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[video] antialiasing_mode = "off" | "fxaa" | "fxaa_hq" (PSX_AA_MODE) filters the composed game image after the game quad and before hold-last capture, OSD and swap; guest VRAM, readbacks and the Smooth motion / frame generation sources are untouched. Off (default) never runs the pass and is byte-identical to master. [video] supersample = 1.0..4.0 (PSX_SUPERSAMPLE) multiplies the internal- resolution target (Match display or a line preset), so the existing area resolve does ordered-grid SSAA; dynamic resolution takes it as its ceiling. Debug server: post_aa reads/sets the mode live. Real-GL fixture gl_post_aa_test; supersample checks in test_internal_resolution. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>