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https://github.com/RetroPortingToolKit/psxrecomp
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3b8b98fa29
Turbo (Tab / [hotkeys] fast_forward_pad) is hold-to-run only. Add a
press-to-latch twin that feeds the same manual fast-forward block:
- host_keymap: HOST_KEYMAP_TURBO_TOGGLE, [KeyMap] TurboToggle, default F9.
- main.cpp: g_manual_turbo_latched flipped by the key edge or by a fourth
host shortcut, PSX_ASSIST_BIND_FAST_FORWARD_TOGGLE ("Fast-forward
toggle", [hotkeys] fast_forward_toggle_pad, unbound by default), polled
next to Rewind / Save states through hotkey_pad_binding_down(). OSD shows
"Fast forward: Nx (locked)" / "Fast forward: off". Threaded through every
settings hop (settings.toml -> globals -> launcher seed -> LauncherSettings
-> back), mirroring fast_forward_pad.
- config_loader: [hotkeys] fast_forward_toggle_pad read/write.
- README: describe the toggle and state that a single-button / trigger host
shortcut is an implicit chord with Select (hotkey_pad_binding_down), which
the launcher now labels as "select + ..." (recomp-ui companion change).
- test_rewind_toggle_combo.py guards the new sites.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
#ifndef PSX_HOST_KEYMAP_H
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#define PSX_HOST_KEYMAP_H
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Host hotkeys from recomp-ui config.ini [KeyMap] (SDL key names + Ctrl+/Alt+/
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* Shift+ prefixes). Missing lines keep the historic runtime defaults.
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*/
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typedef enum HostKeymapAction {
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HOST_KEYMAP_FULLSCREEN = 0,
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HOST_KEYMAP_TURBO,
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HOST_KEYMAP_VOLUME_UP,
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HOST_KEYMAP_VOLUME_DOWN,
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HOST_KEYMAP_DISPLAY_PERF,
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HOST_KEYMAP_REWIND, /* default F8 */
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HOST_KEYMAP_SAVE_STATE_MENU, /* default F7 */
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HOST_KEYMAP_SCANLINES, /* default F6 */
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HOST_KEYMAP_TURBO_TOGGLE, /* default F9; latches Turbo until pressed again */
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HOST_KEYMAP_ACTION_COUNT
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} HostKeymapAction;
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/* Load [KeyMap] from path (NULL => no file, apply defaults only). */
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void host_keymap_load(const char *config_ini_path);
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/* 1 if (keycode, mod) matches a binding for `action`. */
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int host_keymap_match(HostKeymapAction action, int keycode, int mod);
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/* Match a key event by its logical keycode or physical scancode. SDL can
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* report a layout-dependent/unknown keycode while still providing the stable
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* scancode stored with the configured binding. */
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int host_keymap_match_event(HostKeymapAction action, int keycode,
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int scancode, int mod);
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/* 1 if any configured bind for `action` is currently held. */
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int host_keymap_down(HostKeymapAction action, const uint8_t *keys, int mod);
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/* Format the primary bind for `action` into out (e.g. "F8", "Ctrl+R",
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* "GRAVE"). Punctuation key names are tokenized for the rewind overlay font.
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* Returns out, or "F8" / "" on empty action. Always NUL-terminates. */
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const char *host_keymap_label(HostKeymapAction action, char *out, size_t cap);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PSX_HOST_KEYMAP_H */
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