Files
psxrecomp/runtime/tests/run_gl_frame_gen.py
T
Shokunin 09bcfdc6ae Frame generation on the render thread from recorded draw lists
[video] frame_generation (opt-in, with render_thread): the render thread keeps
each game frame's replayed draw list, matches the triangles of the last two
(frame_gen.c), and presents in-between frames at the display refresh by
redrawing the newer list into separate surfaces with matched vertices
interpolated. It never runs guest code. Real frames are composed at their
flip and presented after the generated ones, with the same pixels and
order. Generation uses only measured surplus: a plan from render-thread CPU,
generated-frame cost and swap time, a breaker after backpressure or late
guest frames, and a pause while dynamic resolution is over budget. The
render-thread core gains a timed tick hook. Frame-cost queries pause around
generation, so dynamic resolution measures real frames only.

Tests: frame_gen_test, render_thread_test (tick), gl_frame_gen_test (real
frames identical off/on; phase 0/1 equal the endpoints). Docs:
docs/FRAME_GENERATION.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:24:51 -07:00

148 lines
6.6 KiB
Python

"""Build and run test_gl_frame_gen.c on a hidden real OpenGL context.
Frame generation ([video] frame_generation, docs/FRAME_GENERATION.md): per
scale and present path (VRAM, native-wide), the fixture runs with the render
thread on and generation off, then on (forced). The real presented images, in
order, must be identical; the run with generation on must have presented
generated frames and passes its own endpoint checks (phase 1 = the newer real
image, phase 0 = the older one). Build flags and skips as
run_gl_render_thread.py.
"""
import argparse
import json
import os
import pathlib
import platform
import re
import subprocess
import sys
import tempfile
MAC_FRAMEWORKS = ["Cocoa", "OpenGL", "IOKit", "CoreVideo", "CoreAudio", "AudioToolbox",
"Carbon", "ForceFeedback", "GameController", "Metal", "QuartzCore",
"CoreMedia", "AVFoundation", "Foundation", "CoreHaptics",
"UniformTypeIdentifiers"]
# The static SDL3's Win32 dependencies (as run_gl_texture_filter.py links them).
WIN_LIBS = ["opengl32", "kernel32", "user32", "gdi32", "winmm", "imm32", "ole32",
"oleaut32", "version", "uuid", "advapi32", "setupapi", "shell32", "dinput8"]
SKIP_EXIT = 77
WINDOWS = os.name == "nt" or platform.system().startswith(("MINGW", "MSYS", "CYGWIN"))
KEYS = ("real",)
def parse(stdout):
out = {}
for k in KEYS:
m = re.search(r"^" + k + r"=([0-9a-f]{16})$", stdout, re.M)
out[k] = m[1] if m else None
m = re.search(r"^checks=(\d+) failures=(\d+)$", stdout, re.M)
out["failures"] = int(m[2]) if m else None
return out
def main():
ap = argparse.ArgumentParser(description=__doc__)
ap.add_argument("--cc", default="cc")
ap.add_argument("--sdl-include", required=True)
ap.add_argument("--sdl-library", required=True)
ap.add_argument("--output", required=True)
ap.add_argument("--fixture", type=pathlib.Path)
ap.add_argument("--scales", default="1,3")
ap.add_argument("--frames", default="24")
args = ap.parse_args()
sdl_includes = [str(pathlib.Path(d).resolve()) for d in args.sdl_include.split(";") if d]
args.sdl_library = str(pathlib.Path(args.sdl_library).resolve())
framework = pathlib.Path(__file__).resolve().parents[2]
fixture = args.fixture or framework / "runtime/tests/test_gl_frame_gen.c"
out_root = pathlib.Path(args.output).resolve()
out_root.mkdir(parents=True, exist_ok=True)
dest = pathlib.Path(tempfile.mkdtemp(prefix="fg-", dir=out_root))
print("Evidence directory:", dest)
receipt = []
def run(command):
command = [str(c) for c in command]
r = subprocess.run(command, cwd=dest, capture_output=True, text=True,
encoding="utf-8", errors="replace")
receipt.append({"cmd": command, "exit": r.returncode,
"stdout": r.stdout, "stderr": r.stderr[-4000:]})
(dest / "receipt.json").write_text(json.dumps(receipt, indent=2), encoding="utf-8")
return r
includes = ["-I", framework / "runtime/include", "-I", framework / "runtime/src"]
for d in sdl_includes:
includes += ["-I", d]
src = framework / "runtime/src"
# The fixture #includes gpu_gl_renderer.c and drives it through the real
# facade (gpu_render.c) and render thread (render_thread.c).
sources = [("probe", fixture), ("sw", src / "gpu_sw_renderer.c"),
("fi", src / "frame_interpolation.c"), ("rp", src / "render_pass_plan.c"),
("xr", src / "psx_openxr.c"), ("rth", src / "render_thread.c"),
("facade", src / "gpu_render.c"), ("fg", src / "frame_gen.c")]
sections = [] if platform.system() == "Darwin" else ["-ffunction-sections", "-fdata-sections"]
# MinGW's PE linker reports undefined references from sections it later
# collects, so there LTO drops them first (as run_gl_scale_invariance.py).
if WINDOWS:
sections.append("-flto")
objs = []
for name, path in sources:
o = dest / (name + ".o")
r = run([args.cc, "-std=gnu11", "-O1", "-DPSX_SDL3=1", "-DPSX_NO_DEBUG_TOOLS=1",
"-DGL_SILENCE_DEPRECATION=1", "-w", *sections, *includes, "-c", path, "-o", o])
if r.returncode:
print(r.stderr[-3000:])
return 2
objs.append(o)
probe = dest / ("probe.exe" if WINDOWS else "probe")
link = [args.cc, *objs, args.sdl_library, "-o", probe]
if platform.system() == "Darwin":
for f in MAC_FRAMEWORKS:
link += ["-framework", f]
link += ["-liconv", "-lm", "-lpthread", "-Wl,-dead_strip"]
elif WINDOWS:
# -static: no libwinpthread/libgcc DLLs needed next to probe.exe.
link += ["-flto", "-static", *["-l" + x for x in WIN_LIBS], "-lm", "-Wl,--gc-sections"]
else:
link += ["-lGL", "-lm", "-ldl", "-lpthread", "-Wl,--gc-sections"]
r = run(link)
if r.returncode:
print(r.stderr[-3000:])
return 2
ok = True
first = True
for s in [int(v) for v in args.scales.split(",") if v]:
for path, timing in (("vram", "flip"), ("wide", "flip"), ("vram", "late"), ("wide", "late")):
runs = {}
for fg in (0, 1):
r = run([probe, s, fg, path, args.frames, timing])
if first and r.returncode == SKIP_EXIT:
print("SKIP:", r.stderr.strip()[-600:])
return SKIP_EXIT
first = False
p = parse(r.stdout)
tail = r.stdout.strip().splitlines()[-6:]
print(f"scale {s} {path} {timing} frame_generation={fg}: exit={r.returncode}", tail,
r.stderr.strip()[-800:])
if r.returncode or p["failures"] != 0 or p["real"] is None:
ok = False
m = re.search(r"^presents=(\d+) generated=(\d+)$", r.stdout, re.M)
p["presents"] = int(m[1]) if m else -1
p["generated"] = int(m[2]) if m else -1
runs[fg] = p
if runs[0]["real"] != runs[1]["real"] or runs[0]["presents"] != runs[1]["presents"]:
print(f"FAIL scale {s} {path} {timing}: the real frames differ with generation on "
f"({runs[0]['real']}/{runs[0]['presents']} off, "
f"{runs[1]['real']}/{runs[1]['presents']} on)")
ok = False
if runs[0]["generated"] != 0 or runs[1]["generated"] <= 0:
print(f"FAIL scale {s} {path} {timing}: generated frames off={runs[0]['generated']} "
f"on={runs[1]['generated']}")
ok = False
print("PASS" if ok else "FAIL")
return 0 if ok else 1
if __name__ == "__main__":
sys.exit(main())