit 1
fi
echo "mod catalog verified in ${ZIP} (no developer-channel packages)"
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
# Artifact name uses the title zip prefix (e.g. bpe, motk).
name: YOUR_ZIP_PREFIX-${{ matrix.artifact }}
path: dist/YOUR_ZIP_PREFIX-*-${{ matrix.artifact }}.zip
if-no-files-found: error
retention-days: 30
release:
name: GitHub Release
needs: [prepare, build]
if: needs.prepare.outputs.publish == 'true'
runs-on: ubuntu-24.04
steps:
- name: Checkout (for tagging on workflow_dispatch)
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Download all artifacts
uses: actions/download-artifact@v4
with:
path: artifacts
merge-multiple: false
- name: Flatten zips
run: |
set -euo pipefail
mkdir -p dist
find artifacts -type f -name 'YOUR_ZIP_PREFIX-*.zip' -exec cp -v {} dist/ \;
ls -la dist/
- name: Ensure release tag exists
if: github.event_name == 'workflow_dispatch'
env:
TAG: ${{ needs.prepare.outputs.tag }}
run: |
set -euo pipefail
git config user.name "github-actions[bot]"
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
if ! git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
git tag -a "${TAG}" -m "YOUR_GAME_TITLE ${TAG}"
fi
if ! git ls-remote --exit-code --tags origin "refs/tags/${TAG}" >/dev/null 2>&1; then
git push origin "refs/tags/${TAG}"
fi
- name: Publish release
uses: softprops/action-gh-release@v2
with:
tag_name: ${{ needs.prepare.outputs.tag }}
# Quoted: titles may contain ':' (e.g. "Marvel vs. Capcom: …").
name: "YOUR_GAME_TITLE ${{ needs.prepare.outputs.tag }}"
files: |
dist/YOUR_ZIP_PREFIX-*.zip
generate_release_notes: true
fail_on_unmatched_files: true
target_commitish: ${{ github.sha }}