Files
psxrecomp/runtime/include/psx_runtime.h
T
Alex Vanderveen 31015ceab1 feat: launcher polish and recomp-net lobby netplay
Wire MotK-style lobby (recomp-net submodule, WS client, match_caps),
netplay delay-sync, and launcher UX so host sim settings stay aligned
across peers.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 21:37:57 -07:00

25 lines
539 B
C

#ifndef PSXRECOMP_PSX_RUNTIME_H
#define PSXRECOMP_PSX_RUNTIME_H
#include "cpu_state.h"
#include "debug_server.h"
#include "interrupts.h"
#include "psx_cycles.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Fix B exception-return escape state + helpers are declared in cpu_state.h
* (the lowest common header the generated BIOS/game both include). */
static inline void call_by_address(CPUState* cpu, uint32_t addr) {
psx_dispatch_call(cpu, addr, cpu->gpr[31]);
}
#ifdef __cplusplus
}
#endif
#endif /* PSXRECOMP_PSX_RUNTIME_H */