mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 02:11:36 -04:00
379 lines
19 KiB
C
379 lines
19 KiB
C
#pragma once
|
|
|
|
#include <stdint.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef void (*PSXModVBlankCallback)(void);
|
|
typedef void (*PSXModActivationCallback)(void);
|
|
struct CPUState;
|
|
typedef void (*PSXModFunctionEntryCallback)(struct CPUState* cpu,
|
|
uint32_t address);
|
|
|
|
/*
|
|
* Register a trusted, statically linked plugin implementation. Package
|
|
* manifests select implementations by this stable id; archives never provide
|
|
* native code or symbol names.
|
|
*/
|
|
int psx_mod_register_activation_plugin(const char* id,
|
|
PSXModActivationCallback callback);
|
|
int psx_mod_register_vblank_plugin(const char* id,
|
|
PSXModVBlankCallback callback);
|
|
int psx_mod_register_function_entry_plugin(
|
|
const char* id, uint32_t address, PSXModFunctionEntryCallback callback);
|
|
/* Called from generated functions listed by the game config and from every
|
|
* interpreted entry, so the hook contract does not depend on the backend.
|
|
* Hooks match by code address (segment bits ignored) and run only for plugins
|
|
* the active plan resolved; the table is rebuilt at plugin activation. */
|
|
int psx_mod_function_entry(struct CPUState* cpu, uint32_t address);
|
|
/* Complete a guest function from its trusted entry callback after supplying
|
|
* its full result. Valid only for that callback's CPU. Publishes pc=$ra and
|
|
* prevents the original body from executing. Nested callbacks have separate
|
|
* completion scopes; requests outside an entry callback return zero. */
|
|
int psx_mod_finish_function(struct CPUState* cpu);
|
|
/* Active function-entry hook count (0 = none). Hot callers test it before the
|
|
* call, so a run without an active hook pays one load per interpreted entry. */
|
|
extern uint32_t g_psx_mod_function_entry_hooks;
|
|
|
|
/* Always-on named event counters for trusted plugins (observability, not
|
|
* logging): e.g. how often each guard in a hook rejected. `name` should be a
|
|
* string literal of the form "<plugin>.<event>"; up to 128 distinct names are
|
|
* kept, further names are counted in an overflow bucket. Emulation-thread only.
|
|
* TCP: {"cmd":"mod_counters"} lists every counter with its last frame. */
|
|
void psx_mod_counter_add(const char* name, uint32_t delta);
|
|
|
|
/* Narrow guest services available to trusted plugin callbacks. */
|
|
int psx_mod_game_started(void);
|
|
/* Read an original mounted-disc file without changing guest CD state/timing.
|
|
* Emulation-thread callbacks only. NULL buffer + zero capacity queries size;
|
|
* otherwise capacity must hold the entire file. Active sector mods apply. */
|
|
int psx_mod_read_disc_file(const char* path, void* buffer, uint32_t capacity,
|
|
uint32_t* size);
|
|
/* Experimental retained-texture service (currently OpenGL only). IDs are
|
|
* nonzero, stable game-owned identities, NOT GL names. Banks are immutable
|
|
* 16-bit PS1 texels/indices with a caller-selected row pitch (width).
|
|
* A missing bank may be reconstructed from original assets by the resolver,
|
|
* including when a restored DMA queue refers to a previously unseen level. */
|
|
typedef int (*PSXModTextureBankResolver)(uint16_t id);
|
|
int psx_mod_texture_banks_supported(void);
|
|
int psx_mod_define_texture_bank(uint16_t id, uint32_t width, uint32_t height,
|
|
const uint16_t* pixels);
|
|
void psx_mod_set_texture_bank_resolver(PSXModTextureBankResolver resolver);
|
|
/* Default-off GL optimization: batch immutable-bank semi triangles in painter
|
|
* order on the single-pass dual-source path only. Ordinary VRAM, subtractive
|
|
* blending and destination-mask checks retain per-primitive isolation. Call
|
|
* from activation or an emulation-thread render boundary. */
|
|
void psx_mod_set_texture_bank_batching(int enabled);
|
|
/* A dedicated GPU-DMA packet arena. Only GT3 commands sourced from this
|
|
* allocation interpret C1/C2's otherwise-unused high bytes as a bank ID:
|
|
* id = (C1 >> 24) | ((C2 >> 24) << 8). ID zero uses ordinary VRAM. The rest
|
|
* of the packet is standard GP0, retaining OT order, palettes and STP blend.
|
|
* Optional 40-byte suffix after the 40-byte tagged GT3: u32 magic 0x48545031,
|
|
* three IEEE float 1/z weights, six IEEE float x/y coordinates. This enables
|
|
* precise perspective rendering without transient host-pointer side tables.
|
|
* Allocate during activation; do not mix stock game packets into this arena. */
|
|
uint32_t psx_mod_alloc_texture_packet_memory(uint32_t size, uint32_t alignment);
|
|
uint8_t psx_mod_read_byte(uint32_t address);
|
|
void psx_mod_write_byte(uint32_t address, uint8_t value);
|
|
uint16_t psx_mod_read_half(uint32_t address);
|
|
void psx_mod_write_half(uint32_t address, uint16_t value);
|
|
uint32_t psx_mod_read_word(uint32_t address);
|
|
void psx_mod_write_word(uint32_t address, uint32_t value);
|
|
/*
|
|
* Replace one guest instruction and route that address through the runtime's
|
|
* executable-RAM path. Use this instead of psx_mod_write_word for code so a
|
|
* restored save state cannot leave the compiled instruction stale.
|
|
*/
|
|
void psx_mod_write_code_word(uint32_t address, uint32_t value);
|
|
|
|
/*
|
|
* Allocate opt-in enhancement memory from Expansion 1. Until the first
|
|
* allocation, the region remains hardware-faithful open bus. The returned
|
|
* KSEG0 address is accessible through normal generated guest loads.
|
|
*/
|
|
uint32_t psx_mod_alloc_guest_memory(uint32_t size, uint32_t alignment);
|
|
|
|
/*
|
|
* Allocate guest memory that is also addressable by 24-bit GPU linked-list
|
|
* tags. This is intended for opt-in enhanced primitive/ordering-table arenas;
|
|
* without an allocation the aperture remains unmapped and DMA stays faithful.
|
|
*/
|
|
uint32_t psx_mod_alloc_gpu_dma_memory(uint32_t size, uint32_t alignment);
|
|
|
|
/*
|
|
* Opt into expanded 8 MiB main RAM for this launch. Default runtime behavior
|
|
* remains stock 2 MiB mirroring unless a trusted activation plugin requests
|
|
* this before memory_init().
|
|
*/
|
|
int psx_mod_set_main_ram_8mb(int enabled);
|
|
|
|
/* Current per-side widescreen reveal in native game pixels (zero at 4:3). */
|
|
int32_t psx_mod_widescreen_x_margin(void);
|
|
|
|
/* Mark a guest GPU packet (P_TAG address) as persistent screen-space HUD.
|
|
* edge = -1 left, +1 right, 0 clears a reused packet's tag. The native-wide
|
|
* compositor translates it by the live reveal, excluding culling guards.
|
|
* Guest coordinates, world sprites, and native 4:3 remain unchanged. */
|
|
void psx_mod_tag_hud_primitive(uint32_t primitive, int edge);
|
|
/* Exclude a known world packet from screen-space backdrop stretching, even
|
|
* if it sorts before the first shaded polygon. Zero clears a recycled tag. */
|
|
void psx_mod_tag_world_primitive(uint32_t primitive, int is_world);
|
|
/* Enable aspect-derived column selection for a title that opted into the
|
|
* auto_backdrop detector. No effect on titles that did not opt in. */
|
|
void psx_mod_set_adaptive_backdrop_preload(int enabled);
|
|
|
|
/*
|
|
* Width, in native game pixels, of the picture the guest is currently
|
|
* scanning out -- the same value the presenter uses, derived from the display
|
|
* mode and the GP1(06h) horizontal range.
|
|
*
|
|
* Why this exists: a plugin that draws its own overlay primitives needs to
|
|
* know where the right-hand edge of the screen is, and it cannot work that
|
|
* out for itself. GPUSTAT carries the horizontal-resolution bits, so a plugin
|
|
* can recover the coarse MODE width (256/320/512/640, or 368), but the
|
|
* visible width also depends on the GP1(06h) X1/X2 range, which is write-only
|
|
* and mirrored nowhere the plugin can read. Ape Escape is the worked example:
|
|
* it scans out 384 while its mode width is 368, and a plugin that assumed the
|
|
* usual 320 put its HUD row 68 pixels short of the edge.
|
|
*
|
|
* Returns 0 if the display geometry is not yet established, in which case the
|
|
* caller should skip drawing rather than substitute a guess.
|
|
*/
|
|
uint32_t psx_mod_display_width(void);
|
|
|
|
/* Height companion to psx_mod_display_width(); same conventions. */
|
|
uint32_t psx_mod_display_height(void);
|
|
|
|
/* Opt-in presentation hold for a game that retains its previous framebuffer
|
|
* while loading. The pure, cheap emulation-thread predicate returns HOLD
|
|
* only while that SAME scene remains displayed; no GPU/API recursion allowed.
|
|
* RELEASE resumes normal classification immediately. UNTIL_FLIP releases a
|
|
* prior HOLD only once the displayed VRAM origin changes: useful when drawing
|
|
* the next backbuffer finishes before it becomes visible. UNTIL_FLIP without
|
|
* a prior HOLD does nothing. Do not use it for in-place scene replacements.
|
|
* Native-wide retains its prior wide/4:3 classification, never stretches art
|
|
* and never overrides FMV. NULL removes the opt-in. Host history is discarded
|
|
* on GPU reset/savestate restore, so loading a frozen scene cannot recreate
|
|
* missing widescreen strips. This does not change guest rendering or memory. */
|
|
typedef int (*PSXModRetainedScenePredicate)(void);
|
|
enum {
|
|
PSX_MOD_SCENE_RELEASE = 0,
|
|
PSX_MOD_SCENE_HOLD = 1,
|
|
PSX_MOD_SCENE_UNTIL_FLIP = 2
|
|
};
|
|
void psx_mod_set_retained_scene_predicate(PSXModRetainedScenePredicate predicate);
|
|
|
|
/* Opt-in supplemental native-wide world classifier. A nonzero result marks a
|
|
* known, rendered 3D scene (for example a real-time intro) as world content even
|
|
* when a game's gameplay-state allowlist excludes it. Zero defers to the normal
|
|
* classifier; NULL removes the callback. Only native-wide mode consults it.
|
|
* FMV and retained-frame presentation rules still apply. The pure, cheap callback
|
|
* runs on the emulation thread: no GPU calls, allocation or guest-state writes.
|
|
* Registration is host configuration, not savestate data. No default behavior
|
|
* changes and no extra geometry is generated by this service. */
|
|
typedef int (*PSXModWorldScenePredicate)(void);
|
|
void psx_mod_set_world_scene_predicate(PSXModWorldScenePredicate predicate);
|
|
|
|
/*
|
|
* Read the committed value of one of this package's declared options, as the
|
|
* player left it in the launcher (or the manifest default when untouched).
|
|
* Writes a NUL-terminated string into `out` and returns 1; returns 0 with
|
|
* out[0] = '\0' when the plan is not committed, the ids do not resolve, or the
|
|
* value does not fit — the caller then applies its own default rather than
|
|
* treating an empty string as a selection.
|
|
*
|
|
* Why this exists: the manifest schema already carries typed, validated,
|
|
* launcher-rendered, persisted options ([[option]] boolean/choice/integer), but
|
|
* an activation callback takes no arguments and had no way to read them, so a
|
|
* trusted plugin could only ever be an on/off switch. A parameterised feature
|
|
* then had to be modelled as one feature per value — and `constraint` only
|
|
* expresses ordered_integer WITHIN a feature, so those pseudo-features could
|
|
* not even be made mutually exclusive. This closes that gap: one feature, one
|
|
* option, the plugin reads what was chosen.
|
|
*
|
|
* Ids are passed explicitly because registration is by plugin id alone and the
|
|
* callback carries no package/feature context.
|
|
*/
|
|
int psx_mod_option_value(const char* package_id, const char* feature_id,
|
|
const char* option_id, char* out, uint32_t out_size);
|
|
/*
|
|
* Read the committed owner-selected path for a resource declared by the
|
|
* package feature whose trusted plugin is currently running. Returns 0 when
|
|
* the feature has no selected path for that resource; plugins then leave the
|
|
* stock presentation unchanged.
|
|
*/
|
|
int psx_mod_current_resource_path(const char* resource_id,
|
|
char* out, uint32_t out_size);
|
|
/* Read-only canonical media verified by the engine for this plugin's owning
|
|
* package/feature. The pointer lives until the committed plan is replaced or
|
|
* cleared. Available only during that plugin's callbacks; returns 0 for an
|
|
* ordinary unverified resource, an inactive feature, or a different owner. */
|
|
int psx_mod_current_resource_bytes(const char* resource_id,
|
|
const uint8_t** bytes, uint64_t* size);
|
|
|
|
/* Display aspects have no framework ceiling: the native-wide surfaces size
|
|
* themselves from the live width, and each title caps its own view at what
|
|
* it has validated (fixed ratio, or the adaptive maximum below). Requests
|
|
* must be at least native 4:3, with numerator and denominator in 1..99. */
|
|
|
|
/*
|
|
* Request a fixed host display aspect before renderer/window initialization.
|
|
* Intended for activation callbacks that move a game's widescreen enhancement
|
|
* out of generic Settings and into its mod catalog.
|
|
*/
|
|
int psx_mod_set_fixed_display_aspect(uint32_t numerator,
|
|
uint32_t denominator);
|
|
/*
|
|
* Request resize-driven widescreen, capped at the supplied maximum aspect.
|
|
* Pass (0, 0) for Fit to window with no upper aspect limit. Both modes retain
|
|
* the native 4:3 minimum; a single zero is invalid.
|
|
* The current fixed aspect continues to shape the initial game window, so a
|
|
* plugin may select that first with psx_mod_set_fixed_display_aspect().
|
|
*/
|
|
int psx_mod_set_adaptive_display_aspect(uint32_t max_numerator,
|
|
uint32_t max_denominator);
|
|
/*
|
|
* Set the wall-clock cadence of simulated guest VBlanks. A value of zero
|
|
* removes frontend pacing; 60 and higher request that many native guest
|
|
* update opportunities per host second. This intentionally changes whole-
|
|
* machine realtime speed and is for experimental game-owned frame-rate mods.
|
|
*/
|
|
int psx_mod_set_native_vblank_rate(uint32_t frames_per_second);
|
|
|
|
/*
|
|
* Enable presentation-only frame interpolation while leaving guest VBlank,
|
|
* game logic, timers, and audio at their stock cadence. The OpenGL presenter
|
|
* temporally blends completed guest frames at the requested output rate on its
|
|
* owning render thread/context. It does not derive motion vectors or generate
|
|
* true intermediate object positions.
|
|
* A value of zero follows the measured host-display refresh rate.
|
|
*/
|
|
int psx_mod_set_frame_interpolation(uint32_t frames_per_second);
|
|
/*
|
|
* Choose how the OpenGL presenter combines completed frames. Linear is a
|
|
* full-frame crossfade. Motion-adaptive retains temporal blending for
|
|
* small temporal changes but switches large changes cleanly to reduce the
|
|
* double-image trails produced by moving objects.
|
|
*/
|
|
enum {
|
|
PSX_MOD_FRAME_INTERPOLATION_LINEAR = 0,
|
|
PSX_MOD_FRAME_INTERPOLATION_MOTION_ADAPTIVE = 1
|
|
};
|
|
int psx_mod_set_frame_interpolation_blend(uint32_t blend_mode);
|
|
int psx_mod_set_auto_skip_fmv(int enabled);
|
|
/*
|
|
* Draw still artwork behind the game image in OpenGL letterbox/pillarbox
|
|
* margins. The image path is an owner-selected mod resource; with no enabled
|
|
* mod/resource path, the margins remain the historical black clear.
|
|
* An absolute path is used unchanged. A relative path (e.g. "bezels/x.png"
|
|
* for artwork a title stages beside its binary) is resolved against the
|
|
* executable's directory, never the current working directory, when the
|
|
* artwork is loaded.
|
|
*/
|
|
int psx_mod_set_bezel_artwork(const char* path);
|
|
|
|
/*
|
|
* Upper bounds for the two loading-speed knobs below. Both are generous on
|
|
* purpose: games surface them to players as free-form integers, and neither
|
|
* can corrupt guest state (see the notes on each setter). They exist to reject
|
|
* nonsense, not to curate a list of "blessed" speeds.
|
|
*/
|
|
#define PSX_MOD_LOAD_ACCEL_MAX 1024u
|
|
#define PSX_MOD_DISC_SPEED_MAX 1024u
|
|
|
|
/*
|
|
* Accelerate only the wall-clock pacing of sustained non-XA data loads while
|
|
* preserving every guest VBlank, CD deadline, interrupt, and callback.
|
|
* wall_clock_multiplier accepts 1..PSX_MOD_LOAD_ACCEL_MAX, or zero for
|
|
* uncapped host speed (1 is a no-op, i.e. authentic pacing).
|
|
* release_frames controls how many guest frames acceleration may remain active
|
|
* after the load predicate clears; zero is the precise/speedrun-safe policy.
|
|
*/
|
|
int psx_mod_set_load_acceleration(uint32_t wall_clock_multiplier,
|
|
uint32_t release_frames);
|
|
|
|
/*
|
|
* Select guest-visible CD timing for a game-owned loading feature. divisor
|
|
* divides the emulated sector delay, so it IS the speed multiplier: 1 is
|
|
* authentic timing, higher is faster, up to PSX_MOD_DISC_SPEED_MAX. Zero
|
|
* selects the bounded "instant" scheduler, and instant_max_per_frame (1..256)
|
|
* applies only in that case. cdrom.c floors the divided delay at
|
|
* CDROM_MIN_DELAY and leaves XA streaming at authentic timing, so no value
|
|
* here can produce a zero-delay storm or speed up FMV audio. Unlike host load
|
|
* acceleration this changes WHEN the guest receives CD interrupts and can
|
|
* expose game timing bugs, which is why it is a separate, opt-in knob.
|
|
*/
|
|
int psx_mod_set_disc_speed(uint32_t divisor,
|
|
uint32_t instant_max_per_frame);
|
|
|
|
/* Controller presentation values exposed to trusted game-owned plugins. */
|
|
enum {
|
|
PSX_MOD_CONTROLLER_ANALOG = 1,
|
|
PSX_MOD_CONTROLLER_DIGITAL = 2
|
|
};
|
|
/*
|
|
* Per-sample input facts for an opt-in controller presentation policy. The
|
|
* runtime owns SDL sampling and SIO delivery; the game-owned plugin owns only
|
|
* the policy decision of whether this sample should present as DualShock
|
|
* analog or a digital pad.
|
|
*/
|
|
typedef struct PSXModControllerInput {
|
|
uint32_t struct_size;
|
|
uint32_t player;
|
|
uint32_t sio_slot;
|
|
uint32_t configured_mode;
|
|
uint32_t current_mode;
|
|
uint32_t stick_active;
|
|
uint32_t dpad_active;
|
|
uint32_t buttons;
|
|
uint32_t lx;
|
|
uint32_t ly;
|
|
uint32_t rx;
|
|
uint32_t ry;
|
|
} PSXModControllerInput;
|
|
typedef uint32_t (*PSXModControllerPresentationCallback)(
|
|
const PSXModControllerInput* input);
|
|
/*
|
|
* Override one player's resolved controller presentation mode for this launch.
|
|
* This is intentionally a trusted-plugin API, not a generic launcher setting.
|
|
*/
|
|
int psx_mod_set_controller_mode_override(uint32_t player,
|
|
uint32_t controller_mode);
|
|
/*
|
|
* Let a game-owned plugin choose analog/digital presentation for one player on
|
|
* every input sample. The initial mode is used for boot/hotplug before the
|
|
* first sample. config_capable should be non-zero when the selected policy may
|
|
* present a DualShock, even if a later sample currently reports digital.
|
|
*/
|
|
int psx_mod_set_controller_presentation_policy(
|
|
uint32_t player,
|
|
PSXModControllerPresentationCallback callback,
|
|
uint32_t initial_mode,
|
|
int config_capable);
|
|
|
|
/*
|
|
* Register a C plugin before main() on the compilers supported by the runtime.
|
|
* The registry itself uses function-local initialization, so constructor order
|
|
* between game sources and the framework is safe.
|
|
*/
|
|
#if defined(_MSC_VER)
|
|
#pragma section(".CRT$XCU", read)
|
|
#define PSX_MOD_CONSTRUCTOR(name) \
|
|
static void __cdecl name(void); \
|
|
__declspec(allocate(".CRT$XCU")) \
|
|
static void (__cdecl* name##_constructor)(void) = name; \
|
|
static void __cdecl name(void)
|
|
#elif defined(__GNUC__) || defined(__clang__)
|
|
#define PSX_MOD_CONSTRUCTOR(name) \
|
|
static void name(void) __attribute__((constructor)); \
|
|
static void name(void)
|
|
#else
|
|
#error "PSX mod plugin registration needs a supported constructor mechanism"
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|