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- First-run pickers now state exactly which user-supplied file is being requested: an info box + step-numbered dialog title for the BIOS (Step 1 of 2, SCPH1001.BIN) and the game disc (Step 2 of 2, named game + accepted formats), each noting what it is NOT. Game name comes from the loaded game config. - event_ring recording is now compiled out under PSX_NO_DEBUG_TOOLS: it is only readable via the TCP debug server (stripped in production) and is not part of the freeze dump, so recording was pure hot-path cost. All other rings were already no-op gated. - Overlay autocapture (which writes the player-shareable overlay_captures.json) is now enabled whenever overlay_cache is on, no longer coupled to the dev-only autocompile command — player builds produce the contribution file the README promises; the background compile still requires a configured command and no-ops without one. Production surface after this: no console (-mwindows), no TCP server, no ring recording; keeps overlay cache + captures, freeze watchdog JSON, and crash report. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>