Files
psxrecomp/runtime/include/mod_runtime.h
T

69 lines
2.7 KiB
C++

#pragma once
#include <stdint.h>
#ifdef __cplusplus
#include <filesystem>
#include <string>
#include <vector>
#if defined(RECOMP_LAUNCHER)
#include "recomp_launcher.h"
#endif
namespace PSXRecompV4 {
bool mod_runtime_initialize(const std::filesystem::path& root,
const std::string& game_id,
uint32_t game_entry_pc,
const std::filesystem::path& exe_path = {},
std::string* error = nullptr);
bool mod_runtime_commit(const std::filesystem::path& disc_path = {},
std::string* error = nullptr);
bool mod_runtime_commit(const std::filesystem::path& disc_path,
std::string* error,
bool persist);
/* Drop the in-session mod plan for a vanilla netplay launch without rewriting
* the user's persisted offline selection on disk. */
bool mod_runtime_clear_for_netplay(std::string* error = nullptr);
/* Online lobby: apply the host match_caps mod plan (no disk persist).
* LAN / empty plan: clear for a vanilla session. */
bool mod_runtime_commit_for_netplay(const std::filesystem::path& disc_path = {},
std::string* error = nullptr);
bool mod_runtime_export_package(const std::string& id, const std::string& version,
std::vector<uint8_t>& out, std::string* sha256_hex,
std::string* error = nullptr);
bool mod_runtime_install_bytes(const uint8_t* data, size_t size,
std::string* error = nullptr);
const std::string& mod_runtime_fingerprint();
const std::filesystem::path& mod_runtime_effective_disc_path();
#if defined(RECOMP_LAUNCHER)
const ::RecompLauncherCModProvider* mod_runtime_launcher_provider();
#endif
} // namespace PSXRecompV4
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* Called before a guest dispatch. Applies the complete main-EXE plan
* transactionally on the first dispatch to the configured entry point. */
void mod_runtime_on_dispatch(uint32_t target);
/* A full-machine savestate restores guest RAM after the initial entry-point
* application. Reapply the already-validated main-EXE plan so the current
* enabled mod selection remains authoritative after the restore. */
void mod_runtime_on_savestate_loaded(void);
/* Invokes activation callbacks for the committed plan. Call after the final
* launcher commit and before renderer/window initialization. */
void mod_runtime_activate_plugins(void);
void mod_runtime_on_vblank(void);
void mod_runtime_patch_disc_sector(uint32_t lba, int raw_sector,
uint8_t* bytes, uint32_t size);
void mod_runtime_enable_disc_patches(void);
#ifdef __cplusplus
}
#endif