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073114e93f
An exported/release bundle ships no loose PS-X EXE, so exe_sha256 resolves empty; comparing a manifest pin against "" rejected every image-pinned package on exactly the installs players use — 'package does not target this game/image: wipeout3.enhancement.framerate' — while the same package applied fine in a dev checkout that happens to have the file. Skip a pin we cannot evaluate and let the expected-byte guard at patch time verify; a pin we CAN evaluate is still enforced. Backport of the same fix from 225283a7 onto this branch. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UoSNLFj7kvarYHEV9PCZpV